
Originally Posted by
Spasm
All items need to be discounted so the losing team has a chance.
ZERO I would actually recommend a discount rate that it not linear. Say until one team is up 3 wins the items should be the same then something like this
4 - 25%
5 - 35%
6 - 45%
7 - 55%
8 - 60%
9 - 65%
10+ 75%
My main reason being is I believe 5% is too slow and most maps are over by around 13 rounds or so unless it is extended. The max limit would still be 75% but a faster build up then you planned, as your current 5% rate means 17 rounds to get the max discount and if it's 17-0 which I have seen it many times, usually the map is only a few rounds from being over at that point. Furthermore it also would lower the discount quicker if the losing team becomes stacked from say team switchers or new people joining the server.