BANSHEE
(Knife only, 26 hp starting health, Each Jump costs 5 hp.)
(Restricted items: health, ring, boots, cloak, socks)
(Restricted to 1 per team)
(5 level ranks per skill)
Curse:
Knifing enemies curses (marks) them for a duration of 5-10s. You passively leech 1 hp/s off of cursed enemies for the duration of the curse.
Pursuit:
Gain 10-50% speed boost while heading closer towards CURSED enemies within 30-50ft radius.
Ethereal Flow:
10-60% reduced gravity.
Spectral Form:
75-95% invisibility while in air ONLY. Continuously leaves a temporary spectral trail sprite below it on closest ground pointing towards its general direction.
Repulsion:
Knifing enemies propels BOTH you and the enemy 10-50ft apart from each other in opposite directions. Enemies hitting a wall/object during the motion are cursed for an ADDITIONAL 5-10s.
Ultimate: Banshee's Scream: (Cooldown:60-30s)
Applies “Curse” on enemies within 25-35ft radius and additionally slows down all currently cursed enemies by 10-25%.
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BANSHEE RACE NOTES
Developper notes for the banshee race, if ever considered, to explain how the race is not op but gives high reward for high skill cap and high risk:
- “Curse” is the bread and butter of this race. It will make it or break it! Just like warden critical strike effect but heals player for that amount.
- Leech Overheals.
- Subsequent knives refresh the cursed duration, not stack. Pursuit doesn’t give speed boost all the time, or vs normal enemies, only after cursing them with knife and ulti will it give u a speed boost towards them.
- Pursuit can be passively used to detect CURSED enemy locations even without seeing them due to speed boosts fluctuations. So this would synergize well with the ultimate for map awareness.
- Low gravity similar to that of undead.
- About Spectral form: (Like jack’s spade effect but a bit transparent/ ghostly blue-colored. Ideally, the ground sprite can trace the path of the player even when mid-air (like >->->) to compensate for invisibility by telling players that the banshee is somewhere above that trail). if sprite can only be generated while touching ground, add a "ghostly" chackles or woman-weeping sound constantly emitting from the banshee to compensate for invis.
- Repulsion: (the knockback is at fast velocity, like ZM zombies and (takes into account if you knifed above the torso, pushing u UPWARDS into the air due to positioning). Synergizes well with Spectral Form. And a good knockback knife can remove the need to jump at a cost
- Ultimate: (curse will refresh the duration on enemies already cursed.)
- Ultimate will only curse ppl within range, but the slow applies on all cursed enemies, including the ones already cursed and out of range (situational against speedy race that's still cursed in the last few seconds but got out of reach.)
- Crypt lord and flyers will be huge counter.
- Jumping costs hp. This is a parody on the fact that flame preds can be a bitch bcos of their jumping around. Raises the risk to tactically use jumps at the right time to proc off a curse and compensate. Because if you jump while below 5hp, you dun fuck'd.
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thanks What, treehoe, blackmage, tom, spasm and Brett for initial feedback.
if someone has ideas on how to nerf/buff/modify this race. do tell here.