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I noticed that the fire nades sometimes have knockback, I found the source of the issue. I suggest patching this as to remove knockback completely from the nade and implementing the following changes to the nade to compensate:
- Increase dmg to entities by 3x instead of 2x
- prevent zombies from regenerating hp while they are on fire. (lets say zombie was on fire for 4 seconds this would result in them not healing by 1% over that time) (please note that blood mist nades would not be effected)
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