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Thread: Items That should make a comeback

  1. Default Items That should make a comeback

    I miss all the old items and the complexity they added to the game and below is a list of ones that I think should come back. Let me know what you think:

    Lightning Flash
    (+50%,Flash-Effect)
    #Limit 1
    #Price 2500
    "level" "15"
    flashup

    Fireball
    (+8,Dmg)(range)
    #Limit 1
    #Price 4000
    "level" "30"
    fireball
    Flamethrower
    (30%,3sec-Burn)
    #Limit 1
    #Price 5000
    "level" "30"
    flamethrower

    Mole Protectant
    (get no damage from mole'd enemies, goes away when you shoot at them)
    #Limit 1
    #Price 1000
    "level" "0"
    moleprot

    Heavy Boots of Armor
    (-30% speed, +50H/+100A)
    #Limit 1
    #Price 1600
    "level" "0"
    heavyboots
    Helm of Clear View
    (-50%,Flash-Effect)
    #Limit 1
    #Price 2000
    "level" "12"
    helmview
    Helm of Protection
    (-5,Dmg)
    #Limit 1
    #Price 3000
    "level" "5"
    helmp
    Secondary Weapon Enhancer
    (+20 clip)
    #Limit 1
    #Price 400
    "level" "0"
    secweapon
    Dust of appearance
    (uncloaks enemies/disguiser!)
    #Limit 1
    #Price 1500
    "level" "0"
    dust

    Longjump
    (wide range jumps/bunny jump)
    #Limit 1
    #Price 10000
    "level" "0"
    longjump

    Ring of Armor
    (+120A)
    #Limit 2
    #Price 1200
    "level" "0"
    ringarm120

    Death book of XP
    (20 additional XP for each kill)
    #Limit 2
    #Price 3000
    "level" "0"
    morexp

    Book of XP
    (75 XP, +30 XP for every round)
    #Limit 1
    #Price 5000
    "level" "8"
    bookofxp

    Book of Cannibalism
    (10-20HP for each killed enemy)
    #Limit 1
    #Price 4000
    "level" "0"
    cannibalism

    Disguiser
    (Enemy-Model) (1 round)
    #Limit 1
    #Price 2000
    "level" "0"
    disguiser
    Life Preserver
    (+50H/100A) (used on buy)
    #Limit 1
    #Price 3500
    "level" "2"
    lifepres

    Tome of Health
    (+100H) (used on buy)
    #Limit 1
    #Price 5900
    "level" "0"
    tomehp100



  2. Default

    Quote Originally Posted by ZERO View Post
    I miss all the old items and the complexity they added to the game and below is a list of ones that I think should come back. Let me know what you think:
    [/INDENT]
    Helm of Protection
    (-5,Dmg)
    #Limit 1
    #Price 3000
    "level" "5"
    helmp
    What does this even do?

    Longjump
    (wide range jumps/bunny jump)
    #Limit 1
    #Price 10000
    "level" "0"
    longjump

    No.

    Ring of Armor
    (+120A)
    #Limit 2
    #Price 1200
    "level" "0"
    ringarm120

    To much for such a little cost. Should be limit one.
    Life Preserver
    (+50H/100A) (used on buy)
    #Limit 1
    #Price 3500
    "level" "2"
    lifepres
    Isn't this already like the one +50 hp thing we have? just better?

    Tome of Health
    (+100H) (used on buy)
    #Limit 1
    #Price 5900
    "level" "0"
    tomehp100
    Same here?
    Read those.

  3. Default

    Quote Originally Posted by Assassin View Post
    Read those.
    the last 2 are different from the periapt.

    periapt gives 50 hp flat.

    preserver gives 50 hp + 100 armor. tome of health gives 100 health.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  4. Default

    Well right I guess as long as the items can't stack (or have a 200 hp cap like normal) and the cost is relevant. I'm goods. Was just wondering as I'd never seen em before.

  5. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    the last 2 are different from the periapt.

    periapt gives 50 hp flat.

    preserver gives 50 hp + 100 armor. tome of health gives 100 health.
    the difference is that the periapt will renew every round but the Preserver + tome of health is 1 buy then it goes away till you buy it again, just like how the Anti_ward works after it is used

  6. #6

    Default

    NO to long jump. Mole protectant seems useless.
    The Complete WCS Guide
    (Click on it)


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    Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!
    Someone ever tries to kill you, you try to kill 'em right back.

  7. Default

    i like lightning flash, flamethrower, mole protectant, clear view, secondary weapon enhancer, long jump, death book, book of cannibalism, maybe life preserver.

    reason i dont like the other health and boots...humans with 200hp are already tough enough to kill. 250? 300? fuck no.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  8. Default

    You do all remember that items can be restrected on a race by race basis....



  9. Default

    Quote Originally Posted by ZERO View Post
    You do all remember that items can be restrected on a race by race basis....
    yes, still i think 100+ hp is a bit too big a bonus to get from items. especially when combined with helm of excellence, mask of death...periapt is fine, the effect of extra armor is pretty meh if you ask me, and i'm a fan of keeping it simple.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  10. Default

    Fairly sure the "use on buy" means "one time use". Mainly as Life Preserver and Periapt of Health cost exactly the same.

    Also, +1 on:
    Helm of Clear View
    Secondary Weapon Enhancer
    Mole Protectant
    Disguiser
    All the books
    Dust of appearance

    The rest I've no real opinion on.
    Quote Originally Posted by ZERO
    Your aim will be somewhat impacted although testing showed this to have minimal impact on ability to kill stuff b/c you all suck at aiming anyways.

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