lol yup. whch is why they're gonna make him a cop or something
---------- Post added at 12:24 AM ---------- Previous post was at 12:23 AM ----------
lol I jsut woke up and wasn't thinking straight. Then I saw you post the "well gg I win" style thing, and knew right there that this was enough and we won. I couldn't understand how someone could be so fucking retarded to go against every fucking flashing light out there.
thats the thing though, i took that risk in hopes that the following day, after scribbs lynch me wolf and brett would quick lynch a townie then let rapes hammerer finish the day for a mafia win.
When wolf died, that all changed and i had no choice but to blend in with the rest and vote brett.
Personal reform
The fact he couldn't vote crippled town.
Tastes like your moms kisses.
Power: You may search for an item that you may use at Night at the cost of your lynch vote. If you use it in the Day, you get no lynch vote for that Day. If you use it at Night, you lose your lynch vote the following Day. Your chances are the following:
20% Nothing
15% Binoculars (Watcher Power)
15% GPS (Tracker Power)
15% Magnifying Glass (Follower Power)
10% Crime Kit (Cop Power)
10% Doctors Bag (Doctor Power)
10% Bulletproof Vest (1 Day and Night of Bulletproof)
5% Gun (Vigilante Power)
Once you receive an item, you cannot get it again and it's percentage is divided among the remaining options.
So cyber voting for you and winning the game for the town would have been a contributing factor?
---------- Post added at 11:38 PM ---------- Previous post was at 11:37 PM ----------
Your role is: Fisherman Win with: town
The fisherman is a unique role (i.e. non-standard). Every night you may "fish" for a particular item. Some items are easier to fish for than others. If you "catch" an item, you may use it at any time (day or night) by PMing me, but it is only good for one use. Items that can will work for one day and one night. You may only "catch" one of each type of item for the duration of the game.
The following items are fishable. The number of the percent chance you have of catching each item.
10% Syringes (Doctor)
15% Magnifying Glasses (Cop)
20% Guns (Vigilante)
20% Bulletproof Vests (persistent [does not get used up], prevents one shot, is only used on you)
25% GPS Locators (Tracker)
25% Binoculars (Watcher)
---------- Post added at 11:39 PM ---------- Previous post was at 11:38 PM ----------
so you modified that essentially?
---------- Post added at 11:43 PM ---------- Previous post was at 11:39 PM ----------
Also, who is doing next game?
I hit Brett right in the feels.