i was a little on the fence about the jumping autosniper, it used to be pretty damn accurate in the air for 2 shots. decided to test it. attached is a demo of me basically simulating that shot to some degree (jumping, 2 shots, same auto) and...well look at the results for yourself. also, play that tick on the demo (a bit after 14k) in real time, and there's no way he could pull that shot off without assistance. bs.
also it may just be a sourcetv bug, but watch when he's in vents in the next rounds. he aims through the ceiling texture and gets headshots.