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Thread: Increase max rcon_roundtime? [Ze_Shadow_Moses]

  1. Default Increase max rcon_roundtime? [Ze_Shadow_Moses]

    A straight forward escape map. Basically running and defending while pressing large green buttons to open
    doors. The thing is that even with the maxed out roundtime of 9 minutes, we still couldn't complete the map. I
    mean we made it to the last room but we never got to the green button in time and actually beat the map before the 9 minutes were up.

    This map takes more than 9 minutes to complete. Increase maximum round time to like.. 10?
    Cows go moo.

  2. Default

    I'm pretty damn sure this should be in the map configure section. The map music definetly needs to be lowered before I need to learn sign language.

  3. Default

    Yup, this definitely belongs in the map configuration subforum.


    Also, I'm kinda confused by this post. I never tried making the rounds any longer than eight or nine minutes, but wouldn't rcon_roundtime 10 or 11 work? Are you saying that you can't extend the round times beyond nine minutes with the command?

    Anime-Planet.com - anime | manga | reviews

  4. Default

    Oh, I wasn't aware that this belonged there. I was mainly referring to the rcon issue lol. Well I usually just spam random numbers when changing the round time for maps but the max time usually turns out to be 9 minutes exactly.
    Cows go moo.

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    This still seems to be an issue.

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    If setting the value to 10 for example results in an output of 9 then valve has limited the round time to 9 and the creator of that map can not figure this out...



  7. Default

    How about this plugin (link)?

    Code:
    #include <sourcemod>
    
    public OnPluginStart()
    {
        new Handle:mp_roundtime = INVALID_HANDLE;
        mp_roundtime = FindConVar("mp_roundtime");
        SetConVarBounds(mp_roundtime, ConVarBound_Upper, true, 346.0);
    }
    Seems pretty simple and to the point. It should allow for round times up to 346 minutes, however I'm not quite sure why that exact value was chosen.
    Last edited by SkeeterPan; 04-15-2013 at 05:04 AM.

  8. Default

    Quote Originally Posted by ZERO View Post
    If setting the value to 10 for example results in an output of 9 then valve has limited the round time to 9 and the creator of that map can not figure this out...
    http://www.ibisgaming.com/forums/sho...adow_moses_7_9

    With that and other stuff, it might be better to just remove the map. IBIS Server does not even play this map often.

  9. Default

    Quote Originally Posted by phil.™ View Post
    http://www.ibisgaming.com/forums/sho...adow_moses_7_9

    With that and other stuff, it might be better to just remove the map. IBIS Server does not even play this map often.
    One of the main reasons it's not played very often is because you need an admin to change the time limit and even then 9 minutes is not enough to finish the map.
    I know it's never going to be a very popular map, but if it could at least be finished, it could be a refreshing change from all the overplayed ze maps like parking, shroom forest, lotr maps, death star, etc.

    Also that thread you linked is rendered largely irrelevant by the fact that there is a pool of water at the bottom of the stairs, which prevents zombies from getting an unfair advantage:
    Last edited by SkeeterPan; 04-15-2013 at 11:21 AM.

  10. Default

    I have installed the required plugin, updated the map and increased the round time to 11min.



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