Results 1 to 10 of 143

Thread: ZM Updates 1.6.4

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. Default

    it runs two different settings, one for zm maps and one for ze maps. The health speed and knockback is totally different from ze to zm. Also mute is a problem with valve it is not something I can fix. From what I gather you say they are fine on escape maps but under powered on zm maps.



  2. Default

    Yeah they are, theres virtually no difference between the two. the major problem on the cades is the knockback is way too much with that many people in one place shooting at them, hell even trying to run down one person on open ground with only a glock is hard.

  3. Default

    Quote Originally Posted by Kavinsky View Post
    Yeah they are, theres virtually no difference between the two. the major problem on the cades is the knockback is way too much with that many people in one place shooting at them, hell even trying to run down one person on open ground with only a glock is hard.
    kav's definately right. they each need a bit more health, and reduced knockback. my poison never died as quick as it does now, against a single noob w/ a fucking mac10
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  4. Default

    Ok then what is problem happening is that now that the server no longer lags shots actually are registering and thus zombies need more health. Considering that registration should have improved by about 50% I suggest we try an increase of 15% health on all zombies and slight reductions in knockback for those that have values to support it. Also some changes to health regeneration rates to the tune of 15%-25%.



  5. Default

    that's good i guess. honestly, it seems to have been better when it was all borked up
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  6. Default

    If the hit detection is 50% up shouldnt the knockback be GREATY reduced?
    Health would help but thats not the issue.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •