Fire Nades
ZERO <ibis>
Sets Users on fire based on Damage
- 2.0
- Initial Version
- 2.1
- Bug fix that double dmg was very likely not being applied to non player entities (... yea sorry about never noticing that)
I noticed that the fire nades sometimes have knockback, I found the source of the issue. I suggest patching this as to remove knockback completely from the nade and implementing the following changes to the nade to compensate:
- Increase dmg to entities by 3x instead of 2x
- prevent zombies from regenerating hp while they are on fire. (lets say zombie was on fire for 4 seconds this would result in them not healing by 1% over that time) (please note that blood mist nades would not be effected)