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Thread: Excessive Map Changing

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  1. #1
    Join Date
    Jan 2012
    Location
    East Coast (and that's all I'm tellin' xD)
    Posts
    410

    Default Excessive Map Changing

    Been about 3 days since I came back, and on several occasions I've witnessed non-veteran admins using the map change ability to enact a switch every round (sometimes 4-5 maps in a shot). Things may have changed, but I thought there was a rule in place for admins to NOT rapidly change maps in rapid succession. Granted, a round isn't exactly rapid, but it does disrupt the game and when players don't have a say in the matter, it seems like a selfish abuse of power. Please pick a map and stick with it rather than flitting through the list because you don't know them well enough to pick a good one the first time. If you want to investigate maps, do it during non-peak hours where it causes the least amount of trouble.

    -Chef
    Artist's Representation - "Finding life on the go board"

  2. Default

    Or even better, download the maps and look at them on your own time rather then waste everyone else's time. ^_^
    What: my life skills use meat

    “Let us be thankful for the fools. But for them the rest of us could not succeed. ” -Mark Twain

  3. Default

    I'm sure this is directed towards me. I've never changed maps more than once per round. In fact I always allow the current round of a map to end before changing no matter what circumstances. The only reason I was changing them "excessively" at all is that I was trying out some old maps that have been out of rotation. As far as the players not having a say, 1. that's the privilege of senior admin and 2. I highly doubt many people wanted to stay on the ones that were quickly changed anyway.

    Quote Originally Posted by Passarelli View Post
    Or even better, download the maps and look at them on your own time rather then waste everyone else's time. ^_^
    Many of these old maps are literally impossible to find an HTTP download for.

  4. #4
    Join Date
    Jan 2012
    Location
    East Coast (and that's all I'm tellin' xD)
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    410

    Default

    Quote Originally Posted by sup View Post
    I've never changed maps more than once per round. In fact I always allow the current round of a map to end before changing no matter what circumstances.
    Changing it once per round is all you can do... cus it changes... and that would be the end of the round (i.e. two or more per round wouldn't be possible). As mentioned, it's not rapid and the rounds are allowed to end, however it's still 1 round, map change, 1 round, map change, etc. How are players supposed to learn from their mistakes after the first round if they aren't given a follow-up round to correct their mistakes?

    Quote Originally Posted by sup View Post
    1. that's the privilege of senior admin and 2. I highly doubt many people wanted to stay on the ones that were quickly changed anyway.
    It is the privilege of the senior admin to change maps. The reason this is being brought up is because it doesn't appear to benefit anyone, least of all the players, when admins change maps so frequently. In regards to your second point, if people didn't want to stay on the maps that senior admin was picking, why did that thought not urge the admin to put up a vote? Either pick a map and stick with it, or take some time to THINK about your option.
    Artist's Representation - "Finding life on the go board"

  5. Default

    Quote Originally Posted by Chef C Green View Post
    Changing it once per round is all you can do... cus it changes... and that would be the end of the round (i.e. two or more per round wouldn't be possible). As mentioned, it's not rapid and the rounds are allowed to end, however it's still 1 round, map change, 1 round, map change, etc. How are players supposed to learn from their mistakes after the first round if they aren't given a follow-up round to correct their mistakes?
    What I meant is that I always allow the current round to finish so that no players are deprived of a rightful win. That can take several minutes (up to 5 for a cade map and up to 8 for an escape map). The maps I was changing after one round were terrible and would never be played otherwise anyway so it's not like I'm depriving anyone of a chance to better learn them.

    It is the privilege of the senior admin to change maps. The reason this is being brought up is because it doesn't appear to benefit anyone, least of all the players, when admins change maps so frequently. In regards to your second point, if people didn't want to stay on the maps that senior admin was picking, why did that thought not urge the admin to put up a vote? Either pick a map and stick with it, or take some time to THINK about your option.
    Sure it does. People get to try out maps they otherwise wouldn't have without having to waste a large amount of time on them when they turn out bad (which they almost always do). I'm not changing maps that people actually like here. I didn't put up a vote because I'm just going down a list of maps from the ZM stats page in reverse order of last played and it wouldn't make any sense to initiate a vote for a map that almost no one on the server will recognize anyway.

  6. Default

    Quote Originally Posted by sup View Post
    I'm sure this is directed towards me. I've never changed maps more than once per round. In fact I always allow the current round of a map to end before changing no matter what circumstances. The only reason I was changing them "excessively" at all is that I was trying out some old maps that have been out of rotation. As far as the players not having a say, 1. that's the privilege of senior admin and 2. I highly doubt many people wanted to stay on the ones that were quickly changed anyway.



    Many of these old maps are literally impossible to find an HTTP download for.
    Let me help. I went on psychostats and reverse sorted by last played.

    zm_ruined_town_v1_toiletfix http://css.gamebanana.com/maps/15395
    zm_ghs_flotsb3_fix not found
    zm_sunnytown_b4 http://zm.gamebanana.com/maps/35151
    zm_city17 http://css.gamebanana.com/maps/20161
    zm_lego_v2 removed
    zm_desolo http://css.gamebanana.com/maps/36934
    ze_elevator_escape_v4 http://css.gamebanana.com/maps/50743
    zm_atom_deathway_b1 not found anywhere but ibis.
    zm_bphx_oil_rig_v1 http://css.gamebanana.com/maps/71015
    zm_boatescape2_redux could not find this version. final version is here: http://www.cstrike-planet.com/maps?dl=1477

    If you need any help copying the file names into google and hitting search--well, you are an admin so I'll stop myself there. Instead, how about this:
    If you need help finding maps that you want to check out to see if they are interesting to play, please let me know!
    What: my life skills use meat

    “Let us be thankful for the fools. But for them the rest of us could not succeed. ” -Mark Twain

  7. Default

    Map changes will be dictated by clan members*** / the automated map vote. If there are no high ranking clan members on the server, the first admin on the server will have the privilege of changing the map to what he / she wants. However, this is not to be abused by rapid map changes.


    However, this is not to be abused by rapid map changes.
    changing the map after ever single round without being asked to by the players is fairly excessive.

    now, if the players are asking to change the map (say it was bad) then alright. but don't try to bring the TOS in on your side by stopping JUST before it would cause you problems.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  8. Default

    this "problem" should go away shortly...

  9. Default

    Quote Originally Posted by jimmay View Post
    this "problem" should go away shortly...
    Yes please.

  10. Default

    Quote Originally Posted by sup View Post
    Yes please.
    It is done, although I'm sure you already noticed.

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