I was thinking about making a balance system that detects out of bounds win rates for a given map and attempts to help the losing side increase win rate. Basically when the rate is greater than 60:40 the team that is losing is buffed. For zombies this can be extra health but for humans I am not sure what they should get, maybe extra nades!?

Also for ze maps instead of giving zombies extra health I think for maps where their win rate is <40% they should get a one time user speed bonus that lasts for 5 seconds where as their speed is increased 50% and damage reduced 50%. There would be an effect to identify when a zombie is using this.