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Thread: ZM settings changes

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  1. Default

    ON zombie escape maps all zombies should have atleast 5000 health, and should regenerate back to full health if not shot for 30 seconds.

    Escape maps are retarded when the zombies only have 1200 health and aren't able to get it back. The point of escape maps is to escape not to easily kill off the zombies. Also the low health makes zombies shy away from attacking humans making it even easier to win.

    ALSO on escape maps the only playable zombie should be the classic zombies, this is because zombies like the jumper make it extremly difficult to defend specific locations when they can simply jump over the wall.

    FINALLY parachutes should be turned off on EVERY SINGLE ESCAPE MAP. Escape maps weren't designed for the parachute mod, so some maps it makes it impossible to defend when the zombies can fly right at you, also some maps have trap holes that you fall in, but having a parachute allows you to fall in and still live which is not how the map maker intended the map to be played. Now you could manually turn it off for these specific maps, but thas a pain in the ass, and in reality parachutes make almost al escape maps priportionally easier...which is lame


    that is all.

  2. Default

    Quote Originally Posted by X 1 Viper1 View Post
    ON zombie escape maps all zombies should have atleast 5000 health, and should regenerate back to full health if not shot for 30 seconds.

    Escape maps are retarded when the zombies only have 1200 health and aren't able to get it back. The point of escape maps is to escape not to easily kill off the zombies. Also the low health makes zombies shy away from attacking humans making it even easier to win.

    ALSO on escape maps the only playable zombie should be the classic zombies, this is because zombies like the jumper make it extremly difficult to defend specific locations when they can simply jump over the wall.

    FINALLY parachutes should be turned off on EVERY SINGLE ESCAPE MAP. Escape maps weren't designed for the parachute mod, so some maps it makes it impossible to defend when the zombies can fly right at you, also some maps have trap holes that you fall in, but having a parachute allows you to fall in and still live which is not how the map maker intended the map to be played. Now you could manually turn it off for these specific maps, but thas a pain in the ass, and in reality parachutes make almost al escape maps priportionally easier...which is lame


    that is all.
    noblock should stay OFF for certain maps as well.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  3. Default

    Oh ya forgot about taht one, a good way to see if no block should stay off is basically every map before the LOTR onse were made don't need no block, but ALMOST everyone after those ones do. It seems the style of maps has changed greatly with map makers like hannibal.

  4. Default

    Quote Originally Posted by X 1 Viper1 View Post
    Oh ya forgot about taht one, a good way to see if no block should stay off is basically every map before the LOTR onse were made don't need no block, but ALMOST everyone after those ones do. It seems the style of maps has changed greatly with map makers like hannibal.
    mount doom needs it off...
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  5. Default

    nah that one is fine for leaving it on, if you want to find out optimal settings for zm escape maps, just go talk to the someone on the steamgamers server

  6. Default

    I agree pretty much except that there should only be a choice between classic, infected, and predators since they are all virtually the same in terms of jumping, knockback, and speed. Fast zombies can still run faster than humans can on fire. Poisons are horridly broken on escape maps. Deforms serve no purpose.

    Parachutes should definitely be off with the exception of Paranoid because silent hill mode has that one part where people seem to die by hitting the water.

    Block is map specific.

    Health should be Classic: 5000, Infected: 4000, Predators: 3000 with the main zombies getting double.

    The zombies should not be going back to spawn on maps like Mount Doom because the AFK killer nukes them before they can even get out.




    ZERO, we rarely even play escape maps on thursday.



  7. Default

    The zombies health don't really need to be increased, just not a decrease.

    Also there speed should be normal as well.

    And lastly either the zombie should NOT be teleported to spawn after spawning or have several 2-3 zombies spawn.

    If these changes are made then the no-block won't be really much of an issue during escape maps. Maybe except Voodoo.
    These are the words you wish you wrote down.

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