Here are the maps that are physically on the server: (note that just becuase they are physically on the server does not mean they show up in any list)
Code:
PENDING: (fs) 007_complex.bsp
PENDING: (fs) 007_complex_classic_n64_nc.bsp
PENDING: (fs) 007_temple.bsp
PENDING: (fs) Abandonned_Building.bsp
PENDING: (fs) ad_egon_world.bsp
PENDING: (fs) aim_47th_nightoftheshotgun.bsp
PENDING: (fs) aim_ag_texture2.bsp
PENDING: (fs) aim_ag_texture7.bsp
PENDING: (fs) aim_ag_texture_agc.bsp
PENDING: (fs) aim_ag_texture_arena.bsp
PENDING: (fs) aim_ag_texture_castleball.bsp
PENDING: (fs) aim_ag_texture_city-komplex.bsp
PENDING: (fs) aim_ag_texture_city.bsp
PENDING: (fs) aim_ag_texture_futuretown_v2.bsp
PENDING: (fs) aim_ag_texture_jungle.bsp
PENDING: (fs) aim_ak-colt_dust2007.bsp
PENDING: (fs) aim_aztec_source_final.bsp
PENDING: (fs) aim_bc_texture_7.bsp
PENDING: (fs) aim_civilwar.bsp
PENDING: (fs) aim_db_xtreme.bsp
PENDING: (fs) aim_farcry.bsp
PENDING: (fs) aim_halo_hangemhigh.bsp
PENDING: (fs) aim_shadow.bsp
PENDING: (fs) aim_shotty.bsp
PENDING: (fs) aim_xgb_cg_texture.bsp
PENDING: (fs) angry_overpass.bsp
PENDING: (fs) arena_azteque_v1.bsp
PENDING: (fs) ba_attacklockdown.bsp
PENDING: (fs) ba_battlefield.bsp
PENDING: (fs) ba_bloodwar1.bsp
PENDING: (fs) ba_ffg_v1.bsp
PENDING: (fs) ba_gladiator_beta3.bsp
PENDING: (fs) Bestbuy-mds.bsp
PENDING: (fs) blackhawkdown_s.bsp
PENDING: (fs) csp_awp_india.bsp
PENDING: (fs) css_twilight.bsp
PENDING: (fs) cs_737-300.bsp
PENDING: (fs) cs_747_css.bsp
PENDING: (fs) cs_apartments.bsp
PENDING: (fs) cs_assault.bsp
PENDING: (fs) cs_assault_2005.bsp
PENDING: (fs) cs_atlas_b2.bsp
PENDING: (fs) cs_backalley2.bsp
PENDING: (fs) cs_bog.bsp
PENDING: (fs) cs_cabaret.bsp
PENDING: (fs) cs_chinese.bsp
PENDING: (fs) cs_coldwar.bsp
PENDING: (fs) cs_complex.bsp
PENDING: (fs) cs_compound.bsp
PENDING: (fs) cs_crackhouse.bsp
PENDING: (fs) cs_estate_css_final.bsp
PENDING: (fs) cs_havana.bsp
PENDING: (fs) cs_italy.bsp
PENDING: (fs) cs_militia.bsp
PENDING: (fs) cs_militia_nolag.bsp
PENDING: (fs) cs_office.bsp
PENDING: (fs) cs_office07.bsp
PENDING: (fs) cs_pariah.bsp
PENDING: (fs) cs_siege.bsp
PENDING: (fs) cs_siege_sp.bsp
PENDING: (fs) cs_suburb_beta15a.bsp
PENDING: (fs) de_3rdstreet.bsp
PENDING: (fs) de_aim_dust_05-to-08_v2.bsp
PENDING: (fs) de_aztec.bsp
PENDING: (fs) de_barn_storm.bsp
PENDING: (fs) de_beachassault.bsp
PENDING: (fs) de_bicube_v2.bsp
PENDING: (fs) de_cbble.bsp
PENDING: (fs) de_chateau.bsp
PENDING: (fs) de_complex_x.bsp
PENDING: (fs) de_contra.bsp
PENDING: (fs) de_cpl_fire.bsp
PENDING: (fs) de_cpl_mill.bsp
PENDING: (fs) de_deltamill.bsp
PENDING: (fs) de_dust.bsp
PENDING: (fs) de_dust2.bsp
PENDING: (fs) de_dust_castle.bsp
PENDING: (fs) de_facility007.bsp
PENDING: (fs) de_icehouse.bsp
PENDING: (fs) de_inferno.bsp
PENDING: (fs) de_inferno_tt.bsp
PENDING: (fs) de_janus_control_center_beta.bsp
PENDING: (fs) de_losttemple.bsp
PENDING: (fs) de_mario.bsp
PENDING: (fs) de_NewportBeach.bsp
PENDING: (fs) de_nuke.bsp
PENDING: (fs) de_paris.bsp
PENDING: (fs) de_piranesi.bsp
PENDING: (fs) de_port.bsp
PENDING: (fs) de_prodigy.bsp
PENDING: (fs) de_rats.bsp
PENDING: (fs) de_resort.bsp
PENDING: (fs) de_rotterdam.bsp
PENDING: (fs) de_rush.bsp
PENDING: (fs) de_sauna.bsp
PENDING: (fs) de_season.bsp
PENDING: (fs) de_survivor_J.bsp
PENDING: (fs) de_temple007.bsp
PENDING: (fs) de_tides.bsp
PENDING: (fs) de_torn_ht_beta3.bsp
PENDING: (fs) de_train.bsp
PENDING: (fs) de_tropic_enhanced.bsp
PENDING: (fs) de_vertigo_pro.bsp
PENDING: (fs) dot_nighthawk_aztec.bsp
PENDING: (fs) Dr3w_gg_deathmatch.bsp
PENDING: (fs) es_bank_b3.bsp
PENDING: (fs) fy_bunker_arena.bsp
PENDING: (fs) Fy_Chaos.bsp
PENDING: (fs) fy_complex.bsp
PENDING: (fs) fy_dustworld-x.bsp
PENDING: (fs) fy_fortress.bsp
PENDING: (fs) fy_poolday_reunion.bsp
PENDING: (fs) Fy_Relax.bsp
PENDING: (fs) fy_ruins_dawn.bsp
PENDING: (fs) fy_simpsons_neighbours.bsp
PENDING: (fs) fy_stoneworld_obe.bsp
PENDING: (fs) fy_xbox.bsp
PENDING: (fs) geek_mspacman.bsp
PENDING: (fs) geek_pacman.bsp
PENDING: (fs) ggt_01_publicplaytest_v2.bsp
PENDING: (fs) gg_007_abbey.bsp
PENDING: (fs) gg_007_bluesector.bsp
PENDING: (fs) gg_2fort_compound.bsp
PENDING: (fs) gg_300.bsp
PENDING: (fs) gg_7_gundust.bsp
PENDING: (fs) GG_AFEKT_HDR.bsp
PENDING: (fs) gg_aim_47th_v2.bsp
PENDING: (fs) gg_aim_reality_roof.bsp
PENDING: (fs) gg_aim_shotty.bsp
PENDING: (fs) gg_alphabet_x.bsp
PENDING: (fs) gg_aquatica.bsp
PENDING: (fs) gg_bkh_assault_runner.bsp
PENDING: (fs) gg_bkh_high_low.bsp
PENDING: (fs) gg_bkh_majestic_v3.bsp
PENDING: (fs) gg_blizzard.bsp
PENDING: (fs) gg_blue_arena.bsp
PENDING: (fs) gg_Blue_Arena_Aus.bsp
PENDING: (fs) gg_blue_street.bsp
PENDING: (fs) gg_boardwalk.bsp
PENDING: (fs) gg_cannonry.bsp
PENDING: (fs) gg_canyon.bsp
PENDING: (fs) gg_cardhouse_small.bsp
PENDING: (fs) gg_castle_wars.bsp
PENDING: (fs) gg_churches_x_final_fixed.bsp
PENDING: (fs) gg_Cinema.bsp
PENDING: (fs) gg_cirular.bsp
PENDING: (fs) gg_constructed.bsp
PENDING: (fs) gg_corky.bsp
PENDING: (fs) gg_d-dust_v2.bsp
PENDING: (fs) gg_deagle5_4hm.bsp
PENDING: (fs) gg_deagle5_power_v2.bsp
PENDING: (fs) gg_dev_vectron.bsp
PENDING: (fs) gg_dirty_scrimmers.bsp
PENDING: (fs) gg_dirt_arena.bsp
PENDING: (fs) gg_dm_hangumhigh_fixed.bsp
PENDING: (fs) gg_dod_one_x.bsp
PENDING: (fs) gg_DouBLeYeLLoW_v1.bsp
PENDING: (fs) gg_ds_Arena.bsp
PENDING: (fs) gg_dS_Brickworld.bsp
PENDING: (fs) gg_dS_Charge.bsp
PENDING: (fs) gg_ds_Cornered.bsp
PENDING: (fs) gg_dS_Lego.bsp
PENDING: (fs) gg_dS_Lego_Blokheads1.bsp
PENDING: (fs) gg_dS_Lego_Blokheads2.bsp
PENDING: (fs) gg_dS_Marty_Dude_v2.bsp
PENDING: (fs) gg_ds_Mini_Arena.bsp
PENDING: (fs) gg_dust2_x.bsp
PENDING: (fs) gg_dutchtown_v3.bsp
PENDING: (fs) gg_eagleye.bsp
PENDING: (fs) gg_egypt.bsp
PENDING: (fs) gg_factory.bsp
PENDING: (fs) gg_flower.bsp
PENDING: (fs) gg_fortuge.bsp
PENDING: (fs) gg_fyrh.bsp
PENDING: (fs) gg_fy_fortress.bsp
PENDING: (fs) gg_fy_fortress_x.bsp
PENDING: (fs) gg_fy_funtimes.bsp
PENDING: (fs) gg_fy_sewer_ground_b1.bsp
PENDING: (fs) gg_gamecube.bsp
PENDING: (fs) gg_glass_tank.bsp
PENDING: (fs) gg_glass_tank_x.bsp
PENDING: (fs) gg_h7-25.bsp
PENDING: (fs) gg_Head_Time.bsp
PENDING: (fs) gg_hellokitty_b1.bsp
PENDING: (fs) gg_hillvillage_v6.bsp
PENDING: (fs) gg_indevelopment.bsp
PENDING: (fs) gg_indoor_factory.bsp
PENDING: (fs) gg_indy_jones.bsp
PENDING: (fs) gg_isolated_fightyard.bsp
PENDING: (fs) gg_ka_fallingtrash.bsp
PENDING: (fs) gg_kce_encampment.bsp
PENDING: (fs) gg_killersconnection.bsp
PENDING: (fs) gg_labrace.bsp
PENDING: (fs) gg_lego_chasm.bsp
PENDING: (fs) gg_Lego_MAFIA_arena.bsp
PENDING: (fs) gg_liek_z0mg_texture.bsp
PENDING: (fs) gg_mad_grua.bsp
PENDING: (fs) gg_mad_grua_v2.bsp
PENDING: (fs) gg_manfly_teleporter.bsp
PENDING: (fs) gg_marbletemple_v2.bsp
PENDING: (fs) gg_marble_x.bsp
PENDING: (fs) GG_MAXIMUM_B1.bsp
PENDING: (fs) gg_minesweeper_ggn.bsp
PENDING: (fs) gg_mini_house.bsp
PENDING: (fs) gg_MN_texture.bsp
PENDING: (fs) gg_natus_v2.bsp
PENDING: (fs) gg_obelisk.bsp
PENDING: (fs) gg_octasky.bsp
PENDING: (fs) gg_oni_cargo_x.bsp
PENDING: (fs) gg_oni_cargo_x2.bsp
PENDING: (fs) gg_oni_counterattack_x.bsp
PENDING: (fs) gg_orange_indoor_rawk_x.bsp
PENDING: (fs) gg_orange_indoor_rawk_x2.bsp
PENDING: (fs) gg_o_indoor_rawk_condensed.bsp
PENDING: (fs) gg_pink_panther_2.bsp
PENDING: (fs) gg_Poison_sky.bsp
PENDING: (fs) gg_pool_day_gx.bsp
PENDING: (fs) gg_preston_v2.bsp
PENDING: (fs) GG_PUNISHMENT_NVIDIA.bsp
PENDING: (fs) gg_rampage_x.bsp
PENDING: (fs) gg_redd_aeonflux_v2.bsp
PENDING: (fs) gg_roman_ggn_v2.bsp
PENDING: (fs) gg_ruins_dawn.bsp
PENDING: (fs) gg_rustndust_high.bsp
PENDING: (fs) gg_sandy.bsp
PENDING: (fs) gg_simpsons_desert.bsp
PENDING: (fs) gg_simpsons_h1.bsp
PENDING: (fs) gg_simpsons_street.bsp
PENDING: (fs) gg_simpsons_train.bsp
PENDING: (fs) gg_simpsons_x.bsp
PENDING: (fs) gg_simpsons_x2.bsp
PENDING: (fs) gg_snow_x.bsp
PENDING: (fs) gg_solarpower.bsp
PENDING: (fs) gg_spacebar.bsp
PENDING: (fs) gg_space_dream.bsp
PENDING: (fs) gg_space_ggn.bsp
PENDING: (fs) gg_speedcastle.bsp
PENDING: (fs) gg_stonewalled.bsp
PENDING: (fs) gg_super_mario_reloaded.bsp
PENDING: (fs) gg_tdr_outpost.bsp
PENDING: (fs) gg_temple_arena.bsp
PENDING: (fs) gg_tesla.bsp
PENDING: (fs) gg_tesla_v2.bsp
PENDING: (fs) gg_texture_spires_small.bsp
PENDING: (fs) gg_tex_ninetwentyv2.bsp
PENDING: (fs) gg_toondorf.bsp
PENDING: (fs) gg_Toon_Churches.bsp
PENDING: (fs) gg_toon_ramps.bsp
PENDING: (fs) gg_total_war.bsp
PENDING: (fs) gg_training_yard.bsp
PENDING: (fs) gg_trs_aim_churches.bsp
PENDING: (fs) gg_ultimate_x.bsp
PENDING: (fs) gg_warlords.bsp
PENDING: (fs) gg_watertower.bsp
PENDING: (fs) gg_wmd_array.bsp
PENDING: (fs) gg_wmd_cellular.bsp
PENDING: (fs) gg_wmd_conduit.bsp
PENDING: (fs) gg_wmd_missile.bsp
PENDING: (fs) gg_wmd_outpost_v2.bsp
PENDING: (fs) gg_wmd_pulsar.bsp
PENDING: (fs) gg_wmd_react_mini.bsp
PENDING: (fs) gg_wmd_temporal.bsp
PENDING: (fs) gg_woods_xmas.bsp
PENDING: (fs) gg_xinox.bsp
PENDING: (fs) gg_yardwars_ggn.bsp
PENDING: (fs) gm_wolfenstein3d_v2.bsp
PENDING: (fs) halo_hangemhigh.bsp
PENDING: (fs) knas_Speedcastle64_CSS.bsp
PENDING: (fs) mcdonalds-mds.bsp
PENDING: (fs) planet_cyber.bsp
PENDING: (fs) playground_x_s.bsp
PENDING: (fs) sath_speedcastle.bsp
PENDING: (fs) sg_pump_arena.bsp
PENDING: (fs) shotgun_ADSL.bsp
PENDING: (fs) test_hardware.bsp
PENDING: (fs) test_speakers.bsp
PENDING: (fs) wal-mart_v5.bsp
PENDING: (fs) xmas_nipperhouse.bsp