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It should not be possible to get fps drops from 2d images. The thing literally renders sprites. These do not effect fps unless your already getting only 10fps or your using 100% of your ram and gpu ram to play a nearly 10 year old game which also seams unlikely. It can not cause server side lag. If the simple program of this caused server lag then the wcs server would not even be able to start. I do see a glitch that can possible cause a crash though so I can fix that.
The glitch with the speed is caused by the fact that zm speed must be recorded when the player becomes a zombie. On some maps that are not programed correctly the map instead of actually freezing players is altering their speed to 0. If a user was his by a time nade their speed without being coded this way would be 0 forever. I can likely program detection of those special speed items on the few maps that have them and recatch the zombie speed after they get it so that the data will be accurate. The ability to do this is already possible in theory b/c it is done in the ent tracker plugin we already have.
This is the first weekend the new nades have been in place. It will take a few days for all the issues to be ironed out. Also keep in mind that this comes with reductions to burn time for the holy hand grenades.
I am also considering giving zombies some special abilities to make up for the new abilities of humans.
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