Yeah but you to rarely play anymore. I was talking about current players.
Yeah but you to rarely play anymore. I was talking about current players.
i dont like this to be honest...
The way I understand this is that, if I am, let's say, a level 41 rapscallion , and i kill a level 200 human... I get NO BONUS xp at all just because I happen to be 1 level over-leveled?...
I understand if u're trying to look at the long run, and not having overleveled people feeding off eachother... but to completely remove the xp boost altogether?...
I understand that this system is gd for newcomers, but i agree with maynard and spasm above. I am a maxxed player, but im not just maxxed, im a vagabond whore (for example) and i have over 600 000 xp on it... I think im being "punished" if im giving away a fuckton of xp for people who happen to be LEVELING. I honestly think they didnt earn that compared to the hard work i had to put in a race that i LOVE as an early bird leveler, against people same/lower level than me.
Thats the key word , btw, "love"... im not overplaying a race bcos its strong... i play it bcos it's my race... and i love it... and i feel i would be punished if LOWER people can leech xp off me, but I CANT leech exp out of a fucking lv 200 human or eva... just because I happen to be "overleveled" on this race.
I don't see anything bad about giving people a bit more bonus XP for killing somebody who over-leveled immensely... A Cap to that though, yeah. The reason being though - you're playing your favorite race...and you know for a fact - you are worth a LOT of bonus XP. Some new guy joins - are you really gonna let a new guy kill you like that? Somebody playing a level 0 race because they are leveling - will you really let them get you that easy?
It might actually add some incentive back to playing WCS because as of right now, the only real incentive is to the KDR whores mostly. They know who they are, and yes, I think you all can be really dirty little whores when you play.
Getting 28 grand in XP Tomes for one kill is bad. There is no situation where its good. A cap of like 200XP is far more logical
Maynard - The WCS Guy
Agreed and also, the faster people level, the faster some of them will end up leaving the server. Think carrot on a stick people, it's how MMOs work and most online RPGs.
BTW wolf, we are all dirty whores, except you, your a dirty slut.
If eva can't be over level limit then the only good thing about over leveling is rank whoring lol.
I don't care either way. I'll always forever play Jack unless its bhop speed gets destroyed like spidey's did. I guess I'll be giving 1000xp to whoever kills me.
POWER LEVELING TIME GUISE!
You guys are talking about it like it's a fuckin' MMO. It's Counter-Forces: Sources with cheats, thas it.
4) Use admin privileges sparingly and appropriately.
I was saying it is possible to do that, not that I am doing that.
---------- Post added at 01:50 PM ---------- Previous post was at 01:47 PM ----------
The plan will be to make the level cap 100 or 400xp which is exactly what the current cap is.
---------- Post added at 01:52 PM ---------- Previous post was at 01:50 PM ----------
Or I can make it at 50 for 200xp for now and raise it to 400xp at level 100 ect when higher level requirement races are introduced. Eva for example will max at level 100.
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Maynard - The WCS Guy
The leveling formula is roundtofloor(X/100)=level
One option could be to then compute the difference in levels when very high and adjust it to prevent too many free levels rather than a cap. For example the system could look at how many levels a user will gain if given that amount of xp and then preform a hard cap of 1 level up. There would then be no xp cap but a level up cap instead.
For example level 0 player kills level 500 player. The level 0 player only gains the xp needed to reach level 1. Then a level 200 player kills a level 500 player. This player will get the full 1200 xp unless getting 1200xp would result in obtaining more than 1 level at a time as a result of the bonus.
Such a system capped this way would allow for everyone to get more xp for killing those who are leveled above them but also does it in such a way as to prevent a level farming situation.
What do you all think of the level gain cap concept?