Chameleon
Required Level: 100
Levels per ability: 5
Item Restrictions: NONEcharm.gifSpawn Powers: spawn with either HP 15-50, speed 8-36% faster, longjump 20-40%, lowgravity 8-64%, mole or healing wave 15-25ft range, 7-15HP every 3-15sechttp://www.ibisgaming.com/wcs_stats/player.php?id=11884
transmute.gifOffensive Powers: 8-33% chance of either extra damage, burning, bash, confusing, leeching health
manashield.gifDefensive Powers: 8-33% chance to either evade, mirror damage, slowdown attacker or get invisibility
doom.gifDeath Powers: 30-70% chance on death to either explode, respawn, give team some health or gain mana
dispelmagic.gifUltimate Powers: mimic either roots 25-60 feet, teleport 60-108 feet, chain lightning 40-75 feet, Invincibility 2-3 seconds or fly
- 1.0.0
- Initial Release
- 1.0.1
- Released patch to prevent people other than the user of the race from seeing the failed death power message.
- 1.0.2
- Improved programing of stuck detection
- New Spawn Effect
- 1.0.3
- Improved programing of weapon removal to reduce crashes.
- 1.0.4
- Updated to prevent ultimate use if within 30ft of an immunity.
- 1.0.5
- Improved performance of hit based abilities
- Improved filtering to prevent ability dmg stacking
- Updated one dmg report name
- 1.0.6
- Patched ult dmg stack
- 1.0.7
- Patched to get invincibility working again
- 1.0.8
- Updated weapon removal
- Checked that team filter for respawn is in place
- 1.0.9
- Race now on RESTORED VERSION
- Updated to best weapon removal code
- Removed over 30 global variables
- Removed redundant code
- Optimized all if else statement ability selections to use switch statements
- Eliminated over 400 lines of code
- Removed delay limit for the second ability key to prevent annoying spawn powers count down which can confuse players
- 1.1.0
- Updated weapon removal code
- 1.1.1
- Added .25 force mult for long jump
- Fixed long jump effect
- 1.1.2
- Made bash and roots work on flyers.