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Thread: State of the Zombie MOD Server Union Address

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  1. Default

    That is why when there is a map that needs to be configured differently people need to make a configure thread so I can investigate it.



  2. #2

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    Could there not be a whole other zombie just for ZE maps?

    8k hp - escapes are not necessarily meant as killing maps, so high health will keep most zombies alive
    knockback - low but still enough to keep them away while running
    speed - slightly faster than humans, they do have to have a chance of catching up, not just at choke points
    jumping - just high enough so they dont need to crouch jump, this is another way for zombies to catch up, but not stupidly fast



    And I would just like to LOL at the people so concerned about points on a zmod server, pretty funny stuff considering humans just sit behind a cade unloading clips just to get a kill, very little skill required. You just have to get lucky you get to a good spot without any idiot following you.

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    I would not totally say that, we have a lot of skilled zombie mod players who are good at what they do. Sometimes setting up a barricade can be a total bitch.

    I really miss the older rank system which brought more teamwork than this does Rank probably keeps a lot of our players still on here.

    As for splitting the server it would probably split our community in half too much as we only have about 32 people max on the zombie mod on the weekends. To split the server would more than likely mean splitting the amount of people we have in half, or even quarter. it would be a better idea for us to set a limit of how many escape maps can be played per barricade maps:: example:: per 4 barricade maps is 1 escape map.


    Rezel<ibis>: i'll make a self reliant artificial intelligence to deal with admins... I'll call it maynard 1.0 a exact replica of his personality to kick the shit out of bad admins..
    maynard<ibis>: an army of AI maynards.... this pleases me.

  4. Default

    Not sure if its possible but like I suggested before shorten the map times. Move through maps quicker. Make ZE something like 3 rounds before the next map vote. I forget how many rounds before a map vote it is but maybe 5 on ZM until the next map vote. Again I don't know if this is possible.

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