
Originally Posted by
ZERO
That is what I am saying is that when it is thrown you will get the nade after a 5 sec day. It is more complex to implement but still will run better than having a constant repeating loop.
That sounds good, but once its on the test server we can see if that time is too short/long. I'm sure once you get the code for it the time can be changed relatively easily. With that your looking at 20 nades a minute if you constantly throw it on the right time, figure there will be some delay in timing so around 17 nades a minute, then your looking at around 51 nades a round if there is constant spamming until the timer runs out. Realistically I don't see that happening all too often, true on some maps like crack house or office it could get really old really quick, but if there is a nade in your hand you are shot pretty easily. At any rate at least this item would be purchased now so its definitely an improvement.
Edit: How long does it take for a nade to explode once its thrown? a slight delay between this and when you get your next nade may help to prevent a constant spam wall of nade.
I hit Brett right in the feels.