Originally Posted by
Blackmage
I don't enjoy this map on WCS as much as I do on other servers, due to instantaneous base rushing and hidden wards due to buildings. However, that version seems to fix one of the most major problems, the door die, so no getting stuck in them.
Other than that, all the posters are eye sores and the original IS balanced, at least for WCS. Without playing it, it looks as though the new paths would actually make it unbalanced in the Ts favour. Plus, the additional paths seem as though they would slow down game play.
Perhaps I'm missing how this balances or why the additional paths are good?