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Thread: Server Glitches/Interp Issues

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  1. #1

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    This has absolutely nothing to do with interp. The interp situation, while bad due to unforced rates on 100tic, is totally different. I'm still of the opinion we'd be better off with 66tic and forced rates.

    I have no clue what causes what you described but it does seem to be getting more common. Its as if the client is somehow losing where to put the player models, so they just stand in one spot while the 'actual' player or hitbox is running around effectively invisible to you. I notice when someone get's awp'd, their corpse is like teleported as a ragdoll right in front of you, and phantom muzzle flashes appear in thin air. I can't believe I'm going to say this, and I'll never ever forgive myself, but I think maybe kavinsky had a LITTLE bit of a point with the gore mod. Not in that it kills FPS, but it could be causing other problems. I say this because of the awp kills I mentioned. With the gore mod people who get killed by an awp basically blow apart, but when the ragdoll glitch happens, there is no gore. That suggests a connection to me, but then why doesn't it happen in the GG or WCS?

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  2. Default

    Quote Originally Posted by dice View Post
    This has absolutely nothing to do with interp. The interp situation, while bad due to unforced rates on 100tic, is totally different. I'm still of the opinion we'd be better off with 66tic and forced rates.

    I have no clue what causes what you described but it does seem to be getting more common. Its as if the client is somehow losing where to put the player models, so they just stand in one spot while the 'actual' player or hitbox is running around effectively invisible to you. I notice when someone get's awp'd, their corpse is like teleported as a ragdoll right in front of you, and phantom muzzle flashes appear in thin air. I can't believe I'm going to say this, and I'll never ever forgive myself, but I think maybe kavinsky had a LITTLE bit of a point with the gore mod. Not in that it kills FPS, but it could be causing other problems. I say this because of the awp kills I mentioned. With the gore mod people who get killed by an awp basically blow apart, but when the ragdoll glitch happens, there is no gore. That suggests a connection to me, but then why doesn't it happen in the GG or WCS?
    wcs has no gore mod. i'm pretty sure zero either removed or limited it, since it really does fuck gameplay up there
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  3. Default

    Happens to me as well. I'll also get very laggy hit boxes, like I'll be all the way around a corner away from someone I was fighting and suddenly I'm dead, even though I am FAR out of their range of sight. I get the random floating muzzle flashes, floating guns, etc. Dead bodies appearing and disappearing. Sometimes I see CT as T and vice versa. Sometimes I get models that are doing that "Jesus" pose (best way I know to describe it) and floating around.

    From what I've been told, the gore/blood mod fucks with the reg. I don't know that to be a fact, it's just what I've heard.

  4. #4

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    Quote Originally Posted by :3VOLV3D: View Post
    Happens to me as well. I'll also get very laggy hit boxes, like I'll be all the way around a corner away from someone I was fighting and suddenly I'm dead, even though I am FAR out of their range of sight.
    that is an interpolation delay. the scenario the OP posted is an ob update glitch that ive only seen happen on 100tick servers. it can be fixed by simply starting a demo and then stopping it.

    same with seeing opposing team skins incorrectly, and seeing someone in one spot when spectating when in actuality theyre somewhere else.

  5. Default

    These are problems reported to be caused by the game engine. They can only be fixed by valve...

    As for gore mod all of the servers run gore mod.



  6. #6

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    Quote Originally Posted by :3VOLV3D: View Post
    Happens to me as well. I'll also get very laggy hit boxes, like I'll be all the way around a corner away from someone I was fighting and suddenly I'm dead, even though I am FAR out of their range of sight.
    Again, this is something completely different and is due to the fact we don't force rates at all on a 100 tic server. The differences between people's rate settings is MUCH more noticeable this way and degrades gameplay.

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