Date: 04/02/13 Time: 01:41:07 -------------------------------------------------------------- Build 243 Connected to Steam servers Web server running at localhost:80 Downloading mods VAC Enabled Error: Mod '6523544', doesn't contain a valid title Finished downloading and installing mods Error: Mod wasn't available Mounting archived build 233 M4::ZipFileSource::Attach: OK attached to D:\game_servers\Current_Servers\ns2co/builds/build_233.zip Mounting mod from D:/game_servers/Current_Servers/ns2co/mods/m5f35045_1363811891/ Mounting mod from D:/game_servers/Current_Servers/ns2co/mods/m55e90a3_1360578799/ Mounting mod from D:/game_servers/Current_Servers/ns2co/mods/m4d41f11_1354741645/ Mounting mod from D:/game_servers/Current_Servers/ns2co/mods/m4fd7fd4_1342767525/ Mounting mod from D:/game_servers/Current_Servers/ns2co/mods/m57c685f_1361115250/ Mounting mod from D:/game_servers/Current_Servers/ns2co/mods/m57f5f9a_1362942560/ Mounting mod from D:/game_servers/Current_Servers/ns2co/mods/m662442f_1353075763/ Mounting mod from D:/game_servers/Current_Servers/ns2co/mods/m5faeac4_1355726028/ ********************************** ********************************** CombatMod Mod Active Setting is: activated CombatMod Player Threshold is 0 players. CombatMod Last Map ended with 0 players. CombatMod is now: activated CombatMod Time Limit is now: 35 minutes. CombatMod Global Mic is now: deactivated ********************************** ********************************** [Server] Script Error #1: lua/Commander_Hotkeys.lua:50: table index is nil Call stack: #1: lua/Commander_Hotkeys.lua:50 #2: Script_Load [C]:-1 #3: scriptLoad lua/LoadTracker.lua:33 scriptPath = "lua/Commander_Hotkeys.lua" normPath = "lua/commander_hotkeys.lua" NewPath = "lua/Commander_Hotkeys.lua" ret = nil #4: Load lua/EventTester.lua:185 fileName = "lua/Commander_Hotkeys.lua" #5: lua/Commander.lua:37 gTechIdCooldowns = { } GetTechIdCooldowns = function #6: Script_Load [C]:-1 #7: scriptLoad lua/LoadTracker.lua:33 scriptPath = "lua/Commander.lua" normPath = "lua/commander.lua" NewPath = "lua/Commander.lua" ret = nil #8: Load lua/EventTester.lua:185 fileName = "lua/Commander.lua" #9: lua/MarineCommander.lua:11 #10: Script_Load [C]:-1 #11: scriptLoad lua/LoadTracker.lua:33 scriptPath = "lua/MarineCommander.lua" normPath = "lua/marinecommander.lua" NewPath = "lua/MarineCommander.lua" ret = nil #12: Load lua/EventTester.lua:185 fileName = "lua/MarineCommander.lua" #13: lua/Shared.lua:133 #14: Script_Load [C]:-1 #15: Load lua/LoadTracker.lua:33 scriptPath = "lua/Shared.lua" normPath = "lua/shared.lua" NewPath = "lua/Shared.lua" ret = nil #16: lua/combat_Server.lua:62 Loading config://ServerConfig.json Loading config://ServerAdmin.json Loading config://BannedPlayers.json Loading config://MapCycle.json Loading config://ConsistencyConfig.json Hashed 1 game_setup.xml files for consistency Error: zlib inflate returned -3. Aborting thread. Hashed 847 *.lua files for consistency Hashed 36 *.fx files for consistency Hashed 15 *.screenfx files for consistency Hashed 83 *.surface_shader files for consistency Hashed 3 *.fxh files for consistency Hashed 3 *.render_setup files for consistency Hashed 2 *.shader_template files for consistency Error: The message ChatClient was already hooked [Server] Script Error #2: lua/TechData.lua:644: table index is nil Call stack: #1: SetCachedTechData lua/TechData.lua:644 techId = nil fieldName = "costkey" data = 99 inserted = false entry = {199=0 } #2: lua/combat_Values.lua:187 generalCost = 99 #3: Script_Load [C]:-1 #4: scriptLoad lua/LoadTracker.lua:33 scriptPath = "lua/combat_Values.lua" normPath = "lua/combat_values.lua" NewPath = "lua/combat_Values.lua" ret = nil #5: Load lua/EventTester.lua:185 fileName = "lua/combat_Values.lua" #6: lua/combat_Server.lua:87 Loading 'maps/ns2_co_core.level' Warning: Sound info file: sound/combat.soundinfo couldn't be opened Error: Couldn't open file 'models/props/generic/lights/generic_light_07_off.model' Client connecting (192.168.1.100) Building pathing mesh for level maps/ns2_co_core.level Finished loading 'maps/ns2_co_core.level' Client connected (192.168.1.100) Client Authed. Steam ID: 5083745 [Server] Script Error #3: lua/combat_PlayerHooks.lua:46: attempt to perform arithmetic on global 'kHeavyTechCooldown' (a nil value) Call stack: #1: lua/combat_PlayerHooks.lua:46 self = {ClassHooker_Hooks= {1= {1=function, 2= {ClassHooker_Hooks= {1= {1=function, 2= {ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=... }, CopyPlayerDataFrom_Hook=function, GetCanTakeDamageOverride_Hook=function, GetIsTechAvailable_Hook=function, GetTechTree_Hook=function, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, OnCreate_Hook=function, OnLoad=function, OnUpdatePlayer_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, Reset_Hook=function, UpdateArmorAmount_Hook=function }, 3= {Class="Player", Dispatcher=function, Name="Reset", Orignal=function, Post= {1=... }, RealOrignal=function } }, 2= {1=function, 2= {ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=... }, CopyPlayerDataFrom_Hook=function, GetCanTakeDamageOverride_Hook=function, GetIsTechAvailable_Hook=function, GetTechTree_Hook=function, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, OnCreate_Hook=function, OnLoad=function, OnUpdatePlayer_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, Reset_Hook=function, UpdateArmorAmount_Hook=function }, 3= {Class="Player", Dispatcher=function, Name="CopyPlayerDataFrom", Orignal=function, Post= {1=... }, RealOrignal=function } }, 3= {1=function, 2= {ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=... }, CopyPlayerDataFrom_Hook=function, GetCanTakeDamageOverride_Hook=function, GetIsTechAvailable_Hook=function, GetTechTree_Hook=function, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, OnCreate_Hook=function, OnLoad=function, OnUpdatePlayer_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFun..., CopyPlayerDataFrom_Hook=function, GetCanTakeDamageOverride_Hook=function, GetIsTechAvailable_Hook=function, GetTechTree_Hook=function, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, OnCreate_Hook=function, OnLoad=function, OnUpdatePlayer_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, Reset_Hook=function, UpdateArmorAmount_Hook=function } self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=48.857299804688, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=false, onGround=false, onGroundNeedsUpdate=true, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=-0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } #2: (tail call):-1 #3: lua/DispatchBuilder.lua:135 arg = nil #4: Reset [C]:-1 #5: CheckCombatData lua/combat_Player.lua:363 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=48.857299804688, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=false, onGround=false, onGroundNeedsUpdate=true, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=-0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } #6: lua/combat_NS2Gamerules.lua:284 self = {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1= {1=function, 2= {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1= {1=function, 2= {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=..., 9=... }, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, JoinTeam_Hook=function, NS2Gamerules_GetUpgradedDamage_Hook=function, OnClientConnect_Hook=function, OnCreate_Hook=function, OnLoad=function, OnUpdate_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, ResetGame_Hook=function, UpdateMapCycle_Hook=function }, 3= {Class="NS2Gamerules", Dispatcher=function, Name="OnCreate", Orignal=function, Post= {1=... }, RealOrignal=function } }, 2= {1=function, 2= {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=..., 9=... }, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, JoinTeam_Hook=function, NS2Gamerules_GetUpgradedDamage_Hook=function, OnClientConnect_Hook=function, OnCreate_Hook=function, OnLoad=function, OnUpdate_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, ResetGame_Hook=function, UpdateMapCycle_Hook=function }, 3= {Class="NS2Gamerules", Dispatcher=function, Name="JoinTeam", Orignal= {1=..., 2=..., 3=... }, RealOrignal=function, ReplacedOrignal= {1=..., 2=..., 3=... } } }, 3= {1=function, 2= {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=..., 9=... }, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, JoinTeam_Hook=function, NS2Gamerules_GetUpgradedDamage_Hook=function, OnCl..., HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, JoinTeam_Hook=function, NS2Gamerules_GetUpgradedDamage_Hook=function, OnClientConnect_Hook=function, OnCreate_Hook=function, OnLoad=function, OnUpdate_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, ResetGame_Hook=function, UpdateMapCycle_Hook=function } self = NS2Gamerules-3884 { } client = ServerClient { } player = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=48.857299804688, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=false, onGround=false, onGroundNeedsUpdate=true, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=-0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } #7: (tail call):-1 #8: OnClientConnect lua/DispatchBuilder.lua:135 arg = nil #9: lua/Gamerules_Global.lua:36 client = ServerClient { } ZERO connected. [Server] Script Error #4: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035361148416996, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035361148416996, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #5: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.16831442713737, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.16831442713737, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #6: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038883980363607, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038883980363607, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #7: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033415194600821, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033415194600821, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #8: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035304635763168, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035304635763168, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #9: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035662218928337, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035662218928337, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #10: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03680457174778, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03680457174778, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #11: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033782992511988, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033782992511988, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #12: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035637956112623, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035637956112623, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #13: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035437453538179, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035437453538179, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #14: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034663543105125, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034663543105125, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #15: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035182036459446, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035182036459446, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #16: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03463001921773, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03463001921773, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #17: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036048218607903, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036048218607903, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #18: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.037314765155315, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.037314765155315, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #19: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034019891172647, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034019891172647, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #20: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03522801399231, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03522801399231, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #21: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035739164799452, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035739164799452, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #22: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034811682999134, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034811682999134, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #23: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035363063216209, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035363063216209, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #24: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034717820584774, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034717820584774, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #25: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034992393106222, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034992393106222, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #26: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035834945738316, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035834945738316, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #27: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034206345677376, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034206345677376, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #28: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034781035035849, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034781035035849, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #29: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035370729863644, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035370729863644, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #30: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034522105008364, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034522105008364, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #31: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035469383001328, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035469383001328, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #32: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034649174660444, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034649174660444, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #33: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034859575331211, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034859575331211, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #34: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036239143460989, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036239143460989, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #35: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033831842243671, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033831842243671, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #36: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034963019192219, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034963019192219, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #37: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035857934504747, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035857934504747, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #38: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03394965082407, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03394965082407, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #39: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036230843514204, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036230843514204, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #40: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036045663058758, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036045663058758, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #41: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036284800618887, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036284800618887, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #42: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.037202384322882, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.037202384322882, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #43: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034902039915323, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034902039915323, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #44: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.037772919982672, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.037772919982672, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #45: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036562245339155, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036562245339155, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #46: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03457797691226, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03457797691226, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #47: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036003522574902, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036003522574902, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #48: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034807853400707, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034807853400707, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #49: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035287078469992, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035287078469992, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #50: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036214239895344, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036214239895344, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #51: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035695105791092, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035695105791092, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #52: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036462631076574, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036462631076574, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #53: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036997094750404, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036997094750404, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #54: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.0355204641819, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.0355204641819, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #55: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.037077870219946, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.037077870219946, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #56: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035251002758741, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035251002758741, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #57: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034821901470423, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034821901470423, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #58: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.037041790783405, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.037041790783405, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #59: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.0350849814713, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.0350849814713, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #60: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036094833165407, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036094833165407, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #61: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036891411989927, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036891411989927, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #62: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034493692219257, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034493692219257, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #63: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035678185522556, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035678185522556, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #64: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034703452140093, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034703452140093, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #65: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035612415522337, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035612415522337, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #66: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036448262631893, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036448262631893, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #67: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033954761922359, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033954761922359, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #68: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034909062087536, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034909062087536, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #69: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036141127347946, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036141127347946, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #70: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03414249420166, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03414249420166, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #71: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03529154881835, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03529154881835, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #72: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034658435732126, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034658435732126, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #73: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03519768640399, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03519768640399, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #74: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03569159284234, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03569159284234, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #75: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035795036703348, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035795036703348, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #76: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035928811877966, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035928811877966, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #77: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036128997802734, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036128997802734, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #78: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034228377044201, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034228377044201, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #79: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036061629652977, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036061629652977, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #80: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03458308801055, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03458308801055, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #81: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035659030079842, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035659030079842, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #82: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03618710488081, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03618710488081, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #83: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033876858651638, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033876858651638, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #84: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035295698791742, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035295698791742, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #85: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035344865173101, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035344865173101, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #86: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034229014068842, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034229014068842, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #87: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035256430506706, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035256430506706, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #88: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034249126911163, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034249126911163, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #89: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035252276808023, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035252276808023, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #90: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035974148660898, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035974148660898, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #91: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033709242939949, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033709242939949, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #92: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035505138337612, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035505138337612, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #93: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040487680584192, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040487680584192, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #94: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033627189695835, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033627189695835, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #95: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042427569627762, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042427569627762, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #96: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034498162567616, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034498162567616, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #97: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04224781692028, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04224781692028, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #98: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034195173531771, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034195173531771, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #99: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042413838207722, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042413838207722, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #100: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033513847738504, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033513847738504, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #101: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034177295863628, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034177295863628, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #102: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042720340192318, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042720340192318, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #103: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034581810235977, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034581810235977, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #104: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042190987616777, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042190987616777, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #105: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033843018114567, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033843018114567, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #106: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042317740619183, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042317740619183, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #107: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03339571878314, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03339571878314, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #108: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033750429749489, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033750429749489, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #109: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033620804548264, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033620804548264, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #110: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033902082592249, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033902082592249, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #111: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04266893863678, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04266893863678, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #112: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043461687862873, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043461687862873, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #113: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042363073676825, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042363073676825, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #114: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043235003948212, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043235003948212, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #115: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042430125176907, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042430125176907, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #116: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043381229043007, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043381229043007, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #117: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042039975523949, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042039975523949, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #118: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043259587138891, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043259587138891, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #119: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042463965713978, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042463965713978, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #120: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043387617915869, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043387617915869, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #121: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042070303112268, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042070303112268, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #122: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033549286425114, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033549286425114, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #123: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034020211547613, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034020211547613, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #124: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042522072792053, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042522072792053, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #125: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03447325527668, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03447325527668, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #126: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041734114289284, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041734114289284, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #127: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034546688199043, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034546688199043, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #128: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042879335582256, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042879335582256, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #129: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043355368077755, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043355368077755, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #130: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042195457965136, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042195457965136, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #131: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043439015746117, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043439015746117, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #132: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042213335633278, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042213335633278, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #133: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033460851758718, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033460851758718, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #134: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033970087766647, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033970087766647, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #135: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04252015799284, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04252015799284, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #136: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03464949503541, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03464949503541, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #137: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041629709303379, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041629709303379, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #138: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034009039402008, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034009039402008, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #139: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042261868715286, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042261868715286, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #140: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043092288076878, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043092288076878, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #141: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042287088930607, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042287088930607, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #142: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04331386089325, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04331386089325, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #143: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042515687644482, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042515687644482, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #144: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033396676182747, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033396676182747, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #145: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033908471465111, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033908471465111, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #146: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042372971773148, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042372971773148, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #147: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03453104570508, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03453104570508, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #148: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042185880243778, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042185880243778, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #149: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034116633236408, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034116633236408, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #150: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04248184338212, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04248184338212, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #151: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043499678373337, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043499678373337, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #152: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042616259306669, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042616259306669, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #153: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033446803689003, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033446803689003, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #154: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034088853746653, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034088853746653, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #155: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042362757027149, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042362757027149, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #156: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034581169486046, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034581169486046, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #157: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041694201529026, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041694201529026, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #158: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033995307981968, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033995307981968, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #159: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042263142764568, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042263142764568, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #160: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033656246960163, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033656246960163, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #161: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034074489027262, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034074489027262, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #162: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042576350271702, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042576350271702, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #163: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.0344263240695, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.0344263240695, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #164: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041872996836901, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041872996836901, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #165: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034252323210239, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034252323210239, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #166: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042394366115332, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042394366115332, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #167: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04335505515337, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04335505515337, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #168: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042210143059492, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042210143059492, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #169: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043190307915211, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043190307915211, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #170: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042359881103039, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042359881103039, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #171: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034034579992294, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034034579992294, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #172: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033925388008356, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033925388008356, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #173: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042436826974154, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042436826974154, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #174: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034637682139874, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034637682139874, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #175: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041932381689548, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041932381689548, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #176: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034101948142052, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034101948142052, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #177: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.0424566231668, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.0424566231668, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #178: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033495012670755, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033495012670755, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #179: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034799873828888, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034799873828888, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #180: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042542185634375, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042542185634375, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #181: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035424046218395, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035424046218395, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #182: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042117558419704, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042117558419704, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #183: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034509651362896, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034509651362896, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #184: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042436189949512, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042436189949512, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #185: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033507145941257, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033507145941257, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #186: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033846847712994, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033846847712994, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #187: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041934613138437, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041934613138437, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #188: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034614693373442, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034614693373442, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #189: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041603531688452, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041603531688452, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #190: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034143131226301, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034143131226301, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #191: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042478654533625, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042478654533625, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #192: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043231174349785, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043231174349785, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #193: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033350382000208, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033350382000208, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #194: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042559746652842, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042559746652842, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #195: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033743724226952, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033743724226952, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #196: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042789943516254, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042789943516254, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #197: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034576382488012, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034576382488012, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #198: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04178200289607, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04178200289607, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #199: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034398227930069, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034398227930069, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #200: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042485997080803, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042485997080803, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #201: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043281938880682, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043281938880682, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #202: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042218126356602, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042218126356602, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #203: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033671569079161, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033671569079161, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #204: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034346826374531, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034346826374531, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #205: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042186837643385, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042186837643385, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #206: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034425046294928, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034425046294928, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #207: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041989848017693, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041989848017693, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #208: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03436566516757, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03436566516757, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #209: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042656168341637, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042656168341637, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #210: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043175302445889, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043175302445889, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #211: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033338248729706, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033338248729706, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #212: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033680509775877, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033680509775877, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #213: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034991435706615, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034991435706615, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #214: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041760608553886, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041760608553886, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #215: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034207940101624, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034207940101624, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #216: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042490467429161, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042490467429161, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #217: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043526500463486, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043526500463486, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #218: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042105425149202, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042105425149202, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #219: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043366864323616, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.043366864323616, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #220: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042464606463909, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042464606463909, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #221: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.0333545319736, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.0333545319736, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #222: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03356908261776, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03356908261776, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #223: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042073175311089, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042073175311089, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #224: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034425366669893, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-215 {activeWeaponId=1668, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=50.432357788086, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=48.857299804688, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=4031, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034425366669893, yaw=0 } commands = 0 #4: [C]:-1 Client disconnected (192.168.1.100) Quit Client connecting (192.168.1.100) Client connected (192.168.1.100) Client Authed. Steam ID: 5083745 [Server] Script Error #225: lua/combat_PlayerHooks.lua:46: attempt to perform arithmetic on global 'kHeavyTechCooldown' (a nil value) Call stack: #1: lua/combat_PlayerHooks.lua:46 self = {ClassHooker_Hooks= {1= {1=function, 2= {ClassHooker_Hooks= {1= {1=function, 2= {ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=... }, CopyPlayerDataFrom_Hook=function, GetCanTakeDamageOverride_Hook=function, GetIsTechAvailable_Hook=function, GetTechTree_Hook=function, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, OnCreate_Hook=function, OnLoad=function, OnUpdatePlayer_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, Reset_Hook=function, UpdateArmorAmount_Hook=function }, 3= {Class="Player", Dispatcher=function, Name="Reset", Orignal=function, Post= {1=... }, RealOrignal=function } }, 2= {1=function, 2= {ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=... }, CopyPlayerDataFrom_Hook=function, GetCanTakeDamageOverride_Hook=function, GetIsTechAvailable_Hook=function, GetTechTree_Hook=function, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, OnCreate_Hook=function, OnLoad=function, OnUpdatePlayer_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, Reset_Hook=function, UpdateArmorAmount_Hook=function }, 3= {Class="Player", Dispatcher=function, Name="CopyPlayerDataFrom", Orignal=function, Post= {1=... }, RealOrignal=function } }, 3= {1=function, 2= {ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=... }, CopyPlayerDataFrom_Hook=function, GetCanTakeDamageOverride_Hook=function, GetIsTechAvailable_Hook=function, GetTechTree_Hook=function, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, OnCreate_Hook=function, OnLoad=function, OnUpdatePlayer_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFun..., CopyPlayerDataFrom_Hook=function, GetCanTakeDamageOverride_Hook=function, GetIsTechAvailable_Hook=function, GetTechTree_Hook=function, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, OnCreate_Hook=function, OnLoad=function, OnUpdatePlayer_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, Reset_Hook=function, UpdateArmorAmount_Hook=function } self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=127.79020690918, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=false, onGround=false, onGroundNeedsUpdate=true, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=-0, viewRoll=0, viewYaw=2.181661605835, waitingForAutoTeamBalance=false, weaponsWeight=0 } #2: (tail call):-1 #3: lua/DispatchBuilder.lua:135 arg = nil #4: Reset [C]:-1 #5: CheckCombatData lua/combat_Player.lua:363 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=127.79020690918, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=false, onGround=false, onGroundNeedsUpdate=true, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=-0, viewRoll=0, viewYaw=2.181661605835, waitingForAutoTeamBalance=false, weaponsWeight=0 } #6: lua/combat_NS2Gamerules.lua:284 self = {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1= {1=function, 2= {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1= {1=function, 2= {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=..., 9=... }, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, JoinTeam_Hook=function, NS2Gamerules_GetUpgradedDamage_Hook=function, OnClientConnect_Hook=function, OnCreate_Hook=function, OnLoad=function, OnUpdate_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, ResetGame_Hook=function, UpdateMapCycle_Hook=function }, 3= {Class="NS2Gamerules", Dispatcher=function, Name="OnCreate", Orignal=function, Post= {1=... }, RealOrignal=function } }, 2= {1=function, 2= {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=..., 9=... }, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, JoinTeam_Hook=function, NS2Gamerules_GetUpgradedDamage_Hook=function, OnClientConnect_Hook=function, OnCreate_Hook=function, OnLoad=function, OnUpdate_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, ResetGame_Hook=function, UpdateMapCycle_Hook=function }, 3= {Class="NS2Gamerules", Dispatcher=function, Name="JoinTeam", Orignal= {1=..., 2=..., 3=... }, RealOrignal=function, ReplacedOrignal= {1=..., 2=..., 3=... } } }, 3= {1=function, 2= {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=..., 9=... }, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, JoinTeam_Hook=function, NS2Gamerules_GetUpgradedDamage_Hook=function, OnCl..., HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, JoinTeam_Hook=function, NS2Gamerules_GetUpgradedDamage_Hook=function, OnClientConnect_Hook=function, OnCreate_Hook=function, OnLoad=function, OnUpdate_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, ResetGame_Hook=function, UpdateMapCycle_Hook=function } self = NS2Gamerules-3884 { } client = ServerClient { } player = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=127.79020690918, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=false, onGround=false, onGroundNeedsUpdate=true, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=-0, viewRoll=0, viewYaw=2.181661605835, waitingForAutoTeamBalance=false, weaponsWeight=0 } #7: (tail call):-1 #8: OnClientConnect lua/DispatchBuilder.lua:135 arg = nil #9: lua/Gamerules_Global.lua:36 client = ServerClient { } ZERO connected. [Server] Script Error #226: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.037512395530939, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.037512395530939, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #227: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.11979133635759, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.11979133635759, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #228: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034284248948097, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034284248948097, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #229: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035347420722246, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035347420722246, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #230: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03354162722826, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03354162722826, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #231: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033527575433254, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033527575433254, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #232: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033414553850889, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033414553850889, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #233: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033669650554657, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033669650554657, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #234: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038917824625969, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038917824625969, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #235: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.039645124226809, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.039645124226809, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #236: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033711478114128, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033711478114128, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #237: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033951569348574, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033951569348574, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #238: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03849957883358, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03849957883358, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #239: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03458308801055, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03458308801055, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #240: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034009356051683, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034009356051683, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #241: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.039209637790918, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.039209637790918, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #242: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03531102463603, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03531102463603, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #243: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035345502197742, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035345502197742, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #244: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034379072487354, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034379072487354, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #245: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036557778716087, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036557778716087, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #246: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034296702593565, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034296702593565, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #247: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033983815461397, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033983815461397, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #248: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034455377608538, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034455377608538, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #249: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038626648485661, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038626648485661, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #250: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033663906157017, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033663906157017, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #251: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034406531602144, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034406531602144, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #252: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.037920743227005, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.037920743227005, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #253: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034719735383987, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034719735383987, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #254: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035394672304392, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035394672304392, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #255: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03355535492301, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03355535492301, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #256: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035234719514847, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035234719514847, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #257: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034988880157471, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034988880157471, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #258: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038871850818396, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038871850818396, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #259: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033693917095661, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033693917095661, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #260: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034330543130636, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034330543130636, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #261: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034366622567177, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034366622567177, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #262: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035318687558174, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035318687558174, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #263: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033484797924757, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033484797924757, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #264: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035649452358484, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035649452358484, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #265: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034719094634056, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034719094634056, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #266: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038904417306185, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038904417306185, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #267: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035083387047052, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035083387047052, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #268: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034881923347712, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034881923347712, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #269: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033984132111073, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033984132111073, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #270: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035185869783163, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.035185869783163, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #271: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033718500286341, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033718500286341, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #272: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03840060532093, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03840060532093, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #273: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036457844078541, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.036457844078541, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #274: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03554792329669, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03554792329669, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #275: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033349424600601, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033349424600601, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #276: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034650772809982, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034650772809982, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #277: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033495333045721, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033495333045721, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #278: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033838227391243, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033838227391243, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #279: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03537679463625, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03537679463625, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #280: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038481064140797, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038481064140797, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #281: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033666778355837, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033666778355837, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #282: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03423859551549, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03423859551549, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #283: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03842806443572, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03842806443572, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #284: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033631660044193, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033631660044193, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #285: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034260302782059, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034260302782059, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #286: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038049727678299, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038049727678299, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #287: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038913037627935, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038913037627935, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #288: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033495012670755, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033495012670755, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #289: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.039243798702955, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.039243798702955, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #290: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038792032748461, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038792032748461, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #291: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033577382564545, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033577382564545, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #292: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033383905887604, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033383905887604, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #293: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038316957652569, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038316957652569, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #294: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034331180155277, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034331180155277, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #295: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034509334713221, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034509334713221, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #296: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038353994488716, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038353994488716, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #297: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034298297017813, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034298297017813, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #298: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034199003130198, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034199003130198, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #299: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038642931729555, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038642931729555, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #300: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033604204654694, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033604204654694, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #301: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03413163870573, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.03413163870573, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #302: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038934107869864, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.038934107869864, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #303: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033613458275795, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033613458275795, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #304: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034184955060482, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.034184955060482, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #305: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041259359568357, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041259359568357, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #306: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042740136384964, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042740136384964, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #307: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040565580129623, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040565580129623, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #308: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042466200888157, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042466200888157, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #309: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04007039219141, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04007039219141, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #310: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042774297297001, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042774297297001, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #311: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040079969912767, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040079969912767, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #312: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033613782376051, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.033613782376051, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #313: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041125264018774, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041125264018774, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #314: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041719745844603, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041719745844603, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #315: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041135802865028, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041135802865028, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #316: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042190350592136, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042190350592136, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #317: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041166767477989, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041166767477989, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #318: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041869800537825, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041869800537825, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #319: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040561433881521, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040561433881521, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #320: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042328275740147, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042328275740147, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #321: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041606407612562, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041606407612562, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #322: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042183645069599, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042183645069599, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #323: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041410692036152, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041410692036152, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #324: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042083710432053, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042083710432053, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #325: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040787152945995, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040787152945995, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #326: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041486039757729, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041486039757729, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #327: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041577033698559, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041577033698559, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #328: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042098399251699, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042098399251699, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #329: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041320338845253, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041320338845253, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #330: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042248457670212, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042248457670212, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #331: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04118337482214, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04118337482214, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #332: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041652377694845, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041652377694845, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #333: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040692649781704, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040692649781704, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #334: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042093612253666, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042093612253666, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #335: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04121945053339, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04121945053339, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #336: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04206870496273, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04206870496273, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #337: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040958601981401, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040958601981401, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #338: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041660360991955, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041660360991955, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #339: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040940403938293, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040940403938293, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #340: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041948344558477, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041948344558477, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #341: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041096847504377, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041096847504377, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #342: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042099356651306, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042099356651306, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #343: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040766403079033, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040766403079033, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #344: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04232444241643, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04232444241643, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #345: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040735110640526, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040735110640526, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #346: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042557831853628, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042557831853628, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #347: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04158915951848, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04158915951848, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #348: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042369142174721, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042369142174721, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #349: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041067477315664, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041067477315664, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #350: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041991446167231, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041991446167231, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #351: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041559789329767, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041559789329767, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #352: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041698671877384, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041698671877384, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #353: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041304375976324, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041304375976324, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #354: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04251217469573, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04251217469573, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #355: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041135799139738, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041135799139738, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #356: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041756462305784, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041756462305784, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #357: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040977761149406, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040977761149406, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #358: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042189709842205, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042189709842205, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #359: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041102912276983, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041102912276983, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #360: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042102869600058, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042102869600058, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #361: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041123986244202, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041123986244202, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #362: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042778447270393, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042778447270393, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #363: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040869206190109, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040869206190109, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #364: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042078286409378, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042078286409378, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #365: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04115878418088, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04115878418088, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #366: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041757099330425, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041757099330425, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #367: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040576115250587, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040576115250587, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #368: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041898857802153, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041898857802153, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #369: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040636457502842, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040636457502842, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #370: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042132243514061, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.042132243514061, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #371: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041101634502411, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041101634502411, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #372: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041752949357033, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041752949357033, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #373: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04080056399107, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04080056399107, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #374: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04234104603529, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04234104603529, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #375: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041303098201752, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-3292 {activeWeaponId=67, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=129.33728027344, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=127.79020690918, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2420, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041303098201752, yaw=0 } commands = 0 #4: [C]:-1 Client disconnected (192.168.1.100) Quit Client connecting (192.168.1.103) Client connected (192.168.1.103) Client Authed. Steam ID: 5083745 [Server] Script Error #376: lua/combat_PlayerHooks.lua:46: attempt to perform arithmetic on global 'kHeavyTechCooldown' (a nil value) Call stack: #1: lua/combat_PlayerHooks.lua:46 self = {ClassHooker_Hooks= {1= {1=function, 2= {ClassHooker_Hooks= {1= {1=function, 2= {ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=... }, CopyPlayerDataFrom_Hook=function, GetCanTakeDamageOverride_Hook=function, GetIsTechAvailable_Hook=function, GetTechTree_Hook=function, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, OnCreate_Hook=function, OnLoad=function, OnUpdatePlayer_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, Reset_Hook=function, UpdateArmorAmount_Hook=function }, 3= {Class="Player", Dispatcher=function, Name="Reset", Orignal=function, Post= {1=... }, RealOrignal=function } }, 2= {1=function, 2= {ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=... }, CopyPlayerDataFrom_Hook=function, GetCanTakeDamageOverride_Hook=function, GetIsTechAvailable_Hook=function, GetTechTree_Hook=function, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, OnCreate_Hook=function, OnLoad=function, OnUpdatePlayer_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, Reset_Hook=function, UpdateArmorAmount_Hook=function }, 3= {Class="Player", Dispatcher=function, Name="CopyPlayerDataFrom", Orignal=function, Post= {1=... }, RealOrignal=function } }, 3= {1=function, 2= {ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=... }, CopyPlayerDataFrom_Hook=function, GetCanTakeDamageOverride_Hook=function, GetIsTechAvailable_Hook=function, GetTechTree_Hook=function, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, OnCreate_Hook=function, OnLoad=function, OnUpdatePlayer_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFun..., CopyPlayerDataFrom_Hook=function, GetCanTakeDamageOverride_Hook=function, GetIsTechAvailable_Hook=function, GetTechTree_Hook=function, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, OnCreate_Hook=function, OnLoad=function, OnUpdatePlayer_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, Reset_Hook=function, UpdateArmorAmount_Hook=function } self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=564.82171630859, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=false, onGround=false, onGroundNeedsUpdate=true, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=-0, viewRoll=0, viewYaw=2.2689280509949, waitingForAutoTeamBalance=false, weaponsWeight=0 } #2: (tail call):-1 #3: lua/DispatchBuilder.lua:135 arg = nil #4: Reset [C]:-1 #5: CheckCombatData lua/combat_Player.lua:363 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=564.82171630859, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=false, onGround=false, onGroundNeedsUpdate=true, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=-0, viewRoll=0, viewYaw=2.2689280509949, waitingForAutoTeamBalance=false, weaponsWeight=0 } #6: lua/combat_NS2Gamerules.lua:284 self = {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1= {1=function, 2= {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1= {1=function, 2= {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=..., 9=... }, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, JoinTeam_Hook=function, NS2Gamerules_GetUpgradedDamage_Hook=function, OnClientConnect_Hook=function, OnCreate_Hook=function, OnLoad=function, OnUpdate_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, ResetGame_Hook=function, UpdateMapCycle_Hook=function }, 3= {Class="NS2Gamerules", Dispatcher=function, Name="OnCreate", Orignal=function, Post= {1=... }, RealOrignal=function } }, 2= {1=function, 2= {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=..., 9=... }, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, JoinTeam_Hook=function, NS2Gamerules_GetUpgradedDamage_Hook=function, OnClientConnect_Hook=function, OnCreate_Hook=function, OnLoad=function, OnUpdate_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, ResetGame_Hook=function, UpdateMapCycle_Hook=function }, 3= {Class="NS2Gamerules", Dispatcher=function, Name="JoinTeam", Orignal= {1=..., 2=..., 3=... }, RealOrignal=function, ReplacedOrignal= {1=..., 2=..., 3=... } } }, 3= {1=function, 2= {CheckGameStart_Hook=function, ChooseTechPoint_Hook=function, ClassHooker_Hooks= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., 8=..., 9=... }, HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, JoinTeam_Hook=function, NS2Gamerules_GetUpgradedDamage_Hook=function, OnCl..., HookClassFunction=function, HookFunction=function, HookLibraryFunction=function, JoinTeam_Hook=function, NS2Gamerules_GetUpgradedDamage_Hook=function, OnClientConnect_Hook=function, OnCreate_Hook=function, OnLoad=function, OnUpdate_Hook=function, PostHookClassFunction=function, PostHookFunction=function, RawHookClassFunction=function, RawHookFunction=function, RemoveAllHooks=function, ReplaceClassFunction=function, ReplaceFunction=function, ResetGame_Hook=function, UpdateMapCycle_Hook=function } self = NS2Gamerules-3884 { } client = ServerClient { } player = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=564.82171630859, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=46, moveTransition=false, onGround=false, onGroundNeedsUpdate=true, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=-0, viewRoll=0, viewYaw=2.2689280509949, waitingForAutoTeamBalance=false, weaponsWeight=0 } #7: (tail call):-1 #8: OnClientConnect lua/DispatchBuilder.lua:135 arg = nil #9: lua/Gamerules_Global.lua:36 client = ServerClient { } ZERO connected. [Server] Script Error #377: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.086449727416039, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.086449727416039, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #378: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.49499002099037, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.49499002099037, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #379: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.41726240515709, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.41726240515709, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #380: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.12212329357862, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.12212329357862, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #381: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.12554185092449, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.12554185092449, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #382: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.070985607802868, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.070985607802868, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #383: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.06664551794529, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.06664551794529, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #384: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054554466158152, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054554466158152, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #385: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.06339355558157, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.06339355558157, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #386: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055526215583086, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055526215583086, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #387: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.064483448863029, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.064483448863029, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #388: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050114542245865, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050114542245865, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #389: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051699470728636, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051699470728636, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #390: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052899241447449, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052899241447449, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #391: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04857687279582, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04857687279582, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #392: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051394652575254, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051394652575254, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #393: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05182234197855, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05182234197855, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #394: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052044454962015, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052044454962015, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #395: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048664893954992, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048664893954992, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #396: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049101442098618, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049101442098618, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #397: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050298850983381, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050298850983381, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #398: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053395453840494, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053395453840494, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #399: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05134266987443, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05134266987443, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #400: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048156272619963, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048156272619963, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #401: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047608077526093, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047608077526093, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #402: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047899305820465, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047899305820465, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #403: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047633476555347, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047633476555347, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #404: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047567315399647, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047567315399647, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #405: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047088235616684, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047088235616684, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #406: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046639282256365, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046639282256365, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #407: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048181675374508, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048181675374508, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #408: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040229272097349, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040229272097349, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #409: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051088657230139, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051088657230139, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #410: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053704995661974, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053704995661974, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #411: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052448514848948, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052448514848948, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #412: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04760630428791, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04760630428791, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #413: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049705758690834, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049705758690834, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #414: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049797911196947, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049797911196947, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #415: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054602906107903, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054602906107903, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #416: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060550961643457, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060550961643457, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #417: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046201549470425, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046201549470425, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #418: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053006753325462, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053006753325462, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #419: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048053488135338, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048053488135338, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #420: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051412966102362, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051412966102362, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #421: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05206985771656, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05206985771656, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #422: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051997195929289, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051997195929289, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #423: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04611648619175, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04611648619175, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #424: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046778101474047, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046778101474047, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #425: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046119436621666, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046119436621666, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #426: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051053211092949, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051053211092949, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #427: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040681183338165, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040681183338165, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #428: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05004720017314, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05004720017314, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #429: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04560786485672, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04560786485672, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #430: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047706138342619, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047706138342619, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #431: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.044809199869633, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.044809199869633, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #432: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047726813703775, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047726813703775, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #433: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052522946149111, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052522946149111, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #434: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050351426005363, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050351426005363, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #435: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049078993499279, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049078993499279, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #436: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046437252312899, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046437252312899, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #437: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049295790493488, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049295790493488, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #438: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.073781535029411, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.073781535029411, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #439: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052736792713404, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052736792713404, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #440: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047595672309399, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047595672309399, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #441: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041666518896818, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041666518896818, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #442: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05348701775074, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05348701775074, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #443: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051526978611946, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051526978611946, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #444: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05163212493062, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05163212493062, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #445: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051116418093443, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051116418093443, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #446: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053517736494541, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053517736494541, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #447: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051431279629469, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051431279629469, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #448: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048247836530209, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048247836530209, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #449: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046837765723467, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046837765723467, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #450: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041013762354851, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041013762354851, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #451: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048866920173168, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048866920173168, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #452: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046187963336706, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046187963336706, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #453: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047637023031712, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047637023031712, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #454: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048988610506058, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048988610506058, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #455: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047622844576836, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047622844576836, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #456: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052925825119019, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052925825119019, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #457: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05327258259058, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05327258259058, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #458: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057326760143042, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057326760143042, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #459: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053856812417507, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053856812417507, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #460: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057068020105362, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057068020105362, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #461: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047247141599655, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047247141599655, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #462: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040962960571051, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.040962960571051, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #463: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05134916678071, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05134916678071, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #464: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049787279218435, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049787279218435, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #465: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053423810750246, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053423810750246, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #466: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054938439279795, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054938439279795, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #467: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050278764218092, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050278764218092, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #468: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049403302371502, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049403302371502, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #469: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047671284526587, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047671284526587, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #470: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049064226448536, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049064226448536, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #471: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041815381497145, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.041815381497145, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #472: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049370814114809, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049370814114809, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #473: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047014985233545, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047014985233545, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #474: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04831163585186, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04831163585186, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #475: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047437354922295, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047437354922295, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #476: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048468768596649, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048468768596649, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #477: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055066630244255, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055066630244255, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #478: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060272727161646, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060272727161646, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #479: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056638561189175, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056638561189175, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #480: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059368319809437, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059368319809437, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #481: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059181060642004, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059181060642004, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #482: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050155304372311, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050155304372311, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #483: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05287915840745, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05287915840745, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #484: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05117903649807, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05117903649807, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #485: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050175979733467, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050175979733467, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #486: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.061744827777147, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.061744827777147, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #487: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051096335053444, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051096335053444, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #488: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048298049718142, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048298049718142, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #489: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.045349128544331, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.045349128544331, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #490: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049650229513645, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049650229513645, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #491: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049720525741577, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049720525741577, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #492: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047524783760309, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047524783760309, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #493: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047521829605103, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047521829605103, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #494: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049940276890993, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049940276890993, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #495: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051044352352619, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051044352352619, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #496: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04905654489994, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04905654489994, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #497: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050090912729502, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050090912729502, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #498: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051356848329306, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051356848329306, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #499: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050225600600243, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050225600600243, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #500: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051081568002701, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051081568002701, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #501: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049367271363735, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049367271363735, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #502: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05516941472888, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05516941472888, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #503: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052983716130257, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052983716130257, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #504: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054426867514849, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054426867514849, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #505: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04761752858758, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04761752858758, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #506: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049102030694485, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049102030694485, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #507: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048686750233173, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048686750233173, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #508: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049585249274969, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049585249274969, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #509: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050477840006351, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050477840006351, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #510: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04765060916543, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04765060916543, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #511: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048238385468721, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048238385468721, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #512: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047082327306271, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047082327306271, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #513: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046492777764797, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.046492777764797, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #514: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049066588282585, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049066588282585, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #515: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051316678524017, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051316678524017, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #516: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047966651618481, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047966651618481, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #517: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05029471591115, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05029471591115, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #518: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049420434981585, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049420434981585, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #519: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048401426523924, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048401426523924, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #520: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047092959284782, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047092959284782, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #521: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059335831552744, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059335831552744, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #522: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047449760138988, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047449760138988, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #523: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050580628216267, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050580628216267, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #524: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.062809318304062, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.062809318304062, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #525: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053079415112734, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053079415112734, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #526: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051521070301533, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051521070301533, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #527: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053755208849907, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053755208849907, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #528: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057786345481873, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057786345481873, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #529: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050475478172302, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050475478172302, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #530: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049766011536121, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049766011536121, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #531: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050935067236423, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050935067236423, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #532: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048377797007561, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048377797007561, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #533: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04716207459569, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04716207459569, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #534: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048361849039793, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048361849039793, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #535: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052990805357695, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052990805357695, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #536: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050095047801733, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050095047801733, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #537: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049325328320265, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049325328320265, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #538: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050215557217598, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050215557217598, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #539: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053992092609406, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053992092609406, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #540: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050227962434292, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050227962434292, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #541: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047587402164936, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047587402164936, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #542: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049979265779257, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049979265779257, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #543: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047351110726595, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047351110726595, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #544: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051850106567144, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051850106567144, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #545: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.062558852136135, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.062558852136135, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #546: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052075766026974, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052075766026974, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #547: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047842595726252, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.047842595726252, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #548: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049152836203575, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049152836203575, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #549: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048982705920935, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048982705920935, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #550: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04932414740324, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04932414740324, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #551: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052270114421844, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052270114421844, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #552: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053762298077345, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053762298077345, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #553: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049688626080751, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049688626080751, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #554: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051352713257074, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.051352713257074, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #555: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048068255186081, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.048068255186081, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #556: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05076789110899, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05076789110899, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #557: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05091379955411, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05091379955411, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #558: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.045083299279213, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.045083299279213, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #559: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049948547035456, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.049948547035456, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #560: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04923140257597, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04923140257597, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #561: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04668890312314, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.04668890312314, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #562: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052758648991585, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052758648991585, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #563: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050566449761391, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050566449761391, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #564: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050763756036758, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050763756036758, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #565: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050839368253946, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.050839368253946, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #566: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05052687227726, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05052687227726, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #567: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.092319808900356, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.092319808900356, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #568: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.072034746408463, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.072034746408463, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #569: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.064950123429298, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.064950123429298, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #570: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.065014511346817, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.065014511346817, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #571: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.068030185997486, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.068030185997486, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #572: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.06599099189043, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.06599099189043, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #573: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.065994530916214, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.065994530916214, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #574: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.072013475000858, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.072013475000858, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #575: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.068169012665749, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.068169012665749, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #576: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05828669667244, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05828669667244, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #577: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055236168205738, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055236168205738, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #578: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.070332854986191, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.070332854986191, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #579: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.071514308452606, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.071514308452606, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #580: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.070459857583046, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.070459857583046, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #581: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.067238613963127, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.067238613963127, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #582: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.065970316529274, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.065970316529274, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #583: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060596447438002, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060596447438002, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #584: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058546617627144, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058546617627144, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #585: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058459188789129, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058459188789129, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #586: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055813901126385, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055813901126385, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #587: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05569339171052, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05569339171052, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #588: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.062957592308521, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.062957592308521, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #589: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056364461779594, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056364461779594, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #590: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060820925980806, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060820925980806, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #591: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055269841104746, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055269841104746, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #592: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056862447410822, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056862447410822, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #593: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053084138780832, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053084138780832, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #594: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05361757054925, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05361757054925, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #595: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057376381009817, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057376381009817, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #596: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059636510908604, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059636510908604, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #597: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057989560067654, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057989560067654, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #598: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057967111468315, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057967111468315, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #599: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056896708905697, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056896708905697, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #600: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060577545315027, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060577545315027, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #601: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059767656028271, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059767656028271, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #602: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059357687830925, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059357687830925, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #603: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054283913224936, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054283913224936, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #604: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053613435477018, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053613435477018, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #605: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054872278124094, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054872278124094, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #606: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.061421107500792, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.061421107500792, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #607: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060820333659649, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060820333659649, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #608: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060124453157187, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060124453157187, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #609: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057215113192797, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057215113192797, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #610: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058150235563517, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058150235563517, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #611: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055470686405897, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055470686405897, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #612: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055265113711357, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055265113711357, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #613: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053709130734205, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053709130734205, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #614: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.061090297996998, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.061090297996998, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #615: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05705738812685, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05705738812685, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #616: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057688876986504, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057688876986504, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #617: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058727379888296, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058727379888296, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #618: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054412689059973, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054412689059973, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #619: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.06054151058197, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.06054151058197, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #620: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060906581580639, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060906581580639, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #621: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059937782585621, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059937782585621, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #622: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05806103721261, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05806103721261, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #623: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056596025824547, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056596025824547, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #624: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060477711260319, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060477711260319, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #625: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056346740573645, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056346740573645, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #626: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054799027740955, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054799027740955, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #627: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057655204087496, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057655204087496, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #628: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055908419191837, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055908419191837, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #629: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056240998208523, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056240998208523, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #630: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056821096688509, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056821096688509, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #631: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059988588094711, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059988588094711, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #632: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055813901126385, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055813901126385, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #633: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05522258207202, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05522258207202, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #634: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059804871678352, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059804871678352, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #635: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05732262507081, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05732262507081, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #636: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058526530861855, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058526530861855, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #637: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060638390481472, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060638390481472, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #638: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058875653892756, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058875653892756, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #639: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055984031409025, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055984031409025, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #640: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059212367981672, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059212367981672, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #641: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055148739367723, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055148739367723, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #642: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057112324982882, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057112324982882, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #643: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060839828103781, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060839828103781, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #644: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.071595832705498, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.071595832705498, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #645: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053198739886284, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.053198739886284, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #646: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058203402906656, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058203402906656, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #647: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055218446999788, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055218446999788, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #648: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055591195821762, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055591195821762, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #649: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057788711041212, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057788711041212, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #650: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055986393243074, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055986393243074, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #651: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057114686816931, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057114686816931, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #652: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057418324053288, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057418324053288, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #653: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057578410953283, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057578410953283, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #654: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057495709508657, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057495709508657, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #655: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.061669804155827, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.061669804155827, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #656: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.061659760773182, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.061659760773182, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #657: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057938165962696, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057938165962696, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #658: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059198781847954, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059198781847954, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #659: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.061015274375677, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.061015274375677, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #660: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054510753601789, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054510753601789, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #661: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05613998323679, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05613998323679, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #662: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056411720812321, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056411720812321, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #663: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057885590940714, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057885590940714, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #664: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057144224643707, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057144224643707, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #665: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05752170085907, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05752170085907, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #666: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.064632900059223, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.064632900059223, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #667: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059348236769438, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059348236769438, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #668: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054916583001614, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054916583001614, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #669: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056556448340416, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056556448340416, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #670: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056073822081089, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056073822081089, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #671: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056086227297783, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056086227297783, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #672: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056657463312149, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056657463312149, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #673: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054331760853529, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.054331760853529, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #674: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059004433453083, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059004433453083, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #675: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058616321533918, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058616321533918, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #676: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052692487835884, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.052692487835884, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #677: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.061266925185919, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.061266925185919, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #678: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.065688535571098, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.065688535571098, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #679: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056457795202732, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056457795202732, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #680: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056979410350323, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056979410350323, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #681: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060001581907272, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.060001581907272, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #682: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055071353912354, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055071353912354, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #683: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058345768600702, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058345768600702, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #684: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055864114314318, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.055864114314318, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #685: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.0529122389853, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.0529122389853, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #686: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057591997087002, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057591997087002, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #687: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059377182275057, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059377182275057, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #688: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056294165551662, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056294165551662, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #689: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056772064417601, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056772064417601, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #690: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.065275616943836, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.065275616943836, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #691: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058157324790955, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058157324790955, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #692: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05764102935791, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.05764102935791, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #693: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.071768328547478, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.071768328547478, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #694: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056828182190657, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056828182190657, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #695: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057441361248493, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057441361248493, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #696: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.0608687736094, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.0608687736094, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #697: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058518260717392, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.058518260717392, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #698: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059645373374224, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059645373374224, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #699: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056904979050159, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056904979050159, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #700: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059217683970928, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.059217683970928, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #701: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057986605912447, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.057986605912447, yaw=0 } commands = 0 #4: [C]:-1 [Server] Script Error #702: lua/Player.lua:2552: bad argument #2 to 'band' (number expected, got nil) Call stack: #1: band [C]:-1 #2: HandleButtons lua/Player.lua:2552 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056211464107037, yaw=0 } ableToUse = true #3: lua/Player.lua:1573 self = ReadyRoomPlayer-1972 {activeWeaponId=2552, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=569.22729492188, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=3, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=0, y=0, z=0 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityEnabled=true, health=100, healthIgnored=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=151, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=-1, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=false, onGround=false, onGroundNeedsUpdate=false, onLadder=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, sighted=false, slowAmount=0, standingBodyYaw=0, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=0, teamNumber=0, teamResources=0, techId=32, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=564.82171630859, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, velocity=Vector {x=0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3182, viewPitch=0, viewRoll=0, viewYaw=0, waitingForAutoTeamBalance=false, weaponsWeight=0 } input = Move {commands=0, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0, time=0.056211464107037, yaw=0 } commands = 0 #4: [C]:-1 Client disconnected (192.168.1.103) Quit