Title: zm_ghs_officepanic (Closet with Vending Machine)

Map: zm_ghs_officepanic

Cade: Vending machine in front of door.

Location: First room as you go down the hallway upon exiting the elevators on the second floor.

Description: The vending machine in this room acts similarly to a money crate in prop_physics. It is significantly heavier, won't tip over, and you need to shoot it from the OPPOSITE side you normally would to get it to go where you want it. When this vending machine is moved in front of the doorway, zombies cannot gain access to the room. Pulling the soda is near impossible (I tried off server and had ABSOLUTELY NO MOVEMENT). You cannot push this either as it is simply too heavy and will not give even with several zombies pushing the top. Lastly, the door leading into this room will instantly kill zombies in the door-jam when it closes, instantly killing you. IMO, this cade is no different from money crate spots, and should be treated as such. It requires several clips from a para to move in position, and to uncade requires either SEVERAL (not just one) nades or clips from the para to move away from the door.



Pics:

zm_ghs_officepanic (1).png

zm_ghs_officepanic (2).png

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