ummm, the ultimate is no longer an 'invulerability' ultimate...
it's completely pointless to block bullet damage if the ability behind it is still a 1-hit KO (not vaga, any race w/ damage ability it seems)
UHM it is:
Code:public OnWar3EventPostHurt(victim,attacker,dmgamount) { if(IS_PLAYER(victim)&&IS_PLAYER(attacker)&&victim>0&&attacker>0) //block self inflicted damage { if(bVoodoo[victim]&&attacker==victim){ War3_HealToBuffHP(victim,dmgamount); return; } new vteam=GetClientTeam(victim); new ateam=GetClientTeam(attacker); if(vteam!=ateam) { if(bVoodoo[victim]) { if(!W3HasImmunity(attacker,Immunity_Ultimates)) { War3_HealToBuffHP(victim,dmgamount); } else { W3MsgEnemyHasImmunity(victim,true); } } } } return; }
then i don't think it's working, cause i know i get killed while it's active
wait, the way it works is that it automatically heals you for any damage taken? then if you get dealt enough to kill you in a single hit (aka, an ability procing) then you'd die before the heal is added
If we can shoot through voodoo with a necklace can we do the same with molecule?