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Thread: Again with the "Unwritten" Rules

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  1. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    the rule is also for balance purposes. too many humans under there is unfair. the rule clearly states 2 people per crouch spot opening. under the monitor is a crouch spot, and has one opening.
    True, it can be unfair if too many humans are in one spot, but it can also be dangerous. For example, under the monitor, usually about 6-8 humans go under there, which is pretty hard to get into. Now, say 10 humans go in there, lot more crowded, and some douche bag will get too close to the entrance. It only takes that 1 zombie who knows how to parachute into the crawl spot, and one zombie will tag the other. Just like under the stage in highschool_tx. It sucks, but it can easily be taken over by zombies.

    Anywho, to close if it's legal or not for no more than 4 people under the monitor, aNex has confirmed there is no set limit under the monitor.

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    I was sure the rule for two people per vent entrance was in relation to tubes and vents, places where there was more breathing space and could fit more people were exempt from this rule. I thought it was created to protect the humans inside from overcrowding as to many people is suicide. This rule taken as 2 people per crouch entrance, regardless of the size of the chamber and the passage would counteract rules that already exist, such as roy the ship where the rule specifically states that 4 people are allowed whereas there is only 1 crouch entrance to the location. Areas such as under the moniter are not vents and should not abide by a rule that is specific to vents and tubes, areas where only 1 person may enter at a time and remain in the same order as they entered with their sides touching the walls and ceiling.
    "To attempt to have intercourse with a hornet's nest is a very bad idea," Siv During Livh, a psychologist and expert

  3. Default

    my $0.02, as if it matters, 2 players per vent opening means for a vent space, as stated to protect humans so they don't get a tag train running out the end of the vent. balance you say? on any zm map, a good cade in the right spot is unbreakable, so by nature it's imbalanced.

    my word doesn't carry much if any weight in zm but this is juuuuust how i see it. i also know that if there's a generally agreed upon rule, it can be implemented on an unwritten basis, though it does need to be brought to the attention of the powers that be so that it may be written.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  4. Default

    I don't know how all the other admins work, but some admins have issues creating rules up while in the server that arnt rules at all, that is probualy why you are so frustrated... Most of the time the online admin makes up their own rules for the map being played anyway.... just my 0,02 cent...
    Last edited by -=Toy=-=Québec=-FR; 07-18-2013 at 11:09 AM.
    (ALL) aNex <ibis>:  As soon as I saw you trying to find the button tommy
    (ALL) aNex <ibis>:  My eyes got wide and verbally said, "No...."
    (ALL) aNex <ibis>:  Kill the tommy!
    (ALL) Tommy <ibis.a>:  lol xD

  5. Default

    To clarify to players/admins so there is no confusion, in zm_420_beachstrike, there is no max number of players on top of the roof at the edge of the map. (This is where humans or zombies can parachute over to the far end roof).

    I needed to say this on the forums, because that was just silly. You silly billy players/admins...
    Again, if you are not sure of a rule or limited restriction, I highly recommend you ask on forums, any other clan members and or ULA.

  6. Default

    Quote Originally Posted by phil.™ View Post
    Anywho, to close if it's legal or not for no more than 4 people under the monitor, aNex has confirmed there is no set limit under the monitor.
    Should update the ZM Rules and add that, so there's no more "confusion" about it.
    It's only my opinion, to each their own.

  7. Default

    Quote Originally Posted by phil.™ View Post
    True, it can be unfair if too many humans are in one spot, but it can also be dangerous. For example, under the monitor, usually about 6-8 humans go under there, which is pretty hard to get into. Now, say 10 humans go in there, lot more crowded, and some douche bag will get too close to the entrance. It only takes that 1 zombie who knows how to parachute into the crawl spot, and one zombie will tag the other. Just like under the stage in highschool_tx. It sucks, but it can easily be taken over by zombies.

    Anywho, to close if it's legal or not for no more than 4 people under the monitor, aNex has confirmed there is no set limit under the monitor.
    There seems to be continued confusion on the monitor spot in miniature room as well....

  8. Default

    Quote Originally Posted by jimmay View Post
    There seems to be continued confusion on the monitor spot in miniature room as well....
    Along with this, there is no set limit of people under the stage in zm_tx_highschoolbeta7....

    ---edit---

    Blocking

    Not Allowed
    – Using a players body to deny players access to a certain area
    Preventing other zombies to tag a human(s) by blocking.
    Players may not block if the end result is the death of another player(s) -IE World Damage, Map Kills box.

    Allowed - As a human, this does not apply to zombies
    Tube
    Barricades
    Crawl Spaces
    An area when its player limit has been exceeded

    Only two people are allowed per tube
    Only two people are allowed per vent opening
    This does not mean a set number of players in a crawl space. The rules specifically means VENTS/TUBES ONLY. Number of people per crawl spaces was specifically avoided because of the space provided by the map creator.
    Last edited by phil.™; 08-22-2013 at 09:44 PM.

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