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Thread: Beta Shop Menu Balance Released

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  1. Default

    I second the cap on the price of a scroll, its the only item that seems to be unfairly benefited from a lower price.
    I hit Brett right in the feels.

  2. #2

    Default

    That's what I've said as soon as this idea got out... However, Zero has a different idea of balance (or so I've understood) and if it the end of the round the score is 16-16, it's balanced, if it was 16 wins a row for one of the teams... I'd rather not see that, but oh well...
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  3. Default

    Quote Originally Posted by Erdenay View Post
    That's what I've said as soon as this idea got out... However, Zero has a different idea of balance (or so I've understood) and if it the end of the round the score is 16-16, it's balanced, if it was 16 wins a row for one of the teams... I'd rather not see that, but oh well...
    No. This could be just my opinion, but having one team go 15-0 straight, and then the other team going 0-15 to tie up the game at 15-15 is NOT a balanced game...

    It's just a balance swivel, from team stacking of team A to item stacking of team B.
    For the people on the loosing team, this SEEMS like an unstacking solution in the heat of the moment, fine.

    But overall, looking at an entire game, the system did not help BALANCE teams, NO. It helped SHIFT the balance 100% from team A to team B.
    Ever since the system was implemented, I've yet to see a game truely go head to head between teams. It's always a rampage from Team A, followed by a counter rampaged from team B.

    It feels like "winning a game" with your team is no longer a goal in the game if it will always end up with this tied scenario, and it's actually encouraging people to have their team get raped originally (by "accidentally" letting the bomb explode or smthn) in order to get the item discounts, making them whore more items and get a higher kdr ...

    but wtvr, I mentionned the ONLY solution that will EVER get wcs balanced, and it's the !scramble idea.
    I know you might not like this idea zero because you might have the mentality that no-one should be forced to play on a team they didn't want to...
    But that's the only solution for a pure balanced game...

    Anyway, i digress, but if you guys STILL insist on this system, which is only a temp solution in my books, then at least cap the scrolls.

    I intentionally went as an itemless jack for 6 rounds yesterday against a stacked team that had respawners, i got my share of kills but we lost those rounds, and then 1 round, spawned as a crypt lord with a cheap ankh and ak.
    And i told my friend to just HIDE somewhere.

    Every time they killed me, i scrolled back, about 7 times in a row, and hit the locust swarm and randomly sacrifice myself (guns blazing) until the other team (who respawned) got their health slowly depleated before the end of the round. We won the round, fine, but was it balanced? was it an "achievement" ? no. I just whored the shit about scrolls... and i STILL had money to spare on lace health helm if i wanted to finish the round off with an op human... or molecule.

    2k scrolls are OP, thats the main reason we increased their prices from 3.5 k to 7.5k in the first place!

    As spasm horribly mentionned : I can just imagine people only playing magician, die, and continuously scroll back until they get their bird, especially if they got a respawner respawning ppl too... and the same goes for voids...

    Again, Cap the scroll back at 4k.
    Last edited by CYBER; 01-14-2013 at 06:55 PM.
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  4. Default

    Quote Originally Posted by CYBER View Post
    No. This could be just my opinion, but having one team go 15-0 straight, and then the other team going 0-15 to tie up the game at 15-15 is NOT a balanced game...

    It's just a balance swivel, from team stacking of team A to item stacking of team B.
    For the people on the loosing team, this SEEMS like an unstacking solution in the heat of the moment, fine.

    But overall, looking at an entire game, the system did not help BALANCE teams, NO. It helped SHIFT the balance 100% from team A to team B.
    Ever since the system was implemented, I've yet to see a game truely go head to head between teams. It's always a rampage from Team A, followed by a counter rampaged from team B.

    It feels like "winning a game" with your team is no longer a goal in the game if it will always end up with this tied scenario, and it's actually encouraging people to have their team get raped originally (by "accidentally" letting the bomb explode or smthn) in order to get the item discounts, making them whore more items and get a higher kdr ...

    but wtvr, I mentionned the ONLY solution that will EVER get wcs balanced, and it's the !scramble idea.
    I know you might not like this idea zero because you might have the mentality that no-one should be forced to play on a team they didn't want to...
    But that's the only solution for a pure balanced game...

    Anyway, i digress, but if you guys STILL insist on this system, which is only a temp solution in my books, then at least cap the scrolls.

    I intentionally went as an itemless jack for 6 rounds yesterday against a stacked team that had respawners, i got my share of kills but we lost those rounds, and then 1 round, spawned as a crypt lord with a cheap ankh and ak.
    And i told my friend to just HIDE somewhere.

    Every time they killed me, i scrolled back, about 7 times in a row, and hit the locust swarm and randomly sacrifice myself (guns blazing) until the other team (who respawned) got their health slowly depleated before the end of the round. We won the round, fine, but was it balanced? was it an "achievement" ? no. I just whored the shit about scrolls... and i STILL had money to spare on lace health helm if i wanted to finish the round off with an op human... or molecule.

    2k scrolls are OP, thats the main reason we increased their prices from 3.5 k to 7.5k in the first place!

    As spasm horribly mentionned : I can just imagine people only playing magician, die, and continuously scroll back until they get their bird, especially if they got a respawner respawning ppl too... and the same goes for voids...

    Again, Cap the scroll back at 4k.
    Agree with most of this except /scramble being the only way to balance teams, forced auto assign is another option. I don't really mind the scrolls honestly because old school WCS server they were 3500.

    If this is the way we are going forward I still recommend a faster exchange on item sales so that when the other team does start winning, it doesn't let them keep the item advantage for long. Also a faster discount would even the teams a lot quicker then the slow 5%.

  5. Default

    The price of the scrolls should go up when they start winning but from what your saying it makes it sound like the were scrolling when the score was closer to even. Also I can change the cap on items from 75% to 50% if that is what we want.



  6. Default

    Quote Originally Posted by ZERO View Post
    The price of the scrolls should go up when they start winning but from what your saying it makes it sound like the were scrolling when the score was closer to even. Also I can change the cap on items from 75% to 50% if that is what we want.
    meh, the money is really only an issue when players switch from the winning team to the losing one to take advantage of it. I've still seen plenty 17-0 or there abouts, no matter how cheap the stuff is people still need to not suck and shoot straight.

    The scroll thing is just damn annoying, since at its lowest people can scroll 3-4 times a round if they have the money, though i can't say i've ever actually seen this strategy be that successful
    I hit Brett right in the feels.

  7. Default

    Nevermind..got my answer.
    Last edited by XX0wnsXY; 01-15-2013 at 12:25 AM.

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  8. Default

    The games still go to extremes, but this does bring games to equilibrium. Not a true equilibrium, because one team then has all the items, but much closer than what we had to do this before (aka: nothing)

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