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Thread: What i see that needs to be done to zm.

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  1. Default

    we don't need custom skins

    each class already has unique abilities (well, once zero tweaks their stats)
    classics: average
    fast: low ph, fast move
    poison: low hp, high knockback, REALLY FUCKING HIGH JUMP
    pred: invis, high speed, high jump, low hp
    predXP: can't de-invis, same as pred, more knockback?
    deformed: low profile (hard to hit), next to no knockback, high hp
    infected: longjump


    enough said.


    if zero were to reduce server size, he'd need to make a completely new server, since it's almost impossible to get into the 42-slot one as it is. the thing's almost always filled to the brim

    time limit's most definately a major change that must be made. as it stands now, it's way way too short. it used to be seven minutes i believe. that's perfect for cade maps. it's enough time to allow proper cadeing and give a nice stretch to hold out.

    and grenades, quit bitching. they're fine. it's adds to the challenge. if anything, zero should only change how they interact w/ physics objects, make their blast more powerful against cades and the like. this would force humans to be more careful w/ them
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  2. Default

    I know all the strength and weakness for each type of zombies, but what I mean is that, there should be like some special ability for certain situation. The old ZM server that I used to play in had this slow zombie with stats familiar to deformed. But it could crawl through smaller crouch spot that no other zombies or humans can go through, and it had very low (and I mean very low) knock back to the point that the entire group would need to shift their fires to prevent it from getting in. That is the kind of distinctive ability I'm talking about, which I only see on Poison, Predator, and Fast zombies at the moment.

    Reducing the server slot, in my opinion and a few others like James and Holy, will probably benefit the server more than it is now. As I've already said in earlier post, admins will have easier time to regulate the server. Biggest thing that this will fix is probably the lag issue. When the server starts to lag really bad, people were getting auto kicked for breaking ping limit, physics were getting messed up, and in some cases lead to server crash. If we reduce the server size to, maybe 33 slots, with 32 slots playable. The server might run smoothly and stable enough to play maps that we could never play before because it would crash the server due to too much graphic stress. We might even get to have full time noblock, but that's just my opinion.

    Getting set on fire to be slowed and almost blind for 34 seconds is far from fine. The main focus should be on its purpose, which is doing too much of a good job, or some might call it, overpowered. In addition to my first suggestion, if the slow time get reduced, maybe the slow factor should be increased. So it would be like, slow for 15 seconds (max) and reduce speed by 60-70% along with that damn fire blinding you.

  3. Default

    ah, thank you for mentioning noblock.

    IT NEVER COMES ON!!!

    EVER!!!!

    in fact, if there's a way to disable the option for admins entirely, i'd love for zero to do so. noblock kills gameplay faster than anything else i;ve ever seen.

    the only thing the humans have on their side (other than the fucking neutered zombies (serioiusly zero, it seems like with the update to zm the zombies had their dicks chopped off(nested parentheses ftw!!))) is the zombies not being able to go through each other.

    noblock is supposed to be off, and stay off. period.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  4. Default

    So being able to go through this one door or a crouch spot along with 15 other people without having some idiot blocking everyone kills the game? The only thing I'd see as a bad side to noblock is that zombies won't be able to train into crouch spots, but that's when !block command comes in handy.

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