Hmm..not likely that anything will take my attention from GW2, however, id be willing to try it and see what it's like (never played the original).
Hmm..not likely that anything will take my attention from GW2, however, id be willing to try it and see what it's like (never played the original).
If you were a beautiful sound in the echos all around, I'd be your harmony.
so it's finally come out eh? you must be quite happy
ill pick it up eventually, prob after dishonored.
Maynard - The WCS Guy
Looks interesting,
Might pick this up.
"Intolerance and superstition has always been the domain of the more stupid amongst the common folk and, I conjecture, will never be uprooted, for they are as eternal as stupidity itself. There, where mountains tower today, one day there will be seas; there where today seas surge, will one day be deserts. But stupidity will remain stupidity."
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“You surround the dead with veneration and memory, you dream of immortality, and in your myths and legends there’s always someone being resurrected, conquering death. But were your esteemed late great-grandfather really to suddenly rise from the grave and order a beer, panic would ensue.”
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“A coward dies a hundred times. A brave man dies but once. But Dame Fortune favours the brave and holds the coward in contempt.'
I still strongly favor the method of backseat coming. In that for marines one actual player is calling the strats from the ground and the com executing the plan. This frees up apm of the com to focus on implementing the strategy and predetermined build rather than trying to fly around the map and get data as to what the current state of the team is and where they need to be to win the game.
It is easier for those"on the ground" to see how well they are doing in particular areas of the map and where they can best gain strategic advantages. As the game matures and particular per hive builds/rushes are developed it will be easier for more people to com by first following the predefined recommend build for those conditions and then branching out from there.
I would com more but as I am usually one of the best shooters on the team I find it more valuable to have someone else com and then just get the team to implement a predefined build/hold pattern for that map/hive location.