maybe i should explain for retards from other planets.

1. you missed the part where i said most of our damaging skills are percentage based. meaning the more damage the bullet does, the more damage the skill does.

2. you missed the part where i brought about the idea of accuracy, and spread, particularly over range.

you're assuming perfect accuracy and not taking into account percent damage. when you take those things into account, yes the tmp will outperform the m4 at very close range, but that's how it is really. the m4 will outperform the tmp when you take how the server actually works into account at mid/long range. and that's just a microcosm of the weapon balance as a whole. no changes need to be made, none will be made. the balance of weapons was taken into account when the races were created and optimized. also you're using arbitrary numbers for standard bullet damage which make no sense and actual numbers of base bullet damage would wipe out the difference in procs (also using arbitrary numbers) that you pointed out.