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Thread: Some maps with stuff not working!

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    Quote Originally Posted by Mad Maxx View Post
    I've noted that server is crashing a lot today, restarted the server, but so far so good. Also there have been a number of incidents whereby Zombie players lose ability to stab. issue resolves next round but on various cases of 1-2 zombies a round lose ability to stab. I thought it was an issue with having teleported on specific maps. , but it is occurring on any map. corpsman and timmy had this problem too. not sure what the cause is..
    Typically a restart in zm server will crash a few more times afterwards. It's been going on for a while. I typically stay away from a restart unless physics is totally messed up (vendi and props jumping around) or the server is horribly lagging/glitching.

    Have you noticed the knife issue even after ZERO did the zm update? I was on for a while yesterday, didn't encounter that at all.

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    Hey Phil, Yeah Friday during the better part of the day the knife glitch was still happening. nothing reported today, though I will keep an eye/ear out for it

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    This is not a glitch guys, the zombies are not getting the knife when they spawn or are turned, some how the weapon coding when a zombie is turned or spawns is not always going off so it is something within the Zm mod files that will need to be fixed. as u can see above i have all ready listed this in the need to be resolved area more then once, We also need to take a look at the knock back on Infected gray zombie number 3 in the menu still as his knock back even after the update is still glitching from time to time, also for some reason the deformed class number 7 in the menu is also getting the same speed as a normal zombie now this is a big problem as it is letting deforms move objects faster then the other zombs as well somehow!

    Keep a look out everyone and thx for all the help!

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    The running speed on the Aperture Science escape map is glitched. After the initial spawn where you jump the box's to press the button is where it occurs. It's a good 2-3 times increase in speed for humans and zombies making it almost impossible to defend there. Also even though it has nothing to do with glitch's on the server. I was wanting to request that there be an option made to extend the amount of time we can play on a map. A main example would be Shroomforest escape, we barely get past level 2 before we have map votes to change the map and not everyone wants to.
    It's only my opinion, to each their own.

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    Just played ze_deathstar. the following map still has messed up gravity, does not reset after a round or so. either the admin has to or when the server reset/crashes it gets fixed. Also so far no problems with the knife stabbing as previously mentioned.

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    Quote Originally Posted by Omegxkid View Post
    This is not a glitch guys, the zombies are not getting the knife when they spawn or are turned, some how the weapon coding when a zombie is turned or spawns is not always going off so it is something within the Zm mod files that will need to be fixed. as u can see above i have all ready listed this in the need to be resolved area more then once, We also need to take a look at the knock back on Infected gray zombie number 3 in the menu still as his knock back even after the update is still glitching from time to time, also for some reason the deformed class number 7 in the menu is also getting the same speed as a normal zombie now this is a big problem as it is letting deforms move objects faster then the other zombs as well somehow!


    Keep a look out everyone and thx for all the help!
    I experienced this today and indeed right as i was turned my knife wasn't working. I don't know if this has anything to do with it but i was tagged while parachuting. If similar people report having done the same it might be a source of the problem.

    Update: Happened to me again just now and i was parachuting as well, strongly thinking there might be a connection. Also i stabbed a guy parachuting and he went into T pose right after.
    Last edited by Bchhog; 09-02-2013 at 08:24 PM.
    It's only my opinion, to each their own.

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    I managed to get a demo of the Hell Escape glitch you mentioned awhile back omega. Nothing knocked the zombie up the tower he was probably spawned there and turned into a zombie. This guy was spawned there directly at the beginning of the round not sure why but it was the last round so that might have something to do with it.

    ( Ze_hell_Escape_Rc1.dem 9/3/13 1:30:00PM )

    Tick- 94004

    ftp://zm.ibisgaming.com/

    Update: Also happening on this warped escape map. This player was spawned at the end of the map at the beginning of the round. No clue why this keeps happening. Also attachments for whatever reason are being a huge pain in my arse. How can i delete them and any tips on using them?

    ( Ze_warped_v1_1.dem 9/6/13 12:09:00AM )

    Tick- 81470
    Last edited by Bchhog; 09-05-2013 at 11:51 PM.
    It's only my opinion, to each their own.

  8. Default

    Map Ze_test_skyrim_escape, the zombie is spawning at 8:48 insted of 8:32 also the hold point right after the dragon is not holding the zombies long enouph for the humans to set up to hold the next spot, the humans have a 0% win chance as of right now with the settings as they are.

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    So the 3rd zombie (Infected class) has been glitching a crapton over the last week, we have been unable to come up with a reason why this class is glitching like it is but it is on almost all maps Ze/Zm makes no diff what kind of map, but they will glitch and became almost 100% knock back free even a shotgun to the face at .0000001 meters away they move back about one step, we played on Zm_firewall_aztec the other day and i even knifed one in the back and it moved no more then 1 meter away. We really need to take a look see as to why this is going on and fix it plz.

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