I miss all the old items and the complexity they added to the game and below is a list of ones that I think should come back. Let me know what you think:
Lightning Flash(+50%,Flash-Effect)
#Limit 1
#Price 2500
"level" "15"
flashup
Fireball(+8,Dmg)(range)
#Limit 1
#Price 4000
"level" "30"
fireball
Flamethrower(30%,3sec-Burn)
#Limit 1
#Price 5000
"level" "30"
flamethrower
Mole Protectant(get no damage from mole'd enemies, goes away when you shoot at them)
#Limit 1
#Price 1000
"level" "0"
moleprot
Heavy Boots of Armor
(-30% speed, +50H/+100A)
#Limit 1
#Price 1600
"level" "0"
heavyboots
Helm of Clear View(-50%,Flash-Effect)
#Limit 1
#Price 2000
"level" "12"
helmview
Helm of Protection(-5,Dmg)
#Limit 1
#Price 3000
"level" "5"
helmp
Secondary Weapon Enhancer (+20 clip)
#Limit 1
#Price 400
"level" "0"
secweapon
Dust of appearance (uncloaks enemies/disguiser!)
#Limit 1
#Price 1500
"level" "0"
dust
Longjump(wide range jumps/bunny jump)
#Limit 1
#Price 10000
"level" "0"
longjump
Ring of Armor(+120A)
#Limit 2
#Price 1200
"level" "0"
ringarm120
Death book of XP (20 additional XP for each kill)
#Limit 2
#Price 3000
"level" "0"
morexp
Book of XP (75 XP, +30 XP for every round)
#Limit 1
#Price 5000
"level" "8"
bookofxp
Book of Cannibalism (10-20HP for each killed enemy)
#Limit 1
#Price 4000
"level" "0"
cannibalism
Disguiser(Enemy-Model) (1 round)
#Limit 1
#Price 2000
"level" "0"
disguiser
Life Preserver(+50H/100A) (used on buy)
#Limit 1
#Price 3500
"level" "2"
lifepres
Tome of Health(+100H) (used on buy)
#Limit 1
#Price 5900
"level" "0"
tomehp100