Results 1 to 10 of 18

Thread: Gg dm ffa

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. Arrow Gg dm ffa

    I have begun tonight the first test of a GG DM FFA server. Expect first private tests to be out next week. Currently I am testing on my local system only to get the basic feel that I want using bots to tune everything. We will then preform private testing something next week on the real server.

    So far here are the features I am thinking (some have not been tested or developed yet, others have)
    • 4 levels per weapon
    • same level order as existing gg server
    • only 1 kill for knife and nade
    • 10-15 second respawn time
    • gain 25hp per kill (can not exceed 100hp) (not developed or tested yet)
    • bonus (ie over 100hp or armor or something) for 4 kills without death lets say additional 25hp award for a max health of 125 (does not stack) (not tested or developed)
    • 1 common skin for all players (not implemented or tested)
    • infinite round
    • Auto random team (not implemented or tested)
    • Automated balancing, needed to make scoreboard easier to read (not implemented or tested)


    So far from my initial tests it is a real blast. I thought that fy_complex would work but it does not have good DM spawns. So instead aim_ag_texture_city_advanced will be the default map, I am sure many will be happy about that...

    So what do you all think of the feature list? The health gain is something I will need to develop on my own but I think it is the key along with about 15 sec respawn times to make the FFA aspect of this work without being too crazy. When I tested in a server with bots it was a blast with 10 second respawns but 50% of the bots do not shoot me b/c they think I am on their team. The health regen and longer respawn I think will be the key tools to prevent a spawn spray spawn spray cycle. The FFA aspect will not be fun unless players are able to move around a bit and have survivability. The health regen should address this and I think the lack of such a feature is what has prevented GG DM FFA from being attempted or working on past servers.

    I am well aware that GG DM FFA is very rare; however, I believe that together we can find a way to implement these 3 game modes together in ways not previously done to create a fun a unique experience which will being the fastest and most intense CS:S experience physically possible.



  2. Default

    I'm excited for this.
    Quote Originally Posted by maynard View Post
    Nem, if you want to make racist jokes and shit all the time, fine.
    http://www.myconfinedspace.com/2010/07/02/nemesis/nemesis-jpg/

  3. Default

    Hilariously, I was just complaining about the ADD inducing experience that is GG DM. But hey, another server added to the fold for another viable play option? Hell yes!

    Happy to help test! Especially if I can help test by killing Pat.

  4. Default

    I'm testing. I live for fast paced shit this sounds like the fastest of them all.

  5. Default

    • 4 levels per weapon
    • same level order as existing gg server
    • only 1 kill for knife and nade
    • 5-15 second respawn time (changes based on player count)
    • gain 25hp per kill (can not exceed 100hp)
    • instant 150hp for 2 level ups without death(does not stack)
    • 1 common skin for all players
    • infinite round
    • Auto random team
    • Automated balancing, needed to make scoreboard easier to read
    • knife removes points and you gain points instead of levels directly

    Not Developed
    Needs Testing
    Tested and working



  6. Default


    • 4 levels per weapon
    • same level order as existing gg server
    • only 1 kill for knife and nade
    • 1-15 second respawn time (changes based on player count)
    • gain 25hp per kill (can not exceed 100hp)
    • instant 150hp for 2 level ups without death(does not stack)
    • 1 common skin for all players
    • infinite round
    • Auto random team
    • Automated balancing, needed to make scoreboard easier to read
    • knife steal grants 1 level and removes 1 level.

    Not Developed
    Needs Testing
    Tested and working

    ---------- Post added at 04:43 PM ---------- Previous post was at 04:29 PM ----------


    • 4 levels per weapon
    • same level order as existing gg server
    • only 1 kill for knife and nade
    • 1-15 second respawn time (changes based on player count)
    • gain 25hp per kill (can not exceed 100hp)
    • instant 150hp for 2 level ups without death(does not stack)
    • 1 common skin for all players
    • infinite round
    • Auto random team
    • Automated balancing, needed to make scoreboard easier to read
    • knife steal grants 1 level and removes 1 level.

    Not Developed
    Needs Testing
    Tested and working



  7. Default

    i would love to help test this.

    i'll try to find some maps that might work well for it too.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  8. Default

    OK so far so good, I think the dynamic respawn based off player count will be critical. This makes it so that respawn length makes sense in large games but scales properly with small games so the action is always intense.

    All basic required programing has been completed. Now I just need to start getting maps together and expand from there. Also be sure to vote on what model option you guys want: http://www.ibisgaming.com/forums/sho...-for-GG-DM-FFA



  9. Default

    Quote Originally Posted by ZERO View Post
    OK so far so good, I think the dynamic respawn based off player count will be critical. This makes it so that respawn length makes sense in large games but scales properly with small games so the action is always intense.

    All basic required programing has been completed. Now I just need to start getting maps together and expand from there. Also be sure to vote on what model option you guys want: http://www.ibisgaming.com/forums/sho...-for-GG-DM-FFA
    are we looking for random-spawn maps, or do we have the ability to mess with the spawns and make them random if they aren't otherwise?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •