Results 1 to 10 of 24

Thread: [ADD] de_cokehouse_cbg

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. Default

    I can very easily do a hostage version, it would take a few extra minutes for me.
    I am presenting this as a replacement, since I really can't stand the original crackhouse but do like the layout and gameplay.
    This one is a little more spacious for the purpose of WCS. Also: the bomb sites are more spread out.

    I'm aware it's a familiar map to many people, which is why it is so close to the original.

    Definitely download it and test it out on your computer to really see the differences. There is always room for suggestions to improve it, too.

    Thanks.
    ======================
    It's my stomach.... I'm hungry!
    ======================

  2. Default

    Looks nice and I'd love to replace crackhouse. I will ask about: Kreig (and auto sniper) at B-Site.
    Last edited by Blackmage; 10-12-2012 at 04:57 PM. Reason: using the right words

  3. #3

    Default

    Quote Originally Posted by Goku View Post
    Updated download at Gamebanana.

    http://gamebanana.com/css/maps/169877

    A: The bonus guns were left there as a surprise. I don't think the wcs mod here supports the auto, though... right?
    It is illegal to have free guns in wcs (the ones that can be picked up in the map).
    The Complete WCS Guide
    (Click on it)


    "They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."
    Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!
    Someone ever tries to kill you, you try to kill 'em right back.

  4. Default

    *cough* dolls *cough*

    But, yes, in general, they are a bad idea, which is the main reason I brought them up.

  5. Default Fixed

    I wish I would have known that free gun rule earlier, but I've fixed it.
    No more free guns and made sure the skybox is taller and stops at the edges of the buildings.
    No more getting caught underneath the map!!! xD

    I'll remove the old download link. I'm sure there is no need for updated screenshots, either, but here's the top view.

    de_cokehouse_cg0002.jpg

    ALSO: would you guys like me to fix dolls or any other map for wcs? I'm working on a wcs friendly cs_italy right now, which is almost finished.

    DOWNLOAD: http://www.4shared.com/get/_Nyqjm3w/...ehouse_cg.html
    ======================
    It's my stomach.... I'm hungry!
    ======================

  6. Default

    Quote Originally Posted by Goku View Post
    I wish I would have known that free gun rule earlier, but I've fixed it.
    No more free guns and made sure the skybox is taller and stops at the edges of the buildings.
    No more getting caught underneath the map!!! xD

    I'll remove the old download link. I'm sure there is no need for updated screenshots, either, but here's the top view.

    de_cokehouse_cg0002.jpg

    ALSO: would you guys like me to fix dolls or any other map for wcs? I'm working on a wcs friendly cs_italy right now, which is almost finished.

    DOWNLOAD: http://www.4shared.com/get/_Nyqjm3w/...ehouse_cg.html
    what's wrong w/ dolls or italy?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  7. Default

    I'm glad you asked! Well, here's my brief rundown of the maps and how they need improvement for WCS gameplay. These are things that I'm more focused on as a player as well as a mapper, so I realize they're not obvious to everyone, but the less obvious sometimes makes or breaks whether a map is mediocre, awesome, or just plain sucks potatoes.

    Dolls:
    problems ~
    a. violates the 'no free/pickup weapons' on a map rule (tmp in the mousetrap)
    b. has graphical errors (minor, but they are present)
    c. contains sections that are not quite sized well for smooth playability (like jump heights, doorways, etc)
    d. some argue that it should be recolored

    solutions ~ removing the TMP, moving the mousetrap to a more inopportune position, resizing the (cereal?) box leaning against the bed, fixing the ladder sizes/positions so players don't get thrown so easily and replacing some textures, but that's more of a preference thing

    Italy:
    problems ~
    a. skybox is far too low for flying races
    b. there are far too many player clip brushes that prevent access to rooftops, etc
    c. doorways, halls and other sections have objects protruding from them, sometimes causing random death when a particularly fast race bounces off one surface and hits another

    solutions ~ a higher skybox, access to more rooftops (admittedly, this will open up the map for flying/teleporting races so I would opt to add ladder access to some rooftops as well), adding clip brushes to "smooth out" object/player collisions

    Though these seem like small things, the playability can change drastically with a few minor changes. The idea for dolls is to make access for the less OP races to reach the bomb site a bit more easily and quickly, making the playing field a bit more even. The same kind of goes for my ideas with italy, being that the T side can camp the house all day, while shooting out the windows. Access to rooftops, for one, can make it a bit easier to sneak up on them and create a more interesting perspective. I dig some of the other italy remakes, but they are not designed with WCS in mind. One prime example is the ceiling of the map on the far left side (coming from CT) where flying races leap over an invisible wall and get stuck behind the map. I've already fixed most of the issues in italy and it's nearly ready for compiling, I just need to make some adjustments to the lighting concerning the skybox changes.

    I hope this makes sense.
    ======================
    It's my stomach.... I'm hungry!
    ======================

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •