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Thread: ZM Updates 1.6.4

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    Quote Originally Posted by taz1stP View Post
    hall go be a troll on a other site forms.
    no no, hall has a point here.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  2. Default

    • 1.1.5
      • Updated SM to 1.3.5-hg3044
      • Updated sdk hooks gamedata
      • Removed Broken Maps
      • Configured some maps
      • Added maps:
        • ze_jurassicpark_v2_FW_fix
        • ze_Paranoid_Ultimate_v10_4
        • zm_airport_panic_bobpoblo2
        • zm_urban_downtown_v2



  3. Default

    Gj zero

  4. Default

    Jurassic Park still lags for the first part to almost unacceptable levels.

    Airport still kicks everyone after one round.

    Paranoid is good and I have only seen it crash once out of about 15 rounds.

    Urban Downtown is a hiding map only with the Uber MP5 of Immortality.



  5. Default

    • 1.1.6
      • Updated SRCDS
      • Updated SRCDS
      • Updated SRCDS (yea there were 3 updates...)
      • Updated SM to 1.3.5-hg3053
      • Updated SDKhooks game data
      • Added map: zm_multi_pyramid_x



  6. Default

    Quote Originally Posted by BladeTwinSwords View Post
    Jurassic Park still lags for the first part to almost unacceptable levels.

    Airport still kicks everyone after one round.

    Paranoid is good and I have only seen it crash once out of about 15 rounds.

    Urban Downtown is a hiding map only with the Uber MP5 of Immortality.
    If changes need to be made to any maps in that they need to be replaced, removed or added it needs to be in the correct section so I know to do it.



  7. Default

    1.1.7
    • Added maps: ze_indiana_jones_v4a_004 and zm_shf_zone_stifler



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    • 1.1.8
      • Added maps
        • ze_JurassicPark_Escape_b2
        • zm_firewall_v3_remix_b2
        • zm_medieval_mountains
        • zm_penumbra_extended
        • zm_urban_downtown_final
        • zm_zerbes_demons



  9. Default

    I will edit this post when I finish fully testing the maps.

    Firewall - Great map
    Medieval - No good spots though it does look nice
    Penumbra - Good map
    Zerbes - Edit the physics, everything is moveable
    Jurassic Escape - Extremely difficult for humans to win
    Urban Downtown - Ok
    Last edited by BladeTwinSwords; 10-25-2010 at 11:18 PM.



  10. Default

    zm_zerbes_demons seems ok but it edits one sv command which this may made it push items.


    Code:
    A Note to Server Administrators:
    This map has a point_servercommand inside it. Without it the boats will not work and the cannon won't function properly. If you have a point_servercommand override plugin, then you'll need to make a .cfg for this map with sv_turbophysics 0 in order for the boats and cannon to work.

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