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Thread: Requesting the FULL map list.

  1. Default Requesting the FULL map list.

    Zero post the full map list of the gg server here including all of the ones you removed from the admin/map selector so we can see what the hell is on the server right now.

  2. Default

    Quote Originally Posted by Kavinsky View Post
    Zero post the full map list of the gg server here including all of the ones you removed from the admin/map selector so we can see what the hell is on the server right now,

    please
    fix'd
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  3. Default

    Here are the maps that are physically on the server: (note that just becuase they are physically on the server does not mean they show up in any list)
    Code:
             PENDING:   (fs) 007_complex.bsp
             PENDING:   (fs) 007_complex_classic_n64_nc.bsp
             PENDING:   (fs) 007_temple.bsp
             PENDING:   (fs) Abandonned_Building.bsp
             PENDING:   (fs) ad_egon_world.bsp
             PENDING:   (fs) aim_47th_nightoftheshotgun.bsp
             PENDING:   (fs) aim_ag_texture2.bsp
             PENDING:   (fs) aim_ag_texture7.bsp
             PENDING:   (fs) aim_ag_texture_agc.bsp
             PENDING:   (fs) aim_ag_texture_arena.bsp
             PENDING:   (fs) aim_ag_texture_castleball.bsp
             PENDING:   (fs) aim_ag_texture_city-komplex.bsp
             PENDING:   (fs) aim_ag_texture_city.bsp
             PENDING:   (fs) aim_ag_texture_futuretown_v2.bsp
             PENDING:   (fs) aim_ag_texture_jungle.bsp
             PENDING:   (fs) aim_ak-colt_dust2007.bsp
             PENDING:   (fs) aim_aztec_source_final.bsp
             PENDING:   (fs) aim_bc_texture_7.bsp
             PENDING:   (fs) aim_civilwar.bsp
             PENDING:   (fs) aim_db_xtreme.bsp
             PENDING:   (fs) aim_farcry.bsp
             PENDING:   (fs) aim_halo_hangemhigh.bsp
             PENDING:   (fs) aim_shadow.bsp
             PENDING:   (fs) aim_shotty.bsp
             PENDING:   (fs) aim_xgb_cg_texture.bsp
             PENDING:   (fs) angry_overpass.bsp
             PENDING:   (fs) arena_azteque_v1.bsp
             PENDING:   (fs) ba_attacklockdown.bsp
             PENDING:   (fs) ba_battlefield.bsp
             PENDING:   (fs) ba_bloodwar1.bsp
             PENDING:   (fs) ba_ffg_v1.bsp
             PENDING:   (fs) ba_gladiator_beta3.bsp
             PENDING:   (fs) Bestbuy-mds.bsp
             PENDING:   (fs) blackhawkdown_s.bsp
             PENDING:   (fs) csp_awp_india.bsp
             PENDING:   (fs) css_twilight.bsp
             PENDING:   (fs) cs_737-300.bsp
             PENDING:   (fs) cs_747_css.bsp
             PENDING:   (fs) cs_apartments.bsp
             PENDING:   (fs) cs_assault.bsp
             PENDING:   (fs) cs_assault_2005.bsp
             PENDING:   (fs) cs_atlas_b2.bsp
             PENDING:   (fs) cs_backalley2.bsp
             PENDING:   (fs) cs_bog.bsp
             PENDING:   (fs) cs_cabaret.bsp
             PENDING:   (fs) cs_chinese.bsp
             PENDING:   (fs) cs_coldwar.bsp
             PENDING:   (fs) cs_complex.bsp
             PENDING:   (fs) cs_compound.bsp
             PENDING:   (fs) cs_crackhouse.bsp
             PENDING:   (fs) cs_estate_css_final.bsp
             PENDING:   (fs) cs_havana.bsp
             PENDING:   (fs) cs_italy.bsp
             PENDING:   (fs) cs_militia.bsp
             PENDING:   (fs) cs_militia_nolag.bsp
             PENDING:   (fs) cs_office.bsp
             PENDING:   (fs) cs_office07.bsp
             PENDING:   (fs) cs_pariah.bsp
             PENDING:   (fs) cs_siege.bsp
             PENDING:   (fs) cs_siege_sp.bsp
             PENDING:   (fs) cs_suburb_beta15a.bsp
             PENDING:   (fs) de_3rdstreet.bsp
             PENDING:   (fs) de_aim_dust_05-to-08_v2.bsp
             PENDING:   (fs) de_aztec.bsp
             PENDING:   (fs) de_barn_storm.bsp
             PENDING:   (fs) de_beachassault.bsp
             PENDING:   (fs) de_bicube_v2.bsp
             PENDING:   (fs) de_cbble.bsp
             PENDING:   (fs) de_chateau.bsp
             PENDING:   (fs) de_complex_x.bsp
             PENDING:   (fs) de_contra.bsp
             PENDING:   (fs) de_cpl_fire.bsp
             PENDING:   (fs) de_cpl_mill.bsp
             PENDING:   (fs) de_deltamill.bsp
             PENDING:   (fs) de_dust.bsp
             PENDING:   (fs) de_dust2.bsp
             PENDING:   (fs) de_dust_castle.bsp
             PENDING:   (fs) de_facility007.bsp
             PENDING:   (fs) de_icehouse.bsp
             PENDING:   (fs) de_inferno.bsp
             PENDING:   (fs) de_inferno_tt.bsp
             PENDING:   (fs) de_janus_control_center_beta.bsp
             PENDING:   (fs) de_losttemple.bsp
             PENDING:   (fs) de_mario.bsp
             PENDING:   (fs) de_NewportBeach.bsp
             PENDING:   (fs) de_nuke.bsp
             PENDING:   (fs) de_paris.bsp
             PENDING:   (fs) de_piranesi.bsp
             PENDING:   (fs) de_port.bsp
             PENDING:   (fs) de_prodigy.bsp
             PENDING:   (fs) de_rats.bsp
             PENDING:   (fs) de_resort.bsp
             PENDING:   (fs) de_rotterdam.bsp
             PENDING:   (fs) de_rush.bsp
             PENDING:   (fs) de_sauna.bsp
             PENDING:   (fs) de_season.bsp
             PENDING:   (fs) de_survivor_J.bsp
             PENDING:   (fs) de_temple007.bsp
             PENDING:   (fs) de_tides.bsp
             PENDING:   (fs) de_torn_ht_beta3.bsp
             PENDING:   (fs) de_train.bsp
             PENDING:   (fs) de_tropic_enhanced.bsp
             PENDING:   (fs) de_vertigo_pro.bsp
             PENDING:   (fs) dot_nighthawk_aztec.bsp
             PENDING:   (fs) Dr3w_gg_deathmatch.bsp
             PENDING:   (fs) es_bank_b3.bsp
             PENDING:   (fs) fy_bunker_arena.bsp
             PENDING:   (fs) Fy_Chaos.bsp
             PENDING:   (fs) fy_complex.bsp
             PENDING:   (fs) fy_dustworld-x.bsp
             PENDING:   (fs) fy_fortress.bsp
             PENDING:   (fs) fy_poolday_reunion.bsp
             PENDING:   (fs) Fy_Relax.bsp
             PENDING:   (fs) fy_ruins_dawn.bsp
             PENDING:   (fs) fy_simpsons_neighbours.bsp
             PENDING:   (fs) fy_stoneworld_obe.bsp
             PENDING:   (fs) fy_xbox.bsp
             PENDING:   (fs) geek_mspacman.bsp
             PENDING:   (fs) geek_pacman.bsp
             PENDING:   (fs) ggt_01_publicplaytest_v2.bsp
             PENDING:   (fs) gg_007_abbey.bsp
             PENDING:   (fs) gg_007_bluesector.bsp
             PENDING:   (fs) gg_2fort_compound.bsp
             PENDING:   (fs) gg_300.bsp
             PENDING:   (fs) gg_7_gundust.bsp
             PENDING:   (fs) GG_AFEKT_HDR.bsp
             PENDING:   (fs) gg_aim_47th_v2.bsp
             PENDING:   (fs) gg_aim_reality_roof.bsp
             PENDING:   (fs) gg_aim_shotty.bsp
             PENDING:   (fs) gg_alphabet_x.bsp
             PENDING:   (fs) gg_aquatica.bsp
             PENDING:   (fs) gg_bkh_assault_runner.bsp
             PENDING:   (fs) gg_bkh_high_low.bsp
             PENDING:   (fs) gg_bkh_majestic_v3.bsp
             PENDING:   (fs) gg_blizzard.bsp
             PENDING:   (fs) gg_blue_arena.bsp
             PENDING:   (fs) gg_Blue_Arena_Aus.bsp
             PENDING:   (fs) gg_blue_street.bsp
             PENDING:   (fs) gg_boardwalk.bsp
             PENDING:   (fs) gg_cannonry.bsp
             PENDING:   (fs) gg_canyon.bsp
             PENDING:   (fs) gg_cardhouse_small.bsp
             PENDING:   (fs) gg_castle_wars.bsp
             PENDING:   (fs) gg_churches_x_final_fixed.bsp
             PENDING:   (fs) gg_Cinema.bsp
             PENDING:   (fs) gg_cirular.bsp
             PENDING:   (fs) gg_constructed.bsp
             PENDING:   (fs) gg_corky.bsp
             PENDING:   (fs) gg_d-dust_v2.bsp
             PENDING:   (fs) gg_deagle5_4hm.bsp
             PENDING:   (fs) gg_deagle5_power_v2.bsp
             PENDING:   (fs) gg_dev_vectron.bsp
             PENDING:   (fs) gg_dirty_scrimmers.bsp
             PENDING:   (fs) gg_dirt_arena.bsp
             PENDING:   (fs) gg_dm_hangumhigh_fixed.bsp
             PENDING:   (fs) gg_dod_one_x.bsp
             PENDING:   (fs) gg_DouBLeYeLLoW_v1.bsp
             PENDING:   (fs) gg_ds_Arena.bsp
             PENDING:   (fs) gg_dS_Brickworld.bsp
             PENDING:   (fs) gg_dS_Charge.bsp
             PENDING:   (fs) gg_ds_Cornered.bsp
             PENDING:   (fs) gg_dS_Lego.bsp
             PENDING:   (fs) gg_dS_Lego_Blokheads1.bsp
             PENDING:   (fs) gg_dS_Lego_Blokheads2.bsp
             PENDING:   (fs) gg_dS_Marty_Dude_v2.bsp
             PENDING:   (fs) gg_ds_Mini_Arena.bsp
             PENDING:   (fs) gg_dust2_x.bsp
             PENDING:   (fs) gg_dutchtown_v3.bsp
             PENDING:   (fs) gg_eagleye.bsp
             PENDING:   (fs) gg_egypt.bsp
             PENDING:   (fs) gg_factory.bsp
             PENDING:   (fs) gg_flower.bsp
             PENDING:   (fs) gg_fortuge.bsp
             PENDING:   (fs) gg_fyrh.bsp
             PENDING:   (fs) gg_fy_fortress.bsp
             PENDING:   (fs) gg_fy_fortress_x.bsp
             PENDING:   (fs) gg_fy_funtimes.bsp
             PENDING:   (fs) gg_fy_sewer_ground_b1.bsp
             PENDING:   (fs) gg_gamecube.bsp
             PENDING:   (fs) gg_glass_tank.bsp
             PENDING:   (fs) gg_glass_tank_x.bsp
             PENDING:   (fs) gg_h7-25.bsp
             PENDING:   (fs) gg_Head_Time.bsp
             PENDING:   (fs) gg_hellokitty_b1.bsp
             PENDING:   (fs) gg_hillvillage_v6.bsp
             PENDING:   (fs) gg_indevelopment.bsp
             PENDING:   (fs) gg_indoor_factory.bsp
             PENDING:   (fs) gg_indy_jones.bsp
             PENDING:   (fs) gg_isolated_fightyard.bsp
             PENDING:   (fs) gg_ka_fallingtrash.bsp
             PENDING:   (fs) gg_kce_encampment.bsp
             PENDING:   (fs) gg_killersconnection.bsp
             PENDING:   (fs) gg_labrace.bsp
             PENDING:   (fs) gg_lego_chasm.bsp
             PENDING:   (fs) gg_Lego_MAFIA_arena.bsp
             PENDING:   (fs) gg_liek_z0mg_texture.bsp
             PENDING:   (fs) gg_mad_grua.bsp
             PENDING:   (fs) gg_mad_grua_v2.bsp
             PENDING:   (fs) gg_manfly_teleporter.bsp
             PENDING:   (fs) gg_marbletemple_v2.bsp
             PENDING:   (fs) gg_marble_x.bsp
             PENDING:   (fs) GG_MAXIMUM_B1.bsp
             PENDING:   (fs) gg_minesweeper_ggn.bsp
             PENDING:   (fs) gg_mini_house.bsp
             PENDING:   (fs) gg_MN_texture.bsp
             PENDING:   (fs) gg_natus_v2.bsp
             PENDING:   (fs) gg_obelisk.bsp
             PENDING:   (fs) gg_octasky.bsp
             PENDING:   (fs) gg_oni_cargo_x.bsp
             PENDING:   (fs) gg_oni_cargo_x2.bsp
             PENDING:   (fs) gg_oni_counterattack_x.bsp
             PENDING:   (fs) gg_orange_indoor_rawk_x.bsp
             PENDING:   (fs) gg_orange_indoor_rawk_x2.bsp
             PENDING:   (fs) gg_o_indoor_rawk_condensed.bsp
             PENDING:   (fs) gg_pink_panther_2.bsp
             PENDING:   (fs) gg_Poison_sky.bsp
             PENDING:   (fs) gg_pool_day_gx.bsp
             PENDING:   (fs) gg_preston_v2.bsp
             PENDING:   (fs) GG_PUNISHMENT_NVIDIA.bsp
             PENDING:   (fs) gg_rampage_x.bsp
             PENDING:   (fs) gg_redd_aeonflux_v2.bsp
             PENDING:   (fs) gg_roman_ggn_v2.bsp
             PENDING:   (fs) gg_ruins_dawn.bsp
             PENDING:   (fs) gg_rustndust_high.bsp
             PENDING:   (fs) gg_sandy.bsp
             PENDING:   (fs) gg_simpsons_desert.bsp
             PENDING:   (fs) gg_simpsons_h1.bsp
             PENDING:   (fs) gg_simpsons_street.bsp
             PENDING:   (fs) gg_simpsons_train.bsp
             PENDING:   (fs) gg_simpsons_x.bsp
             PENDING:   (fs) gg_simpsons_x2.bsp
             PENDING:   (fs) gg_snow_x.bsp
             PENDING:   (fs) gg_solarpower.bsp
             PENDING:   (fs) gg_spacebar.bsp
             PENDING:   (fs) gg_space_dream.bsp
             PENDING:   (fs) gg_space_ggn.bsp
             PENDING:   (fs) gg_speedcastle.bsp
             PENDING:   (fs) gg_stonewalled.bsp
             PENDING:   (fs) gg_super_mario_reloaded.bsp
             PENDING:   (fs) gg_tdr_outpost.bsp
             PENDING:   (fs) gg_temple_arena.bsp
             PENDING:   (fs) gg_tesla.bsp
             PENDING:   (fs) gg_tesla_v2.bsp
             PENDING:   (fs) gg_texture_spires_small.bsp
             PENDING:   (fs) gg_tex_ninetwentyv2.bsp
             PENDING:   (fs) gg_toondorf.bsp
             PENDING:   (fs) gg_Toon_Churches.bsp
             PENDING:   (fs) gg_toon_ramps.bsp
             PENDING:   (fs) gg_total_war.bsp
             PENDING:   (fs) gg_training_yard.bsp
             PENDING:   (fs) gg_trs_aim_churches.bsp
             PENDING:   (fs) gg_ultimate_x.bsp
             PENDING:   (fs) gg_warlords.bsp
             PENDING:   (fs) gg_watertower.bsp
             PENDING:   (fs) gg_wmd_array.bsp
             PENDING:   (fs) gg_wmd_cellular.bsp
             PENDING:   (fs) gg_wmd_conduit.bsp
             PENDING:   (fs) gg_wmd_missile.bsp
             PENDING:   (fs) gg_wmd_outpost_v2.bsp
             PENDING:   (fs) gg_wmd_pulsar.bsp
             PENDING:   (fs) gg_wmd_react_mini.bsp
             PENDING:   (fs) gg_wmd_temporal.bsp
             PENDING:   (fs) gg_woods_xmas.bsp
             PENDING:   (fs) gg_xinox.bsp
             PENDING:   (fs) gg_yardwars_ggn.bsp
             PENDING:   (fs) gm_wolfenstein3d_v2.bsp
             PENDING:   (fs) halo_hangemhigh.bsp
             PENDING:   (fs) knas_Speedcastle64_CSS.bsp
             PENDING:   (fs) mcdonalds-mds.bsp
             PENDING:   (fs) planet_cyber.bsp
             PENDING:   (fs) playground_x_s.bsp
             PENDING:   (fs) sath_speedcastle.bsp
             PENDING:   (fs) sg_pump_arena.bsp
             PENDING:   (fs) shotgun_ADSL.bsp
             PENDING:   (fs) test_hardware.bsp
             PENDING:   (fs) test_speakers.bsp
             PENDING:   (fs) wal-mart_v5.bsp
             PENDING:   (fs) xmas_nipperhouse.bsp



  4. Default

    Thank you, I'm breaking it up into separate parts so we can see what exactly is on here

    007_complex.bsp
    007_complex_classic_n64_nc.bsp
    007_temple.bsp
    Abandonned_Building.bsp
    ad_egon_world.bsp
    aim_47th_nightoftheshotgun.bsp
    aim_ag_texture2.bsp
    aim_ag_texture7.bsp
    aim_ag_texture_agc.bsp
    aim_ag_texture_arena.bsp
    aim_ag_texture_castleball.bsp
    aim_ag_texture_city-komplex.bsp
    aim_ag_texture_city.bsp
    aim_ag_texture_futuretown_v2.bsp
    aim_ag_texture_jungle.bsp
    aim_ak-colt_dust2007.bsp
    aim_aztec_source_final.bsp
    aim_bc_texture_7.bsp
    aim_civilwar.bsp
    aim_db_xtreme.bsp
    aim_farcry.bsp
    aim_halo_hangemhigh.bsp
    aim_shadow.bsp
    aim_shotty.bsp
    aim_xgb_cg_texture.bsp
    angry_overpass.bsp
    arena_azteque_v1.bsp
    ba_attacklockdown.bsp
    ba_battlefield.bsp
    ba_bloodwar1.bsp
    ba_ffg_v1.bsp
    ba_gladiator_beta3.bsp
    Bestbuy-mds.bsp
    blackhawkdown_s.bsp

  5. Default

    Part 2


    csp_awp_india.bsp
    css_twilight.bsp
    cs_737-300.bsp
    cs_747_css.bsp
    cs_apartments.bsp
    cs_assault.bsp
    cs_assault_2005.bsp
    cs_atlas_b2.bsp
    cs_backalley2.bsp
    cs_bog.bsp
    cs_cabaret.bsp
    cs_chinese.bsp
    cs_coldwar.bsp
    cs_complex.bsp
    cs_compound.bsp
    cs_crackhouse.bsp
    cs_estate_css_final.bsp
    cs_havana.bsp
    cs_italy.bsp
    cs_militia.bsp
    cs_militia_nolag.bsp
    cs_office.bsp
    cs_office07.bsp
    cs_pariah.bsp
    cs_siege.bsp
    cs_siege_sp.bsp
    cs_suburb_beta15a.bsp
    de_3rdstreet.bsp
    de_aim_dust_05-to-08_v2.bsp
    de_aztec.bsp
    de_barn_storm.bsp
    de_beachassault.bsp
    de_bicube_v2.bsp
    de_cbble.bsp
    de_chateau.bsp
    de_complex_x.bsp
    de_contra.bsp

  6. Default

    Part 3

    de_cpl_fire.bsp
    de_cpl_mill.bsp
    de_deltamill.bsp
    de_dust.bsp
    de_dust2.bsp
    de_dust_castle.bsp
    de_facility007.bsp
    de_icehouse.bsp
    de_inferno.bsp
    de_inferno_tt.bsp
    de_janus_control_center_beta.bsp
    de_losttemple.bsp
    de_mario.bsp
    de_NewportBeach.bsp
    de_nuke.bsp
    de_paris.bsp
    de_piranesi.bsp
    de_port.bsp
    de_prodigy.bsp
    de_rats.bsp
    de_resort.bsp
    de_rotterdam.bsp
    de_rush.bsp
    de_sauna.bsp
    de_season.bsp
    de_survivor_J.bsp
    de_temple007.bsp
    de_tides.bsp
    de_torn_ht_beta3.bsp
    de_train.bsp
    de_tropic_enhanced.bsp
    de_vertigo_pro.bsp
    dot_nighthawk_aztec.bsp
    Dr3w_gg_deathmatch.bsp
    es_bank_b3.bsp
    fy_bunker_arena.bsp
    Fy_Chaos.bsp
    fy_complex.bsp
    fy_dustworld-x.bsp
    fy_fortress.bsp

  7. Default

    Part 4

    fy_poolday_reunion.bsp
    Fy_Relax.bsp
    fy_ruins_dawn.bsp
    fy_simpsons_neighbours.bsp
    fy_stoneworld_obe.bsp
    fy_xbox.bsp
    geek_mspacman.bsp
    geek_pacman.bsp
    ggt_01_publicplaytest_v2.bsp
    gg_007_abbey.bsp
    gg_007_bluesector.bsp
    gg_2fort_compound.bsp
    gg_300.bsp
    gg_7_gundust.bsp
    GG_AFEKT_HDR.bsp
    gg_aim_47th_v2.bsp
    gg_aim_reality_roof.bsp
    gg_aim_shotty.bsp
    gg_alphabet_x.bsp
    gg_aquatica.bsp
    gg_bkh_assault_runner.bsp
    gg_bkh_high_low.bsp
    gg_bkh_majestic_v3.bsp
    gg_blizzard.bsp
    gg_blue_arena.bsp
    gg_Blue_Arena_Aus.bsp
    gg_blue_street.bsp
    gg_boardwalk.bsp
    gg_cannonry.bsp
    gg_canyon.bsp
    gg_cardhouse_small.bsp
    gg_castle_wars.bsp
    gg_churches_x_final_fixed.bsp
    gg_Cinema.bsp
    gg_cirular.bsp
    gg_constructed.bsp
    gg_corky.bsp
    gg_d-dust_v2.bsp
    gg_deagle5_4hm.bsp
    gg_deagle5_power_v2.bsp
    gg_dev_vectron.bsp
    gg_dirty_scrimmers.bsp
    gg_dirt_arena.bsp
    gg_dm_hangumhigh_fixed.bsp
    gg_dod_one_x.bsp
    gg_DouBLeYeLLoW_v1.bsp

  8. Default

    Part 5

    gg_ds_Arena.bsp
    gg_dS_Brickworld.bsp
    gg_dS_Charge.bsp
    gg_ds_Cornered.bsp
    gg_dS_Lego.bsp
    gg_dS_Lego_Blokheads1.bsp
    gg_dS_Lego_Blokheads2.bsp
    gg_dS_Marty_Dude_v2.bsp
    gg_ds_Mini_Arena.bsp
    gg_dust2_x.bsp
    gg_dutchtown_v3.bsp
    gg_eagleye.bsp
    gg_egypt.bsp
    gg_factory.bsp
    gg_flower.bsp
    gg_fortuge.bsp
    gg_fyrh.bsp
    gg_fy_fortress.bsp
    gg_fy_fortress_x.bsp
    gg_fy_funtimes.bsp
    gg_fy_sewer_ground_b1.bsp
    gg_gamecube.bsp
    gg_glass_tank.bsp
    gg_glass_tank_x.bsp
    gg_h7-25.bsp
    gg_Head_Time.bsp
    gg_hellokitty_b1.bsp
    gg_hillvillage_v6.bsp
    gg_indevelopment.bsp
    gg_indoor_factory.bsp
    gg_indy_jones.bsp
    gg_isolated_fightyard.bsp
    gg_ka_fallingtrash.bsp
    gg_kce_encampment.bsp
    gg_killersconnection.bsp
    gg_labrace.bsp
    gg_lego_chasm.bsp
    gg_Lego_MAFIA_arena.bsp
    gg_liek_z0mg_texture.bsp
    gg_mad_grua.bsp
    gg_mad_grua_v2.bsp
    gg_manfly_teleporter.bsp

  9. Default

    Part 6

    gg_marbletemple_v2.bsp
    gg_marble_x.bsp
    GG_MAXIMUM_B1.bsp
    gg_minesweeper_ggn.bsp
    gg_mini_house.bsp
    gg_MN_texture.bsp
    gg_natus_v2.bsp
    gg_obelisk.bsp
    gg_octasky.bsp
    gg_oni_cargo_x.bsp
    gg_oni_cargo_x2.bsp
    gg_oni_counterattack_x.bsp
    gg_orange_indoor_rawk_x.bsp
    gg_orange_indoor_rawk_x2.bsp
    gg_o_indoor_rawk_condensed.bsp
    gg_pink_panther_2.bsp
    gg_Poison_sky.bsp
    gg_pool_day_gx.bsp
    gg_preston_v2.bsp
    GG_PUNISHMENT_NVIDIA.bsp
    gg_rampage_x.bsp
    gg_redd_aeonflux_v2.bsp
    gg_roman_ggn_v2.bsp
    gg_ruins_dawn.bsp
    gg_rustndust_high.bsp
    gg_sandy.bsp
    gg_simpsons_desert.bsp
    gg_simpsons_h1.bsp
    gg_simpsons_street.bsp
    gg_simpsons_train.bsp
    gg_simpsons_x.bsp
    gg_simpsons_x2.bsp
    gg_snow_x.bsp
    gg_solarpower.bsp
    gg_spacebar.bsp
    gg_space_dream.bsp
    gg_space_ggn.bsp
    gg_speedcastle.bsp
    gg_stonewalled.bsp
    gg_super_mario_reloaded.bsp
    gg_tdr_outpost.bsp
    gg_temple_arena.bsp
    gg_tesla.bsp
    gg_tesla_v2.bsp
    gg_texture_spires_small.bsp

  10. Default

    Final Part:


    gg_tex_ninetwentyv2.bsp
    gg_toondorf.bsp
    gg_Toon_Churches.bsp
    gg_toon_ramps.bsp
    gg_total_war.bsp
    gg_training_yard.bsp
    gg_trs_aim_churches.bsp
    gg_ultimate_x.bsp
    gg_warlords.bsp
    gg_watertower.bsp
    gg_wmd_array.bsp
    gg_wmd_cellular.bsp
    gg_wmd_conduit.bsp
    gg_wmd_missile.bsp
    gg_wmd_outpost_v2.bsp
    gg_wmd_pulsar.bsp
    gg_wmd_react_mini.bsp
    gg_wmd_temporal.bsp
    gg_woods_xmas.bsp
    gg_xinox.bsp
    gg_yardwars_ggn.bsp
    gm_wolfenstein3d_v2.bsp
    halo_hangemhigh.bsp
    knas_Speedcastle64_CSS.bsp
    mcdonalds-mds.bsp
    planet_cyber.bsp
    playground_x_s.bsp
    sath_speedcastle.bsp
    sg_pump_arena.bsp
    shotgun_ADSL.bsp
    test_hardware.bsp
    test_speakers.bsp
    wal-mart_v5.bsp
    xmas_nipperhouse.bsp

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