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Thread: ZM Updates 1.6.4

  1. Arrow ZM Updates 1.6.4

    Version History

    • 1.0.0
      • Initial Release

    • 1.0.1
      • Updated SDK hooks
      • Updated sourcemod

    • 1.0.2
      • Add maps
        • Police Prision
        • Castle Chaos

    • 1.0.3
      • Updated rconlocker
      • Dead talk

    • 1.0.4
      • Server Hop
      • StopRCO 1.0.2
      • KAC1.2 beta
      • Rcon Locker 0.6.2

    • 1.0.5
      • Removed Maps
        • zm_lost_hotel
        • zm_bunker_f57_v2
        • ze_ghostship
        • ze_simpsons_escape
        • zm_bphx_reactor_v5_1
        • ze_omega_b3
        • ze_escape_the_eye_v1
        • zm_city_strike_v1
        • zm_factory17_v1
        • zm_lego

    • 1.0.6
      • Increased all zombies health by 500hp

    • 1.0.7
      • Engine Update
      • Sm 1.3.3
      • mm 1.8.3
      • sdk hooks 1.3
      • Fixed death cam
      • D-Fens updated
      • steambans
      • ddos protection
      • Disabled stats reporting for valve
      • Enabled Free Look
      • Removed rcon locker to fix antireconnect
      • Updated sockets
      • Removed antipingspoof

    • 1.0.8
      • Updated SRCDS
      • Removed stoproc
      • Improved KAC performance
      • Fixed core.cfg error

    • 1.0.9
      • Updated bullet tracers!

    • 1.1.0
      • Updated mani to V

    • 1.1.1
      • Gore Mod added
      • Auto Equip Updated

    • 1.1.2
      • Updated Mani
      • New Maps (also removed some bad ones (see map section)
        • ze_ApertureScience_final
        • ze_death_star_escape_v4_3
        • ze_licciana_escape_v2
        • ze_LOTR_Helms_Deep_v4_2
        • ze_LOTR_Mines_of_Moria_v5_1
        • ze_LOTR_Mount_Doom_v3
        • ze_MotanumInc_OB
        • ze_Paranoid_Reborn_v8
        • ze_PotC_v3_4fix
        • ze_underground_escape__final
        • ze_voodoo_islands_v7
        • zm_ATIX_apocalypse_b6
        • zm_lila_panic_sethensv3
        • zm_machine_of_doom_b1
        • zm_mg_rex_x0
        • zm_Rockymountainfacility_v1
        • zm_space_cbble_b4
        • Zm_Toxa_West_v2
        • zm_Windship_beta3
        • zm_zombiecruise

    • 1.1.3
      • MM 1.8.4-hg736
      • SM 1.3.5-hg3028
      • Removed
        • zm_zombiecruise
        • zm_machine_of_doom_b1

    • 1.1.4
      • Updated SM to 1.3.5-hg3033
      • Updated MM to 1.8.4-hg736
      • Added ingame PsychoStats
      • Auto !zspawn on join
      • Removed ze_jurassicpark_v2 and ze_thelostworld_v1

    • 1.1.5
      • Updated SM to 1.3.5-hg3044
      • Updated sdk hooks gamedata
      • Removed Broken Maps
      • Configured some maps
      • Added maps:
        • ze_jurassicpark_v2_FW_fix
        • ze_Paranoid_Ultimate_v10_4
        • zm_airport_panic_bobpoblo2
        • zm_urban_downtown_v2

    • 1.1.6
      • Updated SRCDS
      • Updated SRCDS
      • Updated SRCDS (yea there were 3 updates...)
      • Updated SM to 1.3.5-hg3053
      • Updated SDKhooks game data
      • Added map: zm_multi_pyramid_x

    • 1.1.7
      • Added maps: ze_indiana_jones_v4a_004 and zm_shf_zone_stifler

    • 1.1.8
      • Added maps
        • ze_JurassicPark_Escape_b2
        • zm_firewall_v3_remix_b2
        • zm_medieval_mountains
        • zm_penumbra_extended
        • zm_urban_downtown_final
        • zm_zerbes_demons

    • 1.1.9
      • Updated SM MM and Mani

    • 1.2.0
      • Fixed client drop on map change due to the bots joining too fast

    • 1.2.1
      • Added Maps
        • ze_elevator_escape_jbg_final
        • ze_JurassicPark_Escape_v1
        • ze_LOTR_Helms_Deep_v5
        • zm_citylife_V2
        • zm_firewall_aztec_a1
        • zm_lila_panic_beach

      • Above may also replace outdated versions

    • 1.2.2
      • Hard Mode is back, all zombies have been buffed 1000hp on ZM maps.
      • Old school knockback is BACK. Knockback is independently controlled per race for HS however all races have equal knock back everywhere else of which is directly related to the damage they take.

    • 1.2.3
      • Removed a lot of crap maps
      • Added:
        • ze_boatescape101
        • ze_grand_boat_escape_v1_7b
        • Ze_hell_escape_rc1
        • ze_minecraft_v1_1
        • zm_day_jungle_v1
        • zm_lila_panic_isethen

      • Increased the number of zombies that spawn from 1 to x/10 where x is the player count
      • Increased health of zombies on ZE maps by 1000hp
      • Increased ZE knockback by 0.5
      • Patched a collisions setting that may have been causing bouncing props
      • Doubled the amount of HP reneged per interval in ZE maps.
      • Removed fast, deformed and poison from ZE maps.

    • 1.2.4
      • Updated and removed some maps
      • Added maps:
        • ze_FFVII_Mako_Reactor_v2_2
        • ze_predator_ultimate_v2
        • ze_stargate_escape_v8
        • zm_day_jungle_v2
        • zm_firewall_samarkand
        • zm_gorodok_v1
        • zm_moonlight_v3
        • zm_space_base
        • zm_tower_of_resistance_v4
        • zm_unpanic_v2

    • 1.2.5
      • Updated ZR to latest version (improves random selection of zombie/patches some bugs)

    • 1.2.6
      • Added maprate and the mapreweight on so that the odds of a map appearing in a vote will be correlated to its rating by users

    • 1.2.7
      • Removed ze_thelostworld_redux
      • Added:
        • ze_Jurassic_Park_Story_v0_9
        • zm_Aperture_District_Panic
        • ZM_desprerados

    • 1.2.8
      • Updated to exclude the last 5 maps from nominations.

    • 1.2.9
      • Updated ze maps so that all zombies are in there.
        • This makes it so that when the maps change between ze and zm you no longer need to change your zombie.

      • Adjusted the settings of the zombies for use on ze maps.

    • 1.3.0
      • Removed some bad maps
      • Added:
        • ze_LOTR_Minas_Tirith_v2_2fix
        • ze_volcano_escape_v4
        • zm_day_lego_v2_fix
        • zm_industrial_b1
        • zm_minecraft2_b1
        • zm_urban_cargo_express

    • 1.3.1
      • Added Maps and removed some bad ones:
        • ze_potc_iv_fix
        • ze_predator_ultimate_v3
        • ze_Raccoon_Facility_v6b
        • ze_SAW_v4
        • ze_sg1_missions_v2_1
        • ze_space_flight_v1_1
        • ze_Void_v2
        • ze_voodoo_islands_v8_5
        • ze_zombierig_ultimate_v1_2
        • zm_420_office_v5
        • zm_cbble_remix
        • zm_exhibit_night_2G
        • zm_fortress_b6
        • zm_fubar_towers_v5
        • ZM_Krusty_krab_a2
        • zm_little_city_v7_roy
        • zm_miniplace_beta_v2
        • zm_natalyas_ship_v4
        • zm_snoopie_teleport_fix1
        • zm_stairs_v3_6_1
        • zm_tzuwaza_b5
        • zm_wwt_twinsteel_v8
        • zm_x_dontfall_v2_fix
        • ze_ffvii_mako_reactor_v3_1
        • ze_gods_wrath_v3_8b
        • ze_hypernova_v2
        • ze_icecap_escape_v5
        • ze_infected_tramway_v2_1
        • ze_isla_nublar_v2_1
        • ze_lakeindusk_v7_extended
        • ze_paper_escaper_v5_2_fix
        • ze_Parking_v2a
        • ze_phantasy_escape_fixed_b1

    • 1.3.2
      • Fixed Fast DL from banning people
      • Added Maps:
        • ze_Blackmesa_lambda
        • ze_Flying_World_v1_2
        • ze_jurassicpark_v2_7_OB
        • ze_LOTR_Mines_of_Moria_v6_3
        • ze_LOTR_Mount_Doom_v4_1
        • zm_playtime

    • 1.3.3
      • Dramatically reduced lag when players are on fire
        • Added plugin that blackholes part of the game engine that is responsable for fire to prevent the problem.

    • 1.3.4
      • Ghost and rejoin Prevention!
        • Screen is blacked out when players join
        • Screen is cleared when player joins spec
        • If player joins spec they can not spawn durring a round
        • If a player joins the server and a team they will automatically spawn right away
        • If a plaer rejoins durring a map they will not automatically spawn

    • 1.3.5
      • Removed/Replaced old maps
      • Added:
        • ze_biohazard2_sewer_v4c
        • ze_destruction_of_exorath_v3_5
        • ze_eruption_escape_fix
        • ze_Escape_Stroggos_b4
        • ze_FFVII_Mako_Reactor_v5_1
        • ze_FireWaLL_laboratory_part1_3
        • ze_FireWaLL_laboratory_part2_3
        • ze_gibletz_establishment_b6
        • ze_ice_hold_b2
        • ze_infiltration_final
        • ze_Jurassic_Park_Story_v1
        • ze_mytex_escape_v3
        • ze_ocean_base_escape_v4
        • ze_potc_iv_v5
        • ze_prototype_v2
        • ze_resonance_cascade_v3
        • ze_saw_final
        • ze_shadow_moses_7_9
        • ze_showdown_v4_1
        • ze_skyscraper_city_v5
        • ze_snowcrash_escape_vfixed1
        • ze_thelostworld_redux_101j
        • ze_timeline_v4
        • ze_urban_laby_of_death_v3
        • ze_warped_v1_1
        • ze_zombierig_ultimate_v3_1
        • ze_ztastic_v1_b
        • zm_abandoned_mall_v5FF
        • zm_athletic_factory_v3_fix
        • zm_czm_bad_neighbors
        • zm_czm_dimmed_remix
        • zm_czm_modernist
        • zm_Fail_Inc_v4
        • zm_floating_rock_v5
        • zm_Inside_The_Fortress_final
        • ZM_Krusty_krab_a3
        • zm_lila_panic_beach_2
        • zm_lila_panic_reloaded_v3a
        • zm_little_italy_v3
        • zm_mars_wasteland_v2
        • zm_sky_roads_final
        • zm_the_hive_b1
        • ze_aztec_temple_v3c
        • ze_biohazard2_rpd_v4e_004

    • 1.3.6
      • Configured some maps
      • Removed some bad/broken maps
      • Added:
        • ze_endless_park_B05
        • ze_FFXII_Westersand_v4b
        • ze_infected_sewers_v4
        • ze_naruto_v1_fix
        • ze_Portal_Story_v3_1
        • ze_ShroomForest
        • zm_aztec_ruins_v1
        • zm_biggun_v2fix
        • zm_forgotten_place_v3
        • zm_mini_polygon_v1
        • zm_stab_town_panic_v4
        • ze_destruction_of_exorath_v4

    • 1.3.7
      • Removed !block

    • 1.3.8
      • Gave zombies in escape maps 100% more hp
      • Decreased knockback in escape maps slightly
      • Added maps:
        • ze_fapescape_b4_1
        • ze_FFXII_Westersand_v6_7
        • ze_forestbunkers_v1_b3
        • ze_gameshow_v1_2
        • ze_holmes_escape_pf_v6
        • ze_mirrors_edge_reborn_v2
        • ze_office_nightmare_final
        • ze_opti_variety_missions_p1
        • ze_parkers_pit_b7
        • ze_random_v9
        • ze_rebicefacility_e01_v1
        • ze_shroomforest_v2
        • ze_TESV_Skyrim_v3
        • ze_zombierig_v4_2
        • ze_bastion_nav72
        • ze_christmas_infection_v2_3
        • ze_destruction_of_exorath_v7_1

    • 1.3.9
      • Added Fire to nades
      • Added/updated maps
        • ze_LOTR_Mount_Doom_v4_2
        • ze_Paranoid_Rezurrection_v11_9
        • ze_shadow_moses_8_6
        • ze_shaun_of_the_dead_b1f
        • zm_zelda_skyloft_5_5
        • ze_FFVII_Mako_Reactor_v5_3
        • ze_LOTR_Minas_Tirith_v3_3

    • 1.4.0
      • Removed parachutes from ze_ApertureScience_final
      • Default server to 800 gravity on map start
      • Increased round time for minecraft
      • Added backup check to ensure zombies get their knife

    • 1.4.1
      • Updated ZM version to latest
      • Updated knife checking to remove errors
      • Increased HS knockback by 0.1

    • 1.4.2
      • Added and updated maps:
        • zm_abandoned_base_v1
        • zm_bank_office_v2
        • zm_cbble_xmas_v2
        • zm_cell_games_b
        • zm_clouds_v2_1
        • zm_corps_v9
        • zm_hotline_miami_v2_0
        • zm_huntingbase_ultimate_v4
        • zm_legendary_mix
        • zm_london_v1_0
        • zm_lt_lila_atmos_beta
        • zm_mars_horror_b4
        • zm_neko_garden_hs_v2
        • zm_pulse_templeofdoom_legend
        • zm_the_lost_sanctuary_v1b
        • zm_vampire_medical_v3
        • ze_abandoned_project_v1_2
        • ze_ATIX_helicopter_e1
        • ze_crashbandicoot_v1fix
        • ze_destruction_of_exorath_v8
        • ze_fapescape_v1_2
        • ze_hobbit_escape_a4
        • ze_indiana_jones_iv_v2_4
        • ze_LOTR_Isengard_v1_5
        • ze_minecraft_adventure_v1_2c
        • ze_mirrors_edge_reborn_v3_3
        • ze_parkers_pit_b8
        • ze_Pirates_Port_Royal_v3_3
        • ze_POTC_IV_v6_1
        • ze_shaun_of_the_dead_b3
        • ze_shroomforest_v3
        • ze_solstice_redux_b1
        • ze_TESV_Skyrim_v4fix
        • ze_titanic_cqd_v2_fixed
        • ze_toaster_v1_2
        • ze_zombierig_v4_3
        • zm_3_rooms_v3

    • 1.4.3
      • Added New Versions of existing maps:
        • ze_hobbit_escape_a5
        • ze_Holmes_Escape_pf_2014c
        • ze_infected_tramway_v3
        • ze_naruto_v2_1a
        • ze_ztastic_v2

      • New maps
        • zm_portal

      • Removed
        • [FUN] ze_ApertureScience_final
        • ze_ATIX_helicopter_e1
        • ze_hobbit_escape_a4
        • ze_indiana_jones_iv_v2_4
        • ze_POTC_IV_v6_1
        • ze_solstice_redux_b1
        • ze_titanic_cqd_v2_fixed
        • ze_zombierig_v4_3
        • ze_forestbunkers_v1_b3
        • ze_holmes_escape_pf_v6
        • ze_opti_variety_missions_p1
        • ze_shadow_moses_8_6
        • ze_aztec_temple_v3c
        • ze_endless_park_B05
        • ze_naruto_v1_fix
        • ze_FireWaLL_laboratory_part2_3
        • ze_gibletz_establishment_b6
        • ze_infiltration_final
        • ze_mytex_escape_v3
        • ze_shadow_moses_7_9
        • ze_urban_laby_of_death_v3
        • ze_warped_v1_1
        • ze_ztastic_v1_b
        • ze_infected_tramway_v2_1
        • ze_lakeindusk_v7_extended
        • ze_phantasy_escape_fixed_b1
        • ze_jurassicpark_v2_7_OB
        • ze_space_flight_v1_1_z
        • ze_Void_v2
        • ze_Paranoid_Ultimate_v10_4
        • ze_volcano_escape_v4
        • Ze_hell_escape_rc1
        • ze_indiana_jones_v4a_004
        • ze_space_stationzz_z
        • ze_retribution
        • ze_paradise_v1
        • ze_office_nightmare_final
        • ze_trainescape_b3
        • ze_grand_boat_escape_v1_7b
        • [FUN] ze_boatescape101

    • 1.4.4
      • Replaced Preds on escape maps with Bloodsuckers.

    • 1.4.5
      • Added Maps:
        • ze_30_Seconds__b21
        • ze_accelerator_escape_new
        • ze_cyberderp_v1_4
        • ze_icecap_escape_v3
        • ze_lila_panic_escape_v3_1
        • ze_noir_b1
        • ze_random_v10_fix

    • 1.4.6
      • Added Maps:
        • ze_FFXII_Paramina_Rift_v1_3
        • ze_FFXII_Westersand_v7_2
        • ze_mountain_escape_v5_zf
        • ze_slender_escape_b4
        • zm_AnotherUglyZmap_V2c
        • ze_atix_extinction_b7

    • 1.4.7
      • Added Maps
        • ze_doom_v1_1
        • ze_games_v2_2a
        • ze_lotr_minas_tirith_v3_5
        • ze_surf_facility_final
        • ze_traak_b1
        • zm_minecraft_v1

    • 1.4.8
      • Added Maps
        • ze_Pirates_Port_Royal_v3_5fix
        • ze_resonance_cascade_v3
        • ze_RTCW_Ominous_Rumors_v1
        • ze_stalker_ultimate_b2
        • zm_duke3d_l1_v1
        • zm_kitty_ftw_remake
        • ze_biohazard_manor_v4a_004
        • ze_boat_escape_jenz_v2_2fix

      • Decreasd jump values for some zombies in escape maps.
      • Set round time to 7min as default value for escape maps unless otherwise defined.

    • 1.4.9
      • Added/updated Maps
        • ze_accelerator_escape_final
        • ze_harry_potter_v1_bt1
        • ze_sorrento_escape_v5_fix
        • ze_stalker_ultimate_v2fix
        • ze_sunlight_v2_0

    • 1.5.0
      • Added Maps
        • zm_catalyst
        • zm_gameplace
        • zm_ggodds_freefall_2015
        • zm_ghs_combinebase
        • zm_ghs_construction2013_v2
        • zm_ghs_townsquare2015
        • zm_impossibru_LBP_v3
        • zm_map_grass_v3fix
        • zm_minecraft_v1c_d
        • zm_mini_polygon_fwx
        • zm_nose_v5_fwx
        • zm_panic_icy_v1
        • zm_power_box
        • zm_stranded_helper_fwx
        • zm_x_dontfall_v2_fwx
        • zm_z_patch_fwx
        • zm_zombie_resort_fwx
        • ze_antartika_b2
        • ze_bioshock_v4
        • ze_electrical_factory_b8
        • ze_hospital_escape_v2
        • ze_Last_Man_Standing_v3_1
        • ze_somewhat_different_v1
        • ze_surf_danger
        • ze_winter_v2
        • zm_atix_helicopter_fix

    • 1.5.1
      • Added Maps:
        • ze_jungle_escape_v1_2
        • zm_an_2worlds
        • zm_boxhunt_desert_day
        • zm_monastery_v1_1
        • zm_ruine_v2
        • zm_z_army_depots

    • 1.5.2
      • Added Maps
        • ze_electrical_factory_v1
        • ze_harry_potter_v1_3
        • ze_sky_athletic_v5_final
        • zm_AnotherMapbyScarFed_v1b
        • zm_dacha_v1
        • zm_darkrock
        • zm_dust_room_new
        • zm_map_grass_v4
        • zm_terminator-disco
        • ze_Avenir_Storage_v1
        • ze_boredom_v543656

    • 1.5.4
      • Added Maps
        • ze_Ancient_wrath_b3
        • ze_sandstorm_v3_4
        • zm_cocktail_v3
        • zm_outer_planet

    • 1.5.5
      • Added Maps
        • ze_vaultofglass_beta
        • zm_inferno_classic_beta
        • zm_lila_vacaciones_LatINs_ffix
        • zm_ocean_monument
        • zm_paper_town_v1fix
        • zm_walled_city_v1_1

    • 1.5.6
      • Added/Updated Maps
        • ze_Pirates_Port_Royal_v3_6
        • ze_sandstorm_v5_3
        • ze_shroomforest2_b4
        • ze_ffvii_cosmo_canyon_v1

    • 1.5.7
      • Reduced poision jump and knockback on escape maps
      • Added/Updated Maps
        • ze_laboratoire
        • ze_outlast_v1
        • ze_sandstorm_v7
        • ze_undertunnel_escape_b3a
        • zm_druglab_v2
        • zm_dust2015_beta3
        • zm_ice_palace
        • zm_sonic1_v2_ultimate(zmm)
        • zm_veskerland_v1_1
        • ze_ffvii_cosmo_canyon_v2_1
        • ze_LOTR_Minas_Tirith_v3_3

    • 1.5.8
      • Updated configuration of some maps
      • Removed some bad maps
      • Added/Updated
        • ze_licciana_xmas_v1
        • ze_nomercy_revisited_v5_1
        • ze_sorrento_xmas_v4
        • zm_suburb_survival
        • zm_TheWareHouse_V1
        • zm_z_agroprom2
        • ze_christmas_beta2
        • ze_doom3_beta

    • 1.5.9
      • Added/Updated
        • ze_blackmesa_lambda
        • ze_castlevania_v1_3
        • ze_christmas_beta3c
        • ze_dark_souls_b3
        • ze_ffvii_cosmo_canyon_v4fix
        • ze_floating_rocks_survival_final
        • ze_infiltration_final
        • ze_serpentis_temple_b4
        • ze_shroomforest_v4_5
        • ze_shroomforest2_b5
        • ze_sorrento_night_v3
        • ze_stalker_ultimate_v3
        • ze_surface_a1
        • ze_temple_v2_1
        • ze_tkara_v1
        • ze_tyranny_v1_test6
        • ze_z-m_zombie_slider_a1
        • zm_paper_town_v3
        • zm_place_v1

    • 1.6.0
      • Zombie HP is higher on escape maps
      • Adjusted knockback on escape maps (lowered a lot to compensate) and increased dmg to zombie
      • Granted zombies constant 1 second health regen rates
      • Zombie nades!
        • Blood Mist Grenade gives zombie HP
        • Gives 10% hp regen on escape maps (does not over heal)
        • Gives 2000hp regen on cade maps (allows over heal)

      • Zombie Speed changes based on HP (ZE only)
        • Zombies move at a speed proportionate to their HP

      • Removed some maps
      • Added Maps:
        • ze_infinite_run_final
        • ze_mirrors_edge_reborn_v4_2
        • ze_surf_easy_or_hard_new
        • ze_tyranny_v1_test9

    • 1.6.1
      • Added/Updated Maps:
        • ze_alien_shooter_v6_2
        • ze_christmas_beta3d
        • ze_naruto_v2_6e
        • ze_shroomforest2_b6
        • ze_tyranny_v3

    • 1.6.2
      • Added/Updated
        • ze_ashen_keep_v0_3
        • ze_journey_v1_2
        • ze_TeleportEscape_v3
        • ze_tyranny_v3rfix
        • zm_skyhigh
        • zm_zombynas_fix3

    • 1.6.3
      • Updated
        • ze_tyranny_v4
        • zm_forgotten_town_ri

    • 1.6.4
      • Added/Updated
        • ze_bioshock_v6_2
        • ze_destruction_of_exorath_re3
        • ze_FFVII_temple_ancient_v3
        • ze_grand_boat_escape_v1_9
        • ze_hl2_escape_v3
        • ze_icecap_derp_unloze_v420
        • ze_infected_sewers_v6_2
        • ze_l0v0l_a7
        • ze_rooftop_runaway1_v4
        • ze_sandstorm_f
        • ze_temple_escape
        • zm_surf_born_1_2

    Suggested Updates
    Green -Will be implemented
    Red - Will not be implemented
    Yellow - Needs more details see notes
    Normal - Taking votes/opinions

    Last edited by ZERO; 03-14-2017 at 10:37 AM.



  2. Default

    :sigh: well you need to fix the !ztele thing. now, it seems to cout any "extra" uses of it before you actually teleport against your 1o/round limit. also, get rid of the 3 sec. delay for humans. and...random spawns. i think it should tele you to a random spawn point, not where you spawned previously. you know?

    also, the menu for the class switching has to be edited, and zombies heads no longer get knocked off, and the blood when you shoot a zombie is gone. why?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  3. Default

    It teleports you to where you were previously to prevent the server from crashing. If an object was to teleport into another one it WILL crash the server. The other ideas are not currently possible but I will request them to be added to the mod.



  4. Default

    huh. that's weird about the crashing. never hurt the previous version that i could see. anyway, what about the heads, or is that one of the "not available right now" parts? i could have sworn that that was mentioned somewhere on zombiemod.com's site
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  5. Default

    i personally think that zombies should start at spawn every map nothing is worse than people following you into a cade not helping and than they start as a zombie and tag you

    but currently all of the escape maps i've played since the change the zombie doesnt start at spawn

    lotr_helms_deep
    elevator_escape

    the 2 i can think of right now that i've played since the change

  6. Default

    Zero, I've sent you a PM with a fixed version of Police Prision and Castle Chaos (I think?..) from Raging that removes the darkness. Will you please replace them with the old versions?

    He's also hopefully going to be working on TX Highschool to remove the cading capability of the Red Room, removing everything but the chair, and making the entrance larger, somewhat like under the stage. And possibly making it not hidden once you break the wall or something.

    Also, myself, along with many other regulars would appreciate it if you were able to make it so it gives 11 points per zombie kill again, instead of 3. Easier to keep track of and what not.

    ZSpawn was fixed if you asked me, when you implemented that 30-60 second wait time to reconnect. So I don't think it should be removed.

    As for sending zombies to spawn, I believe they should be sent to spawn on all escape maps. What the real question is, what should the spawn time for zombies be? On maps like Indiana Jones, the zombie should spawn possibly 15-20 seconds late compared to usual. I don't know if that is possible, but that is probably one of the best ways to balance certain maps. However, the speed zombie is fixed on them, so that may also balance it out slightly.

    I would like to state one other problem I've recently come across.. The zombies, especially the fast, is able to jump forward faster than it can run. So theoretically, I can jump over and over again while holding E to go faster than I can while strafing.

    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

  7. Default

    one more really important thing:

    alltalk for dead zombies must be fixed.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  8. Default

    Ah, silly me. I forgot to mention the alltalk. Thanks for reminding me.

    It also reminds me of how certain escape maps don't need noblock turned on. Such as Spacestation, Indiana Jones, Train Escape, and some other maps. In fact, it actually makes it easier for humans to a degree to have it off in some maps. If you consider this suggestion I'll further list maps I know of to implement this idea into.

    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

  9. Default

    yeah. noblock shouldn't be on for any i don't think. as long as admins are vigilant, people won't be able to block
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  10. Default

    someone dies as a zombie 2 minutes in, specs you, leaves, comes back in 30 seconds latter and kills you

    that will and does happen and therefore zspawn should always stay disabled, it makes it imposible for anyone to adequately hide.


    and the fast still sucks ass, even on open ground trying to tag one guy with a glock shooting at me on open ground on zm panic took way to fucking long and the knockback is too much, less knockback, far more zig zag speed abit more frontal speed and it'll be fine

    right now its what the classic should be.
    Last edited by Kavinsky; 02-09-2010 at 09:02 AM.

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