In order to better clean up our map list we need to remove all the junk maps so we can focus on what people actually want to play. Also for each map we should consider if there should be a minimum player count requirement for it and or a maximum. This will allow us to exclude maps that should not be in the votes when there is too few or too many players. It can also allow us to create a focused group of maps for when the player count is very low.
Ideally we want to fit maps into 1 of 4 different catagories (the exact player count numbers could be changed but this is just an idea):
A) Maps good for 0-20 players
B) Maps good for any player count
C) Maps good for 15+ players
D) Maps good for 25+ players
The idea is that we have a concentration of small fun maps for players to play on when the server populartion is low and then as the player count goes up more maps are exposed to voting and over time the maps that are now too small fall out of rotation.
Obviously this is a large undertaking so I ask for your help in deciding what maps we should cut and or what catagory each map should go in. I think if all of try to look at a few maps here and there as we have time it should not take too long to review all of the maps.
We currently have 132 Escape Maps on rotation:
Then we have 161 Cade maps:Code:ze_30_Seconds__b21 ze_abandoned_project_v1_2 ze_accelerator_escape_final ze_alien_shooter_v6_2 ze_Ancient_wrath_v1_fix2 ze_antartika_b2 ze_ashen_keep_v0_3 ze_ATIX_apocalypse_b6 ze_atix_extinction_b7 ze_atix_helicopter_fix ze_ATIX_helicopter_uefinal ze_avenir_storage_v1 ze_biohazard_manor_v4a_004 ze_biohazard2_rpd_v4e_004 ze_biohazard2_sewer_v4c ze_bioshock_v5_6 ze_blackmesa_escape_final ze_blackmesa_lambda ze_boat_escape_jenz_v2_2fix ze_boredom_v543656 ze_castlevania_v1_3 ze_christmas_beta3d ze_christmas_infection_v2_3 ze_crashbandicoot_v1fix ze_cyberderp_v1_4 ze_dark_souls_b5 ze_death_star_escape_v4_3_z ze_destruction_of_exorath_v8 ze_doom_v1_1 ze_doom3_beta ze_electrical_factory_v1 ze_elevator_escape_jbg_final ze_eruption_escape_fix ze_Escape_Stroggos_b4 ze_fapescape_v1_2 ze_ffvii_cosmo_canyon_v4fix ze_FFVII_Mako_Reactor_v5_3 ze_FFXII_Paramina_Rift_v1_3 ze_FFXII_Westersand_v7_2 ze_FireWaLL_laboratory_part1_3 ze_Flying_World_v1_2 ze_games_v2_2a ze_gameshow_v1_2 ze_gods_wrath_v3_8b ze_harry_potter_v1_3 ze_hobbit_escape_a5 ze_Holmes_Escape_pf_2014c ze_hospital_escape_v4 ze_hypernova_v2_z ze_ice_hold_b2 ze_icecap_escape_v3 ze_icecap_escape_v5 ze_infected_sewers_v4 ze_infected_tramway_v3 ze_infiltration_final ze_journey_v1_2 ze_jungle_escape_v1_2 ze_Jurassic_Park_Story_v1 ze_laboratoire ze_last_man_standing_v3_1 ze_licciana_escape_v2 ze_licciana_xmas_v1 ze_lila_panic_escape_v3_1 ze_LOTR_Helms_Deep_v5 ze_LOTR_Isengard_v2_3 ze_LOTR_Minas_Tirith_v3_3 ze_LOTR_Mines_of_Moria_v6_3 ze_LOTR_Mount_Doom_v4_2 ze_minecraft_adventure_v1_2c ze_minecraft_v1_1 ze_mirrors_edge_reborn_v4_2 ze_MotanumInc_OB ze_mountain_escape_v5_zf ze_naruto_v2_6e ze_noir_b1 ze_nomercy_revisited_v5_1 ze_outlast_v1 ze_paper_escaper_v5_2_fix ze_Paranoid_Rezurrection_v11_9 ze_parkers_pit_b8 ze_Parking_v2a ze_Pirates_Port_Royal_v3_6 ze_Portal_Story_v3_1 ze_predator_ultimate_v3 ze_prototype_v2 ze_Raccoon_Facility_v6b ze_random_v10_fix ze_rebicefacility_e01_v1 ze_resonance_cascade_v3 ze_rooftop_runaway2_v4 ze_RTCW_Ominous_Rumors_v1 ze_sandstorm_v7_1 ze_saw_final ze_serpentis_temple_b4 ze_sg1_missions_v2_1 ze_shaun_of_the_dead_b3 ze_showdown_v4_1 ze_shroomforest_v4_5 ze_shroomforest2_b6 ze_sky_athletic_v5_final ze_skyscraper_city_v5 ze_slender_escape_b4 ze_snowcrash_escape_vfixed1 ze_somewhat_different_v1 ze_sorrento_escape_v5 ze_sorrento_escape_v5_fix ze_sorrento_night_v3 ze_sorrento_xmas_v4 ze_stalker_ultimate_v3 ze_stargate_escape_v8 ze_sunlight_v2_0 ze_surf_danger ze_surf_easy_or_hard_new ze_surf_facility_v3_pre2 ze_surface_a1 ze_TeleportEscape_v3 ze_temple_v2_1 ze_TESV_Skyrim_v4fix ze_thelostworld_redux_101j ze_titanic_escape_v2_2 ze_tkara_v1 ze_toaster_v1_2 ze_traak_b1 ze_tyranny_v4 ze_underground_escape__final ze_undertunnel_escape_b3a ze_vaultofglass_beta ze_voodoo_islands_v8_cfix2 ze_winter_v4 ze_z-m_zombie_slider_a1 ze_zombierig_ultimate_v3_1 ze_ztastic_v2
Code:castle_redemption_rnk zm_3_rooms_v3 zm_420_beachstrike_b2 zm_420_office_v5 zm_4way_tunnel_v2 zm_abandoned_base_v1 zm_abandoned_mall_v5FF zm_an_2worlds zm_AnotherMapbyScarFed_v1b zm_AnotherUglyZmap_V2c zm_Aperture_District_Panic zm_App7e_BworldFinal zm_athletic_factory_v3_fix zm_bank_office_v2 zm_base_day zm_biggun_v2fix zm_blackmansion_v2 zm_boxhunt_desert_day zm_bridge_run_v1 zm_bumfight_v2 zm_catalyst zm_cbble_remix zm_cbble_xmas_v2 zm_cell_games_b zm_chateau_supreme zm_church_of_faith_b1a zm_churchofmint_fix zm_citylife_V2 zm_clouds_v2_1 zm_cocktail_v3 zm_corps_v9 zm_csk_4corners_b2 zm_czm_dimmed_remix zm_czm_modernist zm_dacha_v1 zm_darkrock zm_day_lego_v2_fix zm_desert_fortress_v2 ZM_desprerados zm_druglab_v2 zm_duke3d_l1_v1 zm_dust_room_new zm_dust2015_beta3 zm_euronews_final zm_Fail_Inc_v4 zm_Fidlers-Green_b2 zm_firewall_aztec_a1 zm_firewall_samarkand zm_floating_rock_v5 zm_forgotten_town_ri zm_fortress_b6 zm_fubar_towers_v5 zm_gameplace zm_ggodds_freefall_2015 zm_ghs_combinebase zm_ghs_construction2013_v2 zm_ghs_officepanic zm_ghs_townsquare2015 zm_gorodok_v1 zm_holdout_mountain_fixed zm_hotline_miami_v2_0 zm_huntingbase_ultimate_v4 zm_huntingground_v4-2 zm_ice_palace zm_idm_freefall_v2 zm_idm_hauntedhouse_v1 zm_impossibru_LBP_v3 zm_industrial_b1 zm_inferno_classic_beta zm_Inside_The_Fortress_final zm_kitty_ftw_remake ZM_Krusty_krab_a3 zm_legendary_mix zm_lila_panic_beach zm_lila_panic_beach_2 zm_lila_panic_isethen zm_lila_panic_reloaded_v3a zm_lila_panic_sethensv3 zm_lila_vacaciones_LatINs_ffix zm_little_city_v7_roy zm_little_italy_v3 zm_loki_horrorhood_v3 zm_london_v1_0 zm_lt_lila_atmos_beta zm_mall_beta_b1 zm_map_grass_v4 zm_mars_horror_b4 zm_mars_wasteland_v2_z zm_minecraft_v5 zm_mini_polygon_fwx zm_mini_polygon_v1 zm_miniature_room_v1 zm_miniplace_beta_v2 zm_monastery_v1_1 zm_moonlight_v3 zm_multi_pyramid_x zm_natalyas_ship_v4 zm_neko_garden_hs_v2 zm_nose_v5_fwx zm_novum_v3 zm_ocean_monument zm_ocx_orly_v4 zm_onadega_v3nn zm_outer_planet zm_panic_icy_v1 zm_paper_town_v1fix zm_paper_town_v3 zm_penumbra_extended zm_place_v1 zm_playtime zm_policeprison_fixed_rnk zm_poon_institute_b1 zm_portal zm_power_box zm_pulse_templeofdoom_final zm_pulse_templeofdoom_legend zm_radikal_stronghold_b1 zm_roy_abandoned_canals_new zm_roy_barricade_factory zm_roy_highway zm_roy_old_industrial zm_roy_the_ship zm_ruine_v2 zm_sky_roads_final zm_skyhigh zm_snoopie_711_final_fixed1 zm_snoopie_teleport_fix1 zm_sonic1_v2_ultimate(zmm) zm_space_base_z zm_spacestationflee_v2_fix_z zm_stab_town_panic_v4 zm_stairs_v3_6_1 zm_stranded_helper_fwx zm_suburb_survival zm_subway zm_terminator-disco zm_the_hive_b1 zm_the_lost_sanctuary_v1b zm_TheWareHouse_V1 zm_tower_of_resistance_v4 Zm_Toxa_West_v2 zm_tx_highschoolbeta7 zm_tzuwaza_b5 zm_unpanic_v2 zm_urban_cargo_express zm_urban_downtown_final zm_vampire_medical_v3 zm_vc2_lila_town zm_veskerland_v1_1 zm_walled_city_v1_1 zm_westwood_final zm_wtfhax_v6b zm_wwt_twinsteel_v8 zm_x_dontfall_v2_fix zm_x_dontfall_v2_fwx zm_z_agroprom2 zm_z_army_depots zm_z_patch_fwx zm_zelda_skyloft_5_5 zm_zombie_resort_fwx zm_zombynas_fix3







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