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ZERO
07-27-2014, 05:00 PM
Now on the server!


= Bugfixxes for BETA 4:

:: Intense lagg at spawn should be fixxed, also reduced the wait time until zombies get chosen, it happens now before the gate breaks and most props have become non solid to avoid lagbumps with props
:: Stage ending check bug should be gone now, the system had this final issue that was caused by laggbumps and bad timing, the nuke stuff happens now after the check has been done
:: Immortal zombies in stage 6 has been fixxed
:: Protego wand (wall) upgrade 3 glitch has been fixxed
:: Stage 5 "big spider" has been named now to "aragog" since its reffering to him
:: Dog in stage 5, deatheaters in stage 1 and the troll in stage 2 have a bit more HP
:: Buyzone in the wizard mode city was a bit OP, reduced enabled time from 8 to 4 seconds
:: There will be from now on only one harry potter anymore (in stage 6)
:: Stage 6 the "harry potter die" bug should been fixxed up

:: NEW :: In stage ZM when zombies/humans teleport, there is a check and if there are 15 humans or more, the side windows will break too so zombies have more escape ways and humans need to split up and defend in groups
:: NEW :: Deletrius pickup chances update, from now on the chance ratio to unlock is based on the stage [STG 1&2: 1/4 chance] [STG 3&4: 1/3 chance] [STG 5&6: 1/2 chance]
:: NEW :: Extra holdspots and reduced hold times on other holdspots to keep it balanced
:: NEW :: A "no fall damage" filter has been added so w/e server you play on, you have no fall damage anymore
:: NEW :: New towers for stage ZM with more campspots
:: NEW :: Harry potter has more to do while fighting voldemort in stage 6, he will need to press specifik keycodes in order to counter an attack from voldemort (codes are showen on screen while attack launches)

I'm a zambi
07-27-2014, 05:31 PM
So uhh ... Potter-ready? :D


:: Dog in stage 5, deatheaters in stage 1 and the troll in stage 2 have a bit more HP

LOL'd

anex
07-27-2014, 05:40 PM
Wands are also knives. So when a wand is dead, that wand it's gone.

I'm a zambi
07-27-2014, 05:43 PM
Wands are also knives. So when a wand is dead, that wand it's gone.
At least i get to use my pistol of choice!

ZERO
07-27-2014, 05:57 PM
want so they updated it so you can not use ent watch to block people from wands now by doing that... so basically they made it impossible to even play the map now b/c when your item glitches the fix was to drop it and pick it back up.

sup
07-27-2014, 06:09 PM
so basically they made it impossible to even play the map now

Oh darn.

anex
07-27-2014, 06:12 PM
entWatch still works even with knives. Lets see if the current entwatch config works. If it doesn't, i'll go through the map to get the new hammer id's. You can still use entwatch to block people but it glitches the map because the items end up getting lost in the void during the teleport. I talked with skullz about it and he said he'll look into a trigger block. If not, we might be able to rework entwatch to stop people from activating the trigger? Move them to spectate?

We'll get something figured out.

There is also something still messing with the server because skyrim and minas still don't work. If items are glitching on harry potter, then another plugin might be messing with it.

----------------

Hammer ID's are the same so the cfg should still work

Notes for entwatch update:

trigger_once

name map_trigger_wands

Harry = 20928745

Fire = 859290
Freeze = 859325
Wind = 859363
Avada = 859401
Heal = 859439
Wall = 859477
Crucio = 17878524
Water = 17904561
Ammo = 17873948

Spider = 20840142

Reducio = 20840257
Expulso = 9007836
Deprimo = 9007832
Confundus = 9007828
Emendo = 9007824
Incendio = 9005859
Conjunct = 17955634
Deletrius = 17955652
Disiullus = 17955655

I'm a zambi
07-27-2014, 06:50 PM
By the way anex, the hud is broken on Harry Potter - any time a zombie picks up a wand, the human wands on the hud get replaced with all the zombie ones. Not really sure why it happens but it's something to be aware of. (I think Avada's ID is also in its name when it's picked up)

Oh darn.
LOL because you care so much.

anex
07-27-2014, 08:26 PM
The hud isn't broken. There is an option in entwatch called TeamModeOnly. It's on by default but it supposed to show only items by team. There's just so much shit on harry that it over powers everything when zombies pick up wands. It's not just on harry but it's on any other map as well. For instance, on slender, you see who has a spider on the hud. You're not supposed to see it.

ZERO
07-27-2014, 08:40 PM
Sounds like an array going out of bounds.

anex
07-27-2014, 08:49 PM
Well, the number of wands was meant to be the limit of what entwatch could show on one team. With both teams being shown, the second group of wands just overshadow the first. Imagine it just going to like page 2 with no way of going back to page 1.

Do we have teammodeonly enabled in the configuration?

ZERO
07-27-2014, 11:04 PM
I need the exact cvar to check.

StarsMine
07-27-2014, 11:28 PM
WHAT? they buffed fluffy again? >.<
the fluffy buff in b3 was already to much


Oh wait, stage 5? when was there ever a dog in stage 5?

ZERO
08-04-2014, 09:13 PM
Updated to latest version:


= Bugfixxes for BETA 4.2 FINAL:

:: Deatheater, troll and dog (known as minibosses) have been lowered down in health, dont fail anymore to much now
:: ALL wands are disabled during ZM stage until they reach the ending, than all wands are enabled for use
:: Another immortal glitch has been fixxed for stage 4 (wizard mode)
:: Teleport exit when picking up a zombie wand is replaced into the zombie wand shop preventing zombies and humans exit at the same place when pickup a wand and caus massive kill
:: The first gate at spawn (on bridge) is gone duo to many dislikes on it, after having a vote for it on 3 different ZE communitys the dicision is made

:: Sorry for this new b4.2 after a day we released b4.1, we had no idea the minibosses would be nearly unbeatable, this was the main reason to do a final update on the beta versions
We will be working now on version 1 which has no release date yet and will probably wait atleast with 1 month before actually releasing it, we think to release V1 around end september

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= Bugfixxes for BETA 4.1:

:: Crash issue 1: Ammo wand has been fixxed and should not crash clients anymore
:: Crash issue 2: ZR will hopefully no longer crash randomly, also the spawn has been changed to prevent heavy loads while zombies get choosen, zombies get also choosen 2 seconds before the first gate breaks
:: The doors in stage 5 before entering the forest will rotate like they should now
:: The wands are back set to pistols for the humans, this making it possible when a wand bugs to "reset" the wand by dropping and picking it back up, sorry i forgot this issue when i changed it to knifes in B4
:: Particles are less heavy, i emmit a lot less particles and hopefully this will prevent heavy laggbumps on massive use
:: The attacks cast by Voldemort in stage 6 are doing less damage, this stuff was too OP and bearly beat-able
:: Some outputs for resetting stuff on players has been changed, if this seems to bug out in any way, please report this (like example: a player who didnt resized back to normal size after reducio been used)

:: NEW :: Entwatch update! aNex from IBIS put his time and effort in to making it possible to restrict people from picking up wands, it will push back people from the wandshops if they are restricted

sup
08-04-2014, 11:30 PM
Trying to read the changelog makes my eyes hurt. Did Meltdown write it for them?