Page 1 of 17 1 2 3 11 ... LastLast
Results 1 to 10 of 166

Thread: 006 Shadow Hunter [60] v1.1.1

  1. Default 006 Shadow Hunter [60] v1.1.1

    Shadow Hunter
    Required Level: 60
    Levels per ability: 5
    Item Restrictions: ring
    healingwave.gifHealing Wave: Heals teammates in 15-25ft range, 7-15HP randomly every 3-25sec
    hex.gif Hex: Chance to Evade a skill 10-50%
    serpentward.gif Serpent Ward: 3 serpent wards, damage enemy in 20-28ft range for 10-14sec at 20 damage/sec. Bind '+ability1'
    Constricting Shadows: 30% chance to destroy boots of speed and slowdown enemy for 2-6sec by 25-45%.
    bigbadvoodoospell.gif Big Bad Voodoo: Invincibility for 2-3 seconds

    http://www.ibisgaming.com/wcs_stats/player.php?id=11881


    • 1.0.0
      • Initial Release

    • 1.0.1
      • Restricted Ring of Regeneration

    • 1.0.2
      • Updated descriptions

    • 1.0.3
      • Ward now slows player like before

    • 1.0.4
      • Ward will last after death

    • 1.0.5
      • Updated to prevent ultimate use if within 30ft of an immunity.

    • 1.0.6
      • Confirmed CODE is 100% same as 1.0.5

    • 1.0.7
      • Initial Release of reprogrammed version

    • 1.0.8
      • Max health gain limited to 400hp

    • 1.0.9
      • Patched wards so they can not drop after round end.
      • Increased max timer length chance from 15 to 25.

    • 1.1.0
      • Max health gain is now actually limited to 400hp

    • 1.1.1
      • Lace has a 50% chance per shot to deal dmg even when ult is activated
    Last edited by ZERO; 01-12-2015 at 11:40 PM.



  2. Default

    • 1.0.1
      • Restricted Ring of Regeneration



  3. Default

    1.0.2

    • Updated descriptions



  4. Default

    not sure how big of a fix this is for ya, but we still need 2 look into making it so wards don't stop when the shadowhunter that places them dies. not sure if you wana wait till the final tweaking or what to look at it, thought id mention it though seeing how it's not been said in this thread.

    Maynard - The WCS Guy

  5. Default

    Quote Originally Posted by maynard View Post
    not sure how big of a fix this is for ya, but we still need 2 look into making it so wards don't stop when the shadowhunter that places them dies. not sure if you wana wait till the final tweaking or what to look at it, thought id mention it though seeing how it's not been said in this thread.
    just want to get my facts straight, are strider wards supposed to stay after death as well? or just the shadow hunters?
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  6. Default

    i never really played strider before... never liked it much so I don't 100% remmeber. but I believe that strider wards did stay when the strider died, like shadowhunter.

    Maynard - The WCS Guy

  7. #7

    Default

    shadow hunter suicide bomber? :P

    Anime-Planet.com - anime | manga | reviews

  8. Default

    • 1.0.3
      • Ward now slows player like before



  9. Default

    will making the wards stay after the shadowhunter dies be a bix fix?

    Maynard - The WCS Guy

  10. Default

    I will try to push the ward update when the hells demon is finished.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •