I like the system. It helped unstacking BIG TIME.
However i do have a concern. Personally, if the loosing team wins 8 times in a row, then clearly the system did it's job in counter balancing the game. But i personally think that if the loosing team wins 4 times in a row, the system should reset (no discount) since they already have the upper hand and stacked cheap items. (at least until they lose twice in a row again)
Now the 'winning' team is struggling to buy shit at higher prices. This can lead the loosing team to tie up the winner almost instantly and simply becomes a battle of 'i managed to get more items than u at cheaper prices, try to match my items at higher prices!"...
Again. At 4+ wins, the discount should stop. And ONLY reactivate if the loosing team (who won the last rounds) loses twice in a row again. This WILL prove that the only thing balancing the game was their shop, and they can have it back.
But if they didnt lose twice in a row, then the system did what it had to do and to keep giving that second team discounted item is overkilling it...
The objective of playing css is not for one team to win 10 times in a row, then the other team nail the winnin team all the way back to a tie with countinuously discounted shit... Makes no sense! The system is there to give theloosig team a PUSH, not make them item-stacking-op-whores...
also, on another note. SCROLLS OF RESPAWN should be capped at a -50% off at most.
I was playing yesterday with balto on 1 team. Pretty much him and I were the entire T side team, doing most of the raping work. we probably went 15-0 right off the bat.
The shop menu kicks in , thats neat... but to go all the way to them tie-ing our game AND winning us 18-16 ? come ON...
Clearly it's no longer a player stacking scenario, but an item-stacking fest...
and there's my comment about the scrolls... the ONE time we had a chance to win, the entire team scrolled back in game with a 2.2k scroll...
And we killed half of them? oh no nevermind, they RESCROLLED back in...AGAIN... and AGAIN... and AGAIN... thats more respawns than bloodmages!
I mean seriously... if you can buy 7 scrolls per game just because you happened to be on the losing team? it makes it impossible for the "winning" team to even win anymore...
I might as well play the first 15 rounds on 1 team, and switch to the other one.... (which would be an exploit of the system to gain an item advantage),
but it would be better than having an immortal enemy that keeps reviving with cheap scrolls..
Again, scrolls should be capped at a 4k price minimum at most.








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