Quote Originally Posted by ZERO View Post
ff_damage_reduction_bullets 0.1
something's not right with this. as it is, that means ff damage is just 10%. i just tested in a server with bots on GO, and by default team attack damage there is 33% for bullets. on our source gg server, it seems closer to 25%; either way, it's not 10%. i'm not sure i've ever seen a server with 10% ff damage. my guess is that the default values for a casual server are 25%, bumped up to 33% for competitive, and i'm not sure where the 10% value comes in. part of me wants to say it's fine at 10%, cuts down on team attackers, but then you see numbers like this: 31 in 18, 22 in 11, 19 in 10 with a galil, or 42 in 42 with a pp-bizon. doing 1 damage per hit with smg's and pistols, 1-2 damage with rifles on teammates doesn't make much sense.

the grenade damage should definitely be left at 1, as it is in source iirc. currently, it's not. a grenade landing right under a teammate does ~13 damage