I like the final version. The player models look great against the sky box and map terrain.

The only issue I (personally) have is the size of the map. It seems like as a normal walking player you are going to get picked off quick in the hall ways. I just don't see much advantage to moving from which tower you spawn.

My suggestion would be to make a few versions of the space map with shorter in length and wider in width halls. Add some obstacles for normal walkers to hide behind moving from tower to tower.

Again, the map is great but reconsider (just for exploratory reasons if any) the size of the halls to make a well balanced map. Awps are not allowed on wcs and scouts are weak for some races through glass and the such. It really limits the ability to play the full spectrum of races.

Although it doesn't really matter considering the integration of the new engine today (or whenever).