In order to better clean up our map list we need to remove all the junk maps so we can focus on what people actually want to play. Also for each map we should consider if there should be a minimum player count requirement for it and or a maximum. This will allow us to exclude maps that should not be in the votes when there is too few or too many players. It can also allow us to create a focused group of maps for when the player count is very low.

Ideally we want to fit maps into 1 of 4 different catagories (the exact player count numbers could be changed but this is just an idea):
A) Maps good for 0-20 players
B) Maps good for any player count
C) Maps good for 15+ players
D) Maps good for 25+ players

The idea is that we have a concentration of small fun maps for players to play on when the server populartion is low and then as the player count goes up more maps are exposed to voting and over time the maps that are now too small fall out of rotation.

Obviously this is a large undertaking so I ask for your help in deciding what maps we should cut and or what catagory each map should go in. I think if all of try to look at a few maps here and there as we have time it should not take too long to review all of the maps.

We currently have 132 Escape Maps on rotation:
Code:
ze_30_Seconds__b21
ze_abandoned_project_v1_2
ze_accelerator_escape_final
ze_alien_shooter_v6_2
ze_Ancient_wrath_v1_fix2
ze_antartika_b2
ze_ashen_keep_v0_3
ze_ATIX_apocalypse_b6
ze_atix_extinction_b7
ze_atix_helicopter_fix
ze_ATIX_helicopter_uefinal
ze_avenir_storage_v1
ze_biohazard_manor_v4a_004
ze_biohazard2_rpd_v4e_004
ze_biohazard2_sewer_v4c
ze_bioshock_v5_6
ze_blackmesa_escape_final
ze_blackmesa_lambda
ze_boat_escape_jenz_v2_2fix
ze_boredom_v543656
ze_castlevania_v1_3
ze_christmas_beta3d
ze_christmas_infection_v2_3
ze_crashbandicoot_v1fix
ze_cyberderp_v1_4
ze_dark_souls_b5
ze_death_star_escape_v4_3_z
ze_destruction_of_exorath_v8
ze_doom_v1_1
ze_doom3_beta
ze_electrical_factory_v1
ze_elevator_escape_jbg_final
ze_eruption_escape_fix
ze_Escape_Stroggos_b4
ze_fapescape_v1_2
ze_ffvii_cosmo_canyon_v4fix
ze_FFVII_Mako_Reactor_v5_3
ze_FFXII_Paramina_Rift_v1_3
ze_FFXII_Westersand_v7_2
ze_FireWaLL_laboratory_part1_3
ze_Flying_World_v1_2
ze_games_v2_2a
ze_gameshow_v1_2
ze_gods_wrath_v3_8b
ze_harry_potter_v1_3
ze_hobbit_escape_a5
ze_Holmes_Escape_pf_2014c
ze_hospital_escape_v4
ze_hypernova_v2_z
ze_ice_hold_b2
ze_icecap_escape_v3
ze_icecap_escape_v5
ze_infected_sewers_v4
ze_infected_tramway_v3
ze_infiltration_final
ze_journey_v1_2
ze_jungle_escape_v1_2
ze_Jurassic_Park_Story_v1
ze_laboratoire
ze_last_man_standing_v3_1
ze_licciana_escape_v2
ze_licciana_xmas_v1
ze_lila_panic_escape_v3_1
ze_LOTR_Helms_Deep_v5
ze_LOTR_Isengard_v2_3
ze_LOTR_Minas_Tirith_v3_3
ze_LOTR_Mines_of_Moria_v6_3
ze_LOTR_Mount_Doom_v4_2
ze_minecraft_adventure_v1_2c
ze_minecraft_v1_1
ze_mirrors_edge_reborn_v4_2
ze_MotanumInc_OB
ze_mountain_escape_v5_zf
ze_naruto_v2_6e
ze_noir_b1
ze_nomercy_revisited_v5_1
ze_outlast_v1
ze_paper_escaper_v5_2_fix
ze_Paranoid_Rezurrection_v11_9
ze_parkers_pit_b8
ze_Parking_v2a
ze_Pirates_Port_Royal_v3_6
ze_Portal_Story_v3_1
ze_predator_ultimate_v3
ze_prototype_v2
ze_Raccoon_Facility_v6b
ze_random_v10_fix
ze_rebicefacility_e01_v1
ze_resonance_cascade_v3
ze_rooftop_runaway2_v4
ze_RTCW_Ominous_Rumors_v1
ze_sandstorm_v7_1
ze_saw_final
ze_serpentis_temple_b4
ze_sg1_missions_v2_1
ze_shaun_of_the_dead_b3
ze_showdown_v4_1
ze_shroomforest_v4_5
ze_shroomforest2_b6
ze_sky_athletic_v5_final
ze_skyscraper_city_v5
ze_slender_escape_b4
ze_snowcrash_escape_vfixed1
ze_somewhat_different_v1
ze_sorrento_escape_v5
ze_sorrento_escape_v5_fix
ze_sorrento_night_v3
ze_sorrento_xmas_v4
ze_stalker_ultimate_v3
ze_stargate_escape_v8
ze_sunlight_v2_0
ze_surf_danger
ze_surf_easy_or_hard_new
ze_surf_facility_v3_pre2
ze_surface_a1
ze_TeleportEscape_v3
ze_temple_v2_1
ze_TESV_Skyrim_v4fix
ze_thelostworld_redux_101j
ze_titanic_escape_v2_2
ze_tkara_v1
ze_toaster_v1_2
ze_traak_b1
ze_tyranny_v4
ze_underground_escape__final
ze_undertunnel_escape_b3a
ze_vaultofglass_beta
ze_voodoo_islands_v8_cfix2
ze_winter_v4
ze_z-m_zombie_slider_a1
ze_zombierig_ultimate_v3_1
ze_ztastic_v2
Then we have 161 Cade maps:
Code:
castle_redemption_rnk
zm_3_rooms_v3
zm_420_beachstrike_b2
zm_420_office_v5
zm_4way_tunnel_v2
zm_abandoned_base_v1
zm_abandoned_mall_v5FF
zm_an_2worlds
zm_AnotherMapbyScarFed_v1b
zm_AnotherUglyZmap_V2c
zm_Aperture_District_Panic
zm_App7e_BworldFinal
zm_athletic_factory_v3_fix
zm_bank_office_v2
zm_base_day
zm_biggun_v2fix
zm_blackmansion_v2
zm_boxhunt_desert_day
zm_bridge_run_v1
zm_bumfight_v2
zm_catalyst
zm_cbble_remix
zm_cbble_xmas_v2
zm_cell_games_b
zm_chateau_supreme
zm_church_of_faith_b1a
zm_churchofmint_fix
zm_citylife_V2
zm_clouds_v2_1
zm_cocktail_v3
zm_corps_v9
zm_csk_4corners_b2
zm_czm_dimmed_remix
zm_czm_modernist
zm_dacha_v1
zm_darkrock
zm_day_lego_v2_fix
zm_desert_fortress_v2
ZM_desprerados
zm_druglab_v2
zm_duke3d_l1_v1
zm_dust_room_new
zm_dust2015_beta3
zm_euronews_final
zm_Fail_Inc_v4
zm_Fidlers-Green_b2
zm_firewall_aztec_a1
zm_firewall_samarkand
zm_floating_rock_v5
zm_forgotten_town_ri
zm_fortress_b6
zm_fubar_towers_v5
zm_gameplace
zm_ggodds_freefall_2015
zm_ghs_combinebase
zm_ghs_construction2013_v2
zm_ghs_officepanic
zm_ghs_townsquare2015
zm_gorodok_v1
zm_holdout_mountain_fixed
zm_hotline_miami_v2_0
zm_huntingbase_ultimate_v4
zm_huntingground_v4-2
zm_ice_palace
zm_idm_freefall_v2
zm_idm_hauntedhouse_v1
zm_impossibru_LBP_v3
zm_industrial_b1
zm_inferno_classic_beta
zm_Inside_The_Fortress_final
zm_kitty_ftw_remake
ZM_Krusty_krab_a3
zm_legendary_mix
zm_lila_panic_beach
zm_lila_panic_beach_2
zm_lila_panic_isethen
zm_lila_panic_reloaded_v3a
zm_lila_panic_sethensv3
zm_lila_vacaciones_LatINs_ffix
zm_little_city_v7_roy
zm_little_italy_v3
zm_loki_horrorhood_v3
zm_london_v1_0
zm_lt_lila_atmos_beta
zm_mall_beta_b1
zm_map_grass_v4
zm_mars_horror_b4
zm_mars_wasteland_v2_z
zm_minecraft_v5
zm_mini_polygon_fwx
zm_mini_polygon_v1
zm_miniature_room_v1
zm_miniplace_beta_v2
zm_monastery_v1_1
zm_moonlight_v3
zm_multi_pyramid_x
zm_natalyas_ship_v4
zm_neko_garden_hs_v2
zm_nose_v5_fwx
zm_novum_v3
zm_ocean_monument
zm_ocx_orly_v4
zm_onadega_v3nn
zm_outer_planet
zm_panic_icy_v1
zm_paper_town_v1fix
zm_paper_town_v3
zm_penumbra_extended
zm_place_v1
zm_playtime
zm_policeprison_fixed_rnk
zm_poon_institute_b1
zm_portal
zm_power_box
zm_pulse_templeofdoom_final
zm_pulse_templeofdoom_legend
zm_radikal_stronghold_b1
zm_roy_abandoned_canals_new
zm_roy_barricade_factory
zm_roy_highway
zm_roy_old_industrial
zm_roy_the_ship
zm_ruine_v2
zm_sky_roads_final
zm_skyhigh
zm_snoopie_711_final_fixed1
zm_snoopie_teleport_fix1
zm_sonic1_v2_ultimate(zmm)
zm_space_base_z
zm_spacestationflee_v2_fix_z
zm_stab_town_panic_v4
zm_stairs_v3_6_1
zm_stranded_helper_fwx
zm_suburb_survival
zm_subway
zm_terminator-disco
zm_the_hive_b1
zm_the_lost_sanctuary_v1b
zm_TheWareHouse_V1
zm_tower_of_resistance_v4
Zm_Toxa_West_v2
zm_tx_highschoolbeta7 
zm_tzuwaza_b5
zm_unpanic_v2
zm_urban_cargo_express
zm_urban_downtown_final
zm_vampire_medical_v3
zm_vc2_lila_town
zm_veskerland_v1_1
zm_walled_city_v1_1
zm_westwood_final
zm_wtfhax_v6b
zm_wwt_twinsteel_v8
zm_x_dontfall_v2_fix
zm_x_dontfall_v2_fwx
zm_z_agroprom2
zm_z_army_depots
zm_z_patch_fwx
zm_zelda_skyloft_5_5
zm_zombie_resort_fwx
zm_zombynas_fix3