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Thread: WCS item pickup

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    Quote Originally Posted by Spasm View Post
    My opinion is it's a bad idea because then everyone would be rolling items almost constantly. Now the money sink of items is cut big time and when the winning team does happen to lose a few people, the next round they will get a kill or two and max items. The sword works both ways. This idea will devalue items since everyone will have them almost all the time. I personally don't think helm and lace being more common then they already are is even close to a good idea. I like the choice of either a lace or a rifle at the round beginning, it adds skill to the game.

    ZERO many things have been discussed to fix this issue of team stacking and something like this would not resolve the issue, it may even make it worse and imo would lower the skill ceiling of the wcs server.

    The /scramble idea someone posted would work great.
    Forced auto assign would work great.
    Remove level cap would help.
    The idea in admin section would work great.

    The heart of the team balance issue is everyone knows everyone in the WCS server. Some people do not enjoy losing and always join up with people they consider great players. 9 times out of 10 if I join a team first all the good players and/or regulars will stack my team. The new people of the wcs server either auto or get sent to the other team because usually people will wait it out.

    I would rather it be forced auto assign then an idea like this even hitting the server.
    i mentioned my concerns about the looting idea above. To be honest, as much as this idea would benefit me since I am always the one switching to the losing team, I still think it's very clunky IN RESPECT to other ideas mentionned.

    So far, and I mentioned this before in a thread I made called "Played WCS on Another Server", I said that the best option i've seen in wcs servers is a !scramble option.

    2 ways to trigger it:
    1- 55% of players in game type !scramble. This would mean that an entire losing team AND a couple from the winning team agree that the game is not fun at the moment because it's stacked. Believe me, even people leading the winning team like Tom and I and Spasm etc will cast our vote for that since we really don't care where we play...

    2- Seeing that (1) depends on common courtesy, which is lacking in our servers, this is a failsafe trigger. When a team has won 4 times IN A ROW it would generally mean that the losing team tried all options and are still losing. A !scramble will trigger then, and the counter is reset.

    A forced !scramble that takes into account restricted races (by either skipping people on restricted races or better yet, by swapping people with same restricted race on both teams), that would be the best solution that doesn't ruin the MECHANICS of wcs, or severely alter them.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  2. Default

    This is what I am thinking of doing.

    Restrictions would carry. Items would go directly to player who got the kill. Dropped items will be undroppable by the player that got them. A command to destroy all items you picked up will be created. A player will be able to drop items they still hold the round after they got them. If more items drop than the player has available item slots for them, what they get will be randomly selected from the available group. Races that have item like abilities do not count as items, only items actually purchased via the shopmenu do.

    Also I could make it so that the chance to drop anything is random. As has been stated it can not be said what this will do to balance until actually implemented. However, it is likely that it will not make balance any worse.



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