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Thread: ze_harry_potter_b4 changes

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  1. Default

    Well, the number of wands was meant to be the limit of what entwatch could show on one team. With both teams being shown, the second group of wands just overshadow the first. Imagine it just going to like page 2 with no way of going back to page 1.

    Do we have teammodeonly enabled in the configuration?

  2. Default

    I need the exact cvar to check.



  3. Default

    WHAT? they buffed fluffy again? >.<
    the fluffy buff in b3 was already to much


    Oh wait, stage 5? when was there ever a dog in stage 5?


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

  4. Default

    Updated to latest version:

    Code:
    = Bugfixxes for BETA 4.2 FINAL:
       
       :: Deatheater, troll and dog (known as minibosses) have been lowered down in health, dont fail anymore to much now
       :: ALL wands are disabled during ZM stage until they reach the ending, than all wands are enabled for use
       :: Another immortal glitch has been fixxed for stage 4 (wizard mode)
       :: Teleport exit when picking up a zombie wand is replaced into the zombie wand shop preventing zombies and humans exit at the same place when pickup a wand and caus massive kill
       :: The first gate at spawn (on bridge) is gone duo to many dislikes on it, after having a vote for it on 3 different ZE communitys the dicision is made
       
       :: Sorry for this new b4.2 after a day we released b4.1, we had no idea the minibosses would be nearly unbeatable, this was the main reason to do a final update on the beta versions
          We will be working now on version 1 which has no release date yet and will probably wait atleast with 1 month before actually releasing it, we think to release V1 around end september
       
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    
    = Bugfixxes for BETA 4.1:
       
       :: Crash issue 1: Ammo wand has been fixxed and should not crash clients anymore
       :: Crash issue 2: ZR will hopefully no longer crash randomly, also the spawn has been changed to prevent heavy loads while zombies get choosen, zombies get also choosen 2 seconds before the first gate breaks
       :: The doors in stage 5 before entering the forest will rotate like they should now
       :: The wands are back set to pistols for the humans, this making it possible when a wand bugs to "reset" the wand by dropping and picking it back up, sorry i forgot this issue when i changed it to knifes in B4
       :: Particles are less heavy, i emmit a lot less particles and hopefully this will prevent heavy laggbumps on massive use
       :: The attacks cast by Voldemort in stage 6 are doing less damage, this stuff was too OP and bearly beat-able
       :: Some outputs for resetting stuff on players has been changed, if this seems to bug out in any way, please report this (like example: a player who didnt resized back to normal size after reducio been used)
       
       :: NEW :: Entwatch update! aNex from IBIS put his time and effort in to making it possible to restrict people from picking up wands, it will push back people from the wandshops if they are restricted



  5. Default

    Trying to read the changelog makes my eyes hurt. Did Meltdown write it for them?

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