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  1. #6

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    @bane
    ingenious barricading techniques?

    Having a prop that needs to be pulled out of a doorway that zombies can't even crouch walk over and all the humans have to do is shoot the zombies away and pull the prop back in, or even simply shoot the prop back in. This is done on every server that requires any skill at all. Unlimited ammo servers are horrid and require little to no skill. It is nothing genius at all, and if you've noticed, most of the maps people pick have quite a few bitch spots like that, and are general over populated which makes it incredible difficult for zombies, only real hope is an idiot human on the inside throwing a grenade.

    And yes, zombies can do something. The reason many trains and deformeds fail is because of a broken chain of command. They climb over each other and prevent any progress. With proper teamwork, enough zombies, and some deformeds, that spot will fall.
    No, with 8 people in that spot, there is a non stop barrage of gunfire, which means constant knockback, and therefore trains are impossible to even get started. Now you think a deformed in the lead might be able to start a train, but nope, with all 8 guns directed at the deformed, not only is the deformed already slow, its slower while crouch walking, and even slower still while being shot at, and you can't just start jumping and hope to get in, because you need a bit of speed for the jumping in a crouch spot to actually work, so deformeds actually become a wall preventing other zombies in, and the deformed dies within 4 seconds like I said. I also said that the zombies did try to train, and it wasn't happening, and we were doing it right.


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    See I thought the rule was still in limbo because of the red text, but if it is a rule, the enforce it. Don't worry about who was first or not, slay everyone, then maybe people will get the hint and start blocking those trying to pile into these spots so they don't get slayed even though they were there first. I don't see what is so hard about this rule, don't treat vents as vents and crouch spots or even crouch doorways differently from each other, they are all the same, go by the width of the doorway. If 2 zombies can get in at a time comfortably, then allow a greater number of people but not 8, more like 3 maybe 4, but if it is single file, or an exact fit for 2, limit it to only 2 people. There is no reason why 2 people with the right guns cannot hold off a vent spot indefinitely.

    There needs to be limits for certain spots, if it seems like every round zombies cannot break through a cade, and it is because of the number of humans in the spot, then there is probably too many, and the spot needs a player limit. Zombies need a chance or they might as well just go jump around the map. It defeats the purpose if zombies cannot get through at all. The number of players behind a cade does make a huge difference as to whether or not the cade can be broken. You could have 10 people in a room, 3 making sure the cade stays together and 7 shooting at the zombies, zombies will not get through at all. And this happens quite too much, and like real brainless zombies, people run at the cade, knifing it thinking they are accomplishing something.

    Let's take a spot in lil panic for example. It is a true bitch spot too. In the basement, the smallest room, after shooting another vending machine in, both vending machines standing up, and the couch behind, people should know the cade for that room. One person with an AK can defend that spot alone AND get a couple kills in the process, or they could use a TMP and just make sure the cade stays up. That should be proof enough that bitch spots should be limited to a low number of people and not to how ever many can fit in the room. And it is still possible for the zombies to win though with just the one person in there, but it is very hard. Now why do other similar spots that require very little set up allow for so many people at a time?

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    If it is too hard to admin a zmod server, then maybe go full force on the rules for a few weeks, then people will get the hint not to cade break, or crowd crouch spots/vents, or spam or w/e else, make people get the hint, don't ban, just slay, they will learn, and after a few weeks, people might just be too afraid to try and cade break with any admin online. People know that unless an admin witnesses it happen, then they have nothing to worry about, and they will continue to do it because of that. Scare people into listening, it's that simple.

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    And I know this works because of the server I used to play on which is now dead, the clans just bored I guess, -=DT=-, Ducky is part of the clan as am I, (i don't really remember him though) and the admins had 0 tolerance for stupidity, which included cade breaking, zombies blocking other zombies from humans, etc, just stupid stuff in general. No one was banned right away for anything, usually if an admin was made aware there were too many people in a vent (limit was 1 per vent btw), one would no clip on over to check it out and see who was furthest in, and then teleport the other player somewhere safe but not in the vent. If they were just stupid and tried going back, or kept doing it round after round, then they were slayed. People learned fast or they sat out round after round until they learned.
    Last edited by slipstream; 09-20-2011 at 08:59 AM.

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