
Originally Posted by
Bane of Soldiers
To add on to the first post regarding health and ankh, if loots were enabled, I think cloak, helm, and scroll would be expended on death and should not be eligible for looting and be considered "destroyed" or "worn." I'd prefer if only offense or mobility increasing items were made available at the very most; anything that buffs your target shouldn't be loot-able. Oh, except for lace. I'm getting the feeling that the laces were the original plan for aiding the losing team.
And I have to agree with the others. It still is an interesting idea, but it depends on how often these items will be traded from hand to hand. With the devaluing of shopmenu items, in game purchases (for non maxed players) will deviate away from the traditional choice between "gun, tome, item." On the extreme side where looting is not tweaked, I wouldn't need to ever buy anything; I can get a gun from a corpse, and xp and items from kills. Since I don't want to give the other team items, I might not buy them at all and just buy a lot of tomes. People already do this, but tome demand will probably rocket upwards for players who are far enough along their races, those between levels 100 and 800. If I don't need to level, I might just buy weapons and very carefully consider if I should be carrying items, and then what. Some high level players might not ever have to worry about dying or giving up an item, but it would have a profound effect on general server attitude towards shopmenu items, an impact that I don't think is healthy. Demand for items would probably take a beating. The increase in accessibility of shopmenu items should warrant some sort price increase of items. That would throw off how a game starts. Now I know that such a looting system would not open the valves as widely as suggested, but with the poor translation from forum to game, these are along the lines of the effects I expect if item looting was enabled.
I haven't really thought your suggestion through, but I'm kinda hung up on the fact that those poor players on the losing team would be frightened to death of buying items that will likely go straight to their predators. Since the only people who will be eligible to loot (have items) will be the winning rich team.
I am probably really off with my prediction as I don't have as much WCS game time as others (on top of oversimplifying things), and thus not have enough player sample space to make any sort of adequate analysis. Also, I am very sleepy and will likely gawk at what I typed here in the morning.