Quote Originally Posted by Spasm View Post
All items need to be discounted so the losing team has a chance.

ZERO I would actually recommend a discount rate that it not linear. Say until one team is up 3 wins the items should be the same then something like this

4 - 25%
5 - 35%
6 - 45%
7 - 55%
8 - 60%
9 - 65%
10+ 75%

My main reason being is I believe 5% is too slow and most maps are over by around 13 rounds or so unless it is extended. The max limit would still be 75% but a faster build up then you planned, as your current 5% rate means 17 rounds to get the max discount and if it's 17-0 which I have seen it many times, usually the map is only a few rounds from being over at that point. Furthermore it also would lower the discount quicker if the losing team becomes stacked from say team switchers or new people joining the server.
I like this distribution more. For the same reasons spasm said.

HOWEVER, as what said above, i think that if the "loosing" team wins 3 rounds IN A ROW, it should mean that they no longer require the discounts to survive. I think that he's right: if any team wins THREE rounds in a row, it should disable the discount system. And if they lose a round, that's when the appropriate discount is applied (depending on the new margin between the team scores.).

Eitherway, good work. this should at least help out in balancing, slightly.