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Thread: Proposed WCS Race Changes

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    Quote Originally Posted by acolyte_to_jippity View Post
    interesting, you mean buying the item that counters shadow hunter means you'll be able to counter shadow hunter?

    spasm is not what is being discussed. maymay did not say "shadow hunter is a counter for spasm's molecule". he was making a genrealized statement that is quite true. shadow hunter, if played properly, is a very effective counter for molecule.
    .....this ^

    Maynard - The WCS Guy

  2. #22

    Unhappy Vagabond

    No changes for the vagabond LOL.

    Maybe 2 seconds of teleportation recharge time would be nice.

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    Quote Originally Posted by thecat View Post
    No changes for the vagabond LOL.

    Maybe 2 seconds of teleportation recharge time would be nice.
    You're just bad at melting their faces while they're mid flight and making them rage.


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    Quote Originally Posted by thecat View Post
    Maybe 2 seconds of teleportation recharge time would be nice.
    wrong.

    Maynard - The WCS Guy

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    Quote Originally Posted by brett friggin favre View Post
    and on the issue of shadow hunter/molecule, don't forget that shadow hunter is the only race that can sometimes shoot through molecule shield
    which should not ever be able to happen. invulnerable means invulnerable. nothing should be able to shoot through a shadow hunter or molecule shield.
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    Quote Originally Posted by ๖ReS View Post
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  6. Default

    that's how it was originally

    Maynard - The WCS Guy

  7. #27

    Default

    Quote Originally Posted by thecat View Post
    No changes for the vagabond LOL.

    Maybe 2 seconds of teleportation recharge time would be nice.
    Vagabond has a .5 second CD while Vagalion has a 0 second CD on his ultimate

    Works as intended, has been like this and will stay like this. Either get them while they are teleporting around, learn how they teleport and get them, get their asses stuck, or go cry in a corner. Personally : Leave the Fagabond and Vaginalion alone as they are easily counter-able with a lace and simple strategic maneuvers. (Entering thread late, oh well...)

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  8. Default

    Quote Originally Posted by Erdenay View Post
    Ever played Spasm as molecule? He always has anti-wards and he knows how to play that race perfectly, so wards are next to useless against him so while they counter other players, it's a no-go for him. Both human and nebula work as a MUCH better counters to molecule than SH.
    I dont know what spasm does exactly, but every time i ward his ass, he's invulnerable to my wards (always has anti_wards), but every time that shit happens, i check his playerinfo and he'd have a lace health helm or some random shit (no anti_wards)...

    Unless there's a glitch with anti_wards on molecule, making it able to have the anti_wards effect without holding the item currently, i cant see how my wards never go through... and i check the playerinfo immediately after he rapes my face... and see no anti_wards. But all item slots filled...

    Spasm u sure have fast fucking binds to buy ur shit -.-

    another possibility : does molecule "evade" the ward skill sometimes? that could explain him not taking any damage, if lucky enough... but that would be a glitch of it's own.
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  9. Default

    what would be the point of slow binds.

    Maynard - The WCS Guy

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    Quote Originally Posted by CYBER View Post
    I dont know what spasm does exactly, but every time i ward his ass, he's invulnerable to my wards (always has anti_wards), but every time that shit happens, i check his playerinfo and he'd have a lace health helm or some random shit (no anti_wards)...

    Unless there's a glitch with anti_wards on molecule, making it able to have the anti_wards effect without holding the item currently, i cant see how my wards never go through... and i check the playerinfo immediately after he rapes my face... and see no anti_wards. But all item slots filled...

    Spasm u sure have fast fucking binds to buy ur shit -.-

    another possibility : does molecule "evade" the ward skill sometimes? that could explain him not taking any damage, if lucky enough... but that would be a glitch of it's own.
    I have seen times when wards don't hurt me as molecule when shielded and other times they do, I don't know what really causes that.

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