View Poll Results: Should radar display all players on both teams

Voters
19. You may not vote on this poll
  • YES

    8 42.11%
  • NO, disable radar and minimap

    11 57.89%
Results 1 to 10 of 12

Thread: Show all players on radar

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  1. Default

    i can see the reasoning for some maps, like that crypt one i played with zero earlier, but i still think it should be left off. the radar wasn't made to handle respawning during the round, this can be seen in WCS when there's a delay of maybe 5 seconds after someone respawns til they will show up on the minimap. it can be helpful, but i think for DM it gives players who just respawned more of an advantage due to that ~5 second delay before they show up on radar. in the testing i've done, i haven't missed it too much, except on some maps where you have no idea of the layout. however many custom maps don't come with radar maps so it's just red/blue dots on a green background with no info as to where you are on the map itself.

    my vote remains to leave it off, at least for the initial release.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  2. Default

    I was hoping for some way to be like !radar command (like rtv) to trigger radar, this way we can leave it up to the players and how they feel about the map

  3. Default

    There would not be a dealy from respawn or at least there should not. Remember that this is different from wcs in that a plugin will be sending all client radar data to all players to ensure it gets there.



  4. #4

    Default

    I agree with Brett here - I'd say keep it off.
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  5. Default

    I voted Keep it off, I think it adds stealth and challenges that all players must overcome and will help build new skill/mindsets that will help players better them self in the long run. (it will also really help with that final knife in your back )

  6. Default

    Keep it off. Use sounds, get better.



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