View Poll Results: What Map Type Should Groundwar Be?

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  • ZM

    4 57.14%
  • ZE

    3 42.86%
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Thread: 2 New ZE Maps; Some input? **Spoiler Alert**

  1. Exclamation 2 New ZE Maps; Some input? **Spoiler Alert**

    I have been working on two Zombie Escape maps as an IBIS exclusive for several years in my spare time.

    I will later release screenshots, videos, and further details into stats for vehicles. Stats are subject to change

    I was looking for ideas and beta testers. Contributions to the map will get their name in the credits (maybe special item put in)

    Some details;

    Map 1
    ze_groundwar
    ----------------------------------------------------------------------------------
    Humans start with extra HP to compensate for vehicle/turret assaults.
    Objective is to go through several base operations to retrieve classified specimens and samples.
    Each base has different difficulty levels; Score is awarded, harder objectives earn more (require more teamwork)
    Mixture of intense open field vehicle combat, obstacles, and close quarters escape combat.
    BOSS ENCOUNTERS

    Key Features (Fully Functional)
    AA-Guns
    Guided Missile Launchers
    Mounted Grenade Turrets
    50 Cal Turrets
    Special Weapons and Items (Power Armor, Mines, Riot Shields, and more...)
    Specialist Human/Zombie Classes (Unlocked with score)

    Modern War Vehicles (Fully Functional)

    F-22 - Standard models for humans and zombies. 3 per side. Can be shot down
    • 18,000 Hp
    • Weapons: Missiles - 2 Shot Fire w/ 3.5 second cooldown, 10 Missiles fired w/ 8 sec reload
    • 200-400 Dmg to Ground Vehicles
    • 400-700 Dmg to Air Vehicles
    • Bullet Damage Resist = 1-3dmg per bullet
    • Missile Dmg To Human = 9 (diminishing radius)
    • Missile Dmg To Zombie = 20 (diminishing radius)

    Secret Enhanced F-22 - 3 per side, Specials and Stats vary
    • Human SEF-22's - Blue Thunder, Red Baron, The Falcon
    • Zombie SEF-22's - Goregut, Devourer, Shrieker

    Light Tank - Standard models for humans and zombies. 2 per side. Can be destroyed
    • 24,000 HP
    • Weapons: LMG Turret - 35 Ammo, Slow Auto Fire w/ 4 sec reload cd
      1 Dmg To Zombies w/ Knock-back
      0-1 Dmg 50% Chance To Humans w/o Knock-back
      20-35 Dmg To Air
      30-45 Dmg To Ground
      37mm Main Gun - 1 Shot w/ 2.5 sec cd
      4-7 Dmg to Zombies w/ Knock-back
      0-7 Dmg 50% Chance To Humans w/o Knockback

    "Earth-shaker" Hero Tank - Humans ONLY, Limit 1. Requires teamwork and side-objectives in order to obtain
    240_screenshots_2013-03-23_00004.jpg

    This is just a small taste.. Stealth Tank, APC, and Helicopter information will be posted later.
    ----------------------------------------------------------------------------------

    Map 2
    ze_thegrid
    ----------------------------------------------------------------------------------
    Tron themed escape map with sick dubstep and Tron Legacy playlist.
    (Think of the Tron Legacy Movie, and you'll have an idea...)
    Objective is to gather User Discs throughout "The Grid" to make your escape before the portal to Earth closes.
    Light cycle vehicle encounters, both flying and ground based!
    Mixture of open arena combat, flying combat, and holding the light train to the portal.
    BOSS ENCOUNTERS

    I will update information later.
    However to answer some thoughts you may be having;
    Yes, there will be the Melee Arena from Tron, AND the Lightcycle Arena.
    Yes, there are secret areas (Clue's lair? Flynn Condo? Secret Flynn Cycle?)
    Yes, each User Disc has special abilities and buffs the wielder.
    Yes, Clue is a boss encounter.
    Yes, (Evil) Tron is a boss encounter (Good luck, he's hard mode)
    Yes, there is a secret boss encounter (Death awaits for the brave)

    YES, it will be EPIC
    Last edited by † ØblivioΩ †; 08-10-2013 at 11:22 AM.

  2. Default

    Quote Originally Posted by † øblivioΩ † View Post
    i have been working on two zombie escape maps as an ibis exclusive for several years in my spare time.

    I will later release screenshots, videos, and further details into stats for vehicles. Stats are subject to change

    i was looking for ideas and beta testers. Contributions to the map will get their name in the credits (maybe special item put in)

    some details;

    map 1
    ze_groundwar
    ----------------------------------------------------------------------------------
    humans start with extra hp to compensate for vehicle/turret assaults.
    Objective is to go through several base operations to retrieve classified specimens and samples.
    Each base has different difficulty levels; score is awarded, harder objectives earn more (require more teamwork)
    mixture of intense open field vehicle combat, obstacles, and close quarters escape combat.
    Boss encounters

    key features (fully functional)
    aa-guns
    guided missile launchers
    mounted grenade turrets
    50 cal turrets
    special weapons and items (power armor, mines, riot shields, and more...)
    specialist human/zombie classes (unlocked with score)

    modern war vehicles (fully functional)

    f-22 - standard models for humans and zombies. 3 per side. Can be shot down
    • 18,000 hp
    • weapons: Missiles - 2 shot fire w/ 3.5 second cooldown, 10 missiles fired w/ 8 sec reload
    • 200-400 dmg to ground vehicles
    • 400-700 dmg to air vehicles
    • bullet damage resist = 1-3dmg per bullet
    • missile dmg to human = 9 (diminishing radius)
    • missile dmg to zombie = 20 (diminishing radius)
    secret enhanced f-22 - 3 per side, specials and stats vary
    • human sef-22's - blue thunder, red baron, the falcon
    • zombie sef-22's - goregut, devourer, shrieker
    light tank - standard models for humans and zombies. 2 per side. Can be destroyed
    • 24,000 hp
    • weapons: lmg turret - 35 ammo, slow auto fire w/ 4 sec reload cd
      1 dmg to zombies w/ knock-back
      0-1 dmg 50% chance to humans w/o knock-back
      20-35 dmg to air
      30-45 dmg to ground
      37mm main gun - 1 shot w/ 2.5 sec cd
      4-7 dmg to zombies w/ knock-back
      0-7 dmg 50% chance to humans w/o knockback

    this is just a small taste.. Stealth tank, apc, and helicopter information will be posted later.
    ----------------------------------------------------------------------------------

    map 2
    ze_thegrid
    ----------------------------------------------------------------------------------
    tron themed escape map with sick dubstep and tron legacy playlist.
    (think of the tron legacy movie, and you'll have an idea...)
    objective is to gather user discs throughout "the grid" to make your escape before the portal to earth closes.
    Light cycle vehicle encounters, both flying and ground based!
    Mixture of open arena combat, flying combat, and holding the light train to the portal.
    Boss encounters

    i will update information later.
    However to answer some thoughts you may be having;
    yes, there will be the melee arena from tron, and the lightcycle arena.
    Yes, there are secret areas (clue's lair? Flynn condo? Secret flynn cycle?)
    yes, each user disc has special abilities and buffs the wielder.
    Yes, clue is a boss encounter.
    Yes, (evil) tron is a boss encounter (good luck, he's hard mode)
    yes, there is a secret boss encounter (death awaits for the brave)

    yes, it will be epic
    why in the name of all that is holy is ur fucking sig so big.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  3. Default

    Quote Originally Posted by † ØblivioΩ † View Post
    I have been working on two Zombie Escape maps as an IBIS exclusive for several years in my spare time.

    I will later release screenshots, videos, and further details into stats for vehicles. Stats are subject to change

    I was looking for ideas and beta testers. Contributions to the map will get their name in the credits (maybe special item put in)

    Some details;

    Map 1
    ze_groundwar
    ----------------------------------------------------------------------------------
    Humans start with extra HP to compensate for vehicle/turret assaults.
    Objective is to go through several base operations to retrieve classified specimens and samples.
    Each base has different difficulty levels; Score is awarded, harder objectives earn more (require more teamwork)
    Mixture of intense open field vehicle combat, obstacles, and close quarters escape combat.
    BOSS ENCOUNTERS

    Key Features (Fully Functional)
    AA-Guns
    Guided Missile Launchers
    Mounted Grenade Turrets
    50 Cal Turrets
    Special Weapons and Items (Power Armor, Mines, Riot Shields, and more...)
    Specialist Human/Zombie Classes (Unlocked with score)

    Modern War Vehicles (Fully Functional)

    F-22 - Standard models for humans and zombies. 3 per side. Can be shot down
    • 18,000 Hp
    • Weapons: Missiles - 2 Shot Fire w/ 3.5 second cooldown, 10 Missiles fired w/ 8 sec reload
    • 200-400 Dmg to Ground Vehicles
    • 400-700 Dmg to Air Vehicles
    • Bullet Damage Resist = 1-3dmg per bullet
    • Missile Dmg To Human = 9 (diminishing radius)
    • Missile Dmg To Zombie = 20 (diminishing radius)

    Secret Enhanced F-22 - 3 per side, Specials and Stats vary
    • Human SEF-22's - Blue Thunder, Red Baron, The Falcon
    • Zombie SEF-22's - Goregut, Devourer, Shrieker

    Light Tank - Standard models for humans and zombies. 2 per side. Can be destroyed
    • 24,000 HP
    • Weapons: LMG Turret - 35 Ammo, Slow Auto Fire w/ 4 sec reload cd
      1 Dmg To Zombies w/ Knock-back
      0-1 Dmg 50% Chance To Humans w/o Knock-back
      20-35 Dmg To Air
      30-45 Dmg To Ground
      37mm Main Gun - 1 Shot w/ 2.5 sec cd
      4-7 Dmg to Zombies w/ Knock-back
      0-7 Dmg 50% Chance To Humans w/o Knockback


    This is just a small taste.. Stealth Tank, APC, and Helicopter information will be posted later.
    ----------------------------------------------------------------------------------

    Map 2
    ze_thegrid
    ----------------------------------------------------------------------------------
    Tron themed escape map with sick dubstep and Tron Legacy playlist.
    (Think of the Tron Legacy Movie, and you'll have an idea...)
    Objective is to gather User Discs throughout "The Grid" to make your escape before the portal to Earth closes.
    Light cycle vehicle encounters, both flying and ground based!
    Mixture of open arena combat, flying combat, and holding the light train to the portal.
    BOSS ENCOUNTERS

    I will update information later.
    However to answer some thoughts you may be having;
    Yes, there will be the Melee Arena from Tron, AND the Lightcycle Arena.
    Yes, there are secret areas (Clue's lair? Flynn Condo? Secret Flynn Cycle?)
    Yes, each User Disc has special abilities and buffs the wielder.
    Yes, Clue is a boss encounter.
    Yes, (Evil) Tron is a boss encounter (Good luck, he's hard mode)
    Yes, there is a secret boss encounter (Death awaits for the brave)

    YES, it will be EPIC
    sounds fun, can't wait to see the maps when they release.
    Guitar God
    Bow Down

  4. Default

    They will release faster if I have some volunteers to test them. *nudge nudge, wink wink*
    Last edited by † ØblivioΩ †; 08-15-2013 at 12:24 AM.

  5. Default

    Quote Originally Posted by † ØblivioΩ † View Post
    They will release faster if I have some volunteers to test them. *nudge nudge, wink wink*
    i would gladly volunteer to test them out. What would it require me to do?

    ---------- Post added at 08:33 PM ---------- Previous post was at 08:31 PM ----------

    Quote Originally Posted by Clip View Post
    i would gladly volunteer to test them out. What would it require me to do?
    what do you need me to do in order to get started? i'd definitely play them and give you feed back on the
    maps.
    Guitar God
    Bow Down

  6. Default

    Simple!

    We add each other on Steam.

    I will collect a total of about 10 testers, and will open a server to test the maps.

    Everyone joins, we play a few matches to test overall gameplay and potential glitches.

    Everyone throws some ideas for the map, ideas for balancing, maybe even including or excluding an item.

    You know, the usual.

    I just got back from vacation in Ocean City, MD. So through this week I will polish ze_groundwar since it is by far the largest map currently and I am trying to break it down into smaller sections so it will run. (Similar to breakdown zones in LOTR maps)
    Last edited by † ØblivioΩ †; 08-15-2013 at 12:25 AM.

  7. Default

    Quote Originally Posted by CYBER View Post
    why in the name of all that is holy is ur fucking sig so big.
    Because I love you. ; )
    Last edited by † ØblivioΩ †; 08-15-2013 at 12:25 AM.

  8. Default

    Quote Originally Posted by † ØblivioΩ † View Post
    I just got back from vacation in Ocean City, MD.
    my absolute and utter hate for you for continuing the fucking existence of zombie escape maps, has been slightly tempered by the fact you went to the real Ocean City. slightly. my family went there every year for a week from when i was born to when i started college. same room in same hotel each time.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  9. Default

    Quote Originally Posted by CYBER View Post
    why in the name of all that is holy is ur fucking sig so big.
    Why in the name of all that is ... Cyber ... do you quote a post that is a page and a half fucking long? Do you like scrolling through that shit on a phone?

    In all seriousness, I'd be interested in testing out some new maps, especially if they're coming from the local ZM community.

  10. Default

    Quote Originally Posted by jimmay View Post
    Why in the name of all that is ... Cyber ... do you quote a post that is a page and a half fucking long? Do you like scrolling through that shit on a phone?

    In all seriousness, I'd be interested in testing out some new maps, especially if they're coming from the local ZM community.
    Absolutely, you're in!
    Last edited by † ØblivioΩ †; 08-15-2013 at 12:24 AM.

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