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Thread: 004 Night Elf [0] v1.0.9

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    Quote Originally Posted by acolyte_to_jippity View Post
    it'll be just like before. 8-10 seconds, everyone in range
    In the future, a well placed roots and a couple nades/orc nade can kill a lot of people >.<.

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    In the future, some well place bullets can kill people too! But, locking people down so you or your team can kill them IS the idea

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    1.0.2
    • Updated in game descriptions



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    1.0.3

    • Made entangle work like in description
    • Updated cooldown time for balance



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    Entangle + teleport. Now, you can teleport while entangled, you stay rooted where you end up though.

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    The 30 sec cooldown at round start make's it very difficult to counter fast races (vagabond, stryder, spiderman) from demolishing your team.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

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    Quote Originally Posted by Steamer View Post
    The 30 sec cooldown at round start make's it very difficult to counter fast races (vagabond, stryder, spiderman) from demolishing your team.
    Yeah, considering this race is the only hard counter (right now) to the aforementioned speed races, having such a long cooldown at spawn is crippling. Speed races have this nasty tendency to not wait for your ultimate to come up before killing you, due to their inherent... speed.

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    Quote Originally Posted by Tickle Me Emo View Post
    Yeah, considering this race is the only hard counter (right now) to the aforementioned speed races, having such a long cooldown at spawn is crippling. Speed races have this nasty tendency to not wait for your ultimate to come up before killing you, due to their inherent... speed.
    we're not gonna change races 2 apease the current situation of whatever races there are, that would just be stupid... + wards destroy pretty much all the speed races so there's that option as well.

    Maynard - The WCS Guy

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    Original cooldown was 15 seconds at round start. Wards are shit for round start vs. vagabond / spiderman / stryder.

    I thought ZERO was trying to make the races back to the way they were before. If so, cooldown should be 15 second CD at round start, not 30. Current in round cooldown seems just fine.

    This is ZERO's server, there is no we. Just user input.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

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    • 1.0.4
      • Round start cooldown changed to 15



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