1.0.0
- Initial Release
Is there a reason why this race is set to 1 per team?
Considering this is a knife only race and it has no real overpowered ablities, it would be better if followed Flame predator and is set to 2 per team.
"Intolerance and superstition has always been the domain of the more stupid amongst the common folk and, I conjecture, will never be uprooted, for they are as eternal as stupidity itself. There, where mountains tower today, one day there will be seas; there where today seas surge, will one day be deserts. But stupidity will remain stupidity."
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“You surround the dead with veneration and memory, you dream of immortality, and in your myths and legends there’s always someone being resurrected, conquering death. But were your esteemed late great-grandfather really to suddenly rise from the grave and order a beer, panic would ensue.”
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“A coward dies a hundred times. A brave man dies but once. But Dame Fortune favours the brave and holds the coward in contempt.'
While in ultimate, summon from Eye Ra failed on me, 2 times, with no lace. It tried to summon me, made sound ect, but straight out failed. He was also alive, so that isn't it.
I Have not tested this with Vaga nor do I remember if it fails or not while in ulti with it... Aren't their ulti's pretty similar?
Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.
maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones
blades appears to be stacking. strange that someone gets 3 procs of it when i have problems getting 1 lol.
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Through the darkness of futures past,
The magician longs to see
One chants out between two worlds:
Fire, walk with me.
The stack part should be the same as my backup version so let me check
---------- Post added at 09:15 PM ---------- Previous post was at 09:13 PM ----------
Yep I do not see a damage stack prevention check in there anywhere. I will update this race when I can with a fix for this and a code restoration. All races that are considered code restored will have a note in their change log when they gain this status.Code://Hit based abilities public OnWar3EventPostHurt(victim,attacker,dmg) { //Better order: //Confirm valid trigger if(victim>0&&attacker>0&&victim!=attacker) { //Confirm that it is for this race new race_attacker=War3_GetRace(attacker); if(race_attacker==thisRaceID) { //abilities below //Blades new knife_level=skill_level_knife[attacker]; if(knife_level>0 && !Hexed(attacker,false) && !W3HasImmunity(victim,Immunity_Skills) && Math_GetRandomFloat( 0.0, 1.0 ) <= knife_chance[knife_level]) {
Great job locating that bug!![]()
not what i expected from the race... i was all hyped to play it , but its skill procs SOOOO rarely, that its not even fun to play. flame pred procs both drop and flame wayy more often. and is overral better.
and from doing research on rapscallion, i saw that the race is not supposed to immediately stop in place, and have its ultimate appear through walls.
it was supposed to slow down for like 2-3 seconds into a complete stop. ...
for a race that is fairly weak, the ultimate through walls thing is rly lame... but hey, thats how its supposed to work, then fine.