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View Full Version : [REMOVE/ALTER] cs_militia_nolag



brett friggin favre
03-26-2012, 11:59 PM
the 2 minute round limit is not enough for this map. as ct going through tunnels, it takes about 1 minute to get to the hosties if you rush and ideally another minute to get all the way back to spawn. all that is assuming you don't run into one t. it basically makes it a 2 minute tdm with the t's able to camp and win, and they have the high ground. great map, but doesn't work as intended with the time limit.

blackmail242
03-27-2012, 10:06 AM
Yeah without any races I can see why you'd want this off Pub :P

ZERO
03-31-2012, 08:02 AM
We could replace with: http://www.gamebanana.com/css/maps/33111

The layout would be the same then. Is this fine for everyone?

---------- Post added at 09:02 AM ---------- Previous post was at 08:50 AM ----------

Now that I think of it does this map not have the same timelimit as the rest of the maps. I think the issue is that this map just needs to have a longer time thus requiring the map configs mod from the zm server to hopefully correct it. :wtg:

brett friggin favre
03-31-2012, 01:49 PM
We could replace with: http://www.gamebanana.com/css/maps/33111

The layout would be the same then. Is this fine for everyone?

---------- Post added at 09:02 AM ---------- Previous post was at 08:50 AM ----------

Now that I think of it does this map not have the same timelimit as the rest of the maps. I think the issue is that this map just needs to have a longer time thus requiring the map configs mod from the zm server to hopefully correct it. :wtg:

well all i know is that i was on there, it had a 2 minute time limit, and it's just not enough to do the hostage rescue. so yeah give it 3-3.5 mins on that map and it should be fine. militia classic does look nicer though